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Espilae posted:A Carebear Plays A Roguelike Suggestion Box Dungeonmans!
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# ¿ Jun 13, 2015 16:24 |
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# ¿ May 17, 2024 10:46 |
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KillHour posted:Don't worry, we've got those, too! Spasm of the Void!
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# ¿ Jun 15, 2015 11:52 |
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Lets play cards! The Occult Chronicles Basic Gameplay
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# ¿ Jun 24, 2015 03:36 |
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uPen posted:Oh man I own that game and haven't played it since early early access. Is it actually a game now or is it still being developed? Fully released, I think it's been like that for at least a couple of years now.
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# ¿ Jun 24, 2015 06:16 |
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JamieTheD posted:Not only fully released, the developer finished two more games after it (Solium Infernum and Six Gun Saga), and then realised he really wanted to make actual board games. Wishing them luck on that one! Yeah, I am interested in seeing the boardgame he makes especially as he is just thinking about a space based one too now. Yeah physical is very different, although it does make me laugh that instead of trying to investigate anything you just trash the house. At the end of the day while you may miss out on perks from quests you can still get loads of XP and items from doing so.
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# ¿ Jun 24, 2015 15:05 |
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Off to great start!* 1. Boffo - Tears of a * for selected values of great.
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# ¿ Jun 24, 2015 15:59 |
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2. I ain't afraid of no
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# ¿ Jun 24, 2015 18:44 |
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wiegieman posted:It looks like nearly every encounter has a horror check. Is that basically a time limit on characters who don't have high wands or pentacles? Every encounter (well not normal doors and traps) has one so you can't neglect wands, however once you've faced it once that game you don't have to again, so once you've face one wandering imps/whatever you just get the fight or flee option later rather than a new horror check. If you are buff enough to smash the imps/whatever you could be winning back sanity as one of the rewards. Also a Swords/Cups character will have a much easier time with traps and fighting the more physical enemies and those can be just as deadly. Boffo would be great if we'd have run into any traps by now, as we'd evade them easily an probably get something good, but ughh. FairyNuff fucked around with this message at 18:52 on Jun 24, 2015 |
# ¿ Jun 24, 2015 18:48 |
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JamieTheD posted:No, although there is an actual time limit to the game. Until GeoKinesis mentions it, though, I won't. That event is the best for new players though
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# ¿ Jun 24, 2015 20:45 |
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3. From Cradle to RIP Boffo. So yeah a magic focussed character next to show off quests, spells and hopefully more than like 6 rooms!
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# ¿ Jun 24, 2015 21:31 |
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JamieTheD posted:It's a little more complicated than that. The higher the card's denomination, the higher the points you get for beating it. So half the reason court cards are so drat powerful is because they're worth more. Not helping is the fact that horror checks get nasty early. I've won checks with entirely numbered cards. Complicating this is that you can bank the court card's points, plus the 1 point for a numbered card by beating a numbered card with a court card (And sometimes win the check there and then), or you can save the court card in the hope that another court card comes up, for big money. This is a good explanation. Although another major factor is the order in which your turn the cards over, you might be feeling safe due to a face card in your hand but you reveal a king of the same suit before any other number card and it is wasted. ( Assuming you don't have a lesser value card to play.)
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# ¿ Jun 24, 2015 23:41 |
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Tendales posted:Hey Caves of Qud is a really cool game, here's something that's basically the same, right? It's magical
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# ¿ Jun 25, 2015 12:09 |
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wiegieman posted:You basically want to back away from all the quest component objects until you're sure that they're out of your reach or aren't being used in a quest chain for this mission, because the rewards you can get from completed quests are the absolute best things in the game. Or just smash 'em up if you character isn't built for it. You'll still gain in general as much XP, you may miss out on questline perks but otherwise you'd be ok. Also depending on how fast the story is progressing you might find it better to do so than to backtrack a fair distance to complete the quest. FairyNuff fucked around with this message at 09:17 on Jun 26, 2015 |
# ¿ Jun 26, 2015 09:07 |
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4. Ursula - Magic and spellcasting, almost.
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# ¿ Jun 26, 2015 11:52 |
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5. Cast spells, melt bears.
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# ¿ Jun 28, 2015 21:46 |
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Haha, Amazing.
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# ¿ Jun 29, 2015 15:16 |
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6. The house activates it's trap cards.
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# ¿ Jul 2, 2015 20:54 |
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Galaga Galaxian posted:
Really loving this Lp, URW is a lovely game.
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# ¿ Jul 3, 2015 17:15 |
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Niggurath posted:
The most recent patch has apparently lowered a lot of 'basic skill' costs, also there are enemies later than ruined me financially.
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# ¿ Aug 5, 2015 18:03 |
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Niggurath posted:Yeah, I think part 2 was made on the latest patch (1.01) but I really didn't notice a price decrease in the moves. And so far, what's ruined me the most money wise was when I suddenly started to get my bank hacked while I was in the middle of a heist. This game is just full of unexpected dickery. Oh I'm, talking about patch 1.03 that was today: http://steamcommunity.com/games/theswindle/announcements/detail/88170241299909807. Yeah that is the enemy I was talking about, I was hacked 3 different times on a level and lost so much.
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# ¿ Aug 5, 2015 18:15 |
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Niggurath posted:gently caress, I couldn't imagine having that happen that many times, but I didn't even know there was a newer patch. It makes me super excited though; I do have to agree that some of the starting upgrades were unnecessarily expensive (like $5,000 for bombs was a bit much and took so many days). Bombs is still 5k afaik, the cheaper stuff is the stuff like double jump, movespeed and wallhanging though. FairyNuff fucked around with this message at 20:41 on Aug 5, 2015 |
# ¿ Aug 5, 2015 20:39 |
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Niggurath posted:I'll try to keep that in mind, though I've never had much luck running from mines (and boy howdy have I tried cause when I'm not recording my brain seems to shut down in regards to simple directions). I am kinda bummed they fixed the spikes though, I remember falling into some before and being fine, but then dying when I tried to jump out and being super confused. Captain Bravo posted:Can you hit the jump button while you're hacking a mine? Double jump seems like it would be the fastest and easiest way to get you out of the explosion radius. Often you can just jump in/over just close enough and then make use of your double jump/momentum to get away in time, I did that when I didn't have time to avoid enemies but needed the hack. Alternatively buy the detonator, it can be super useful to be able to set them off even at closeish range.
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# ¿ Aug 6, 2015 06:02 |
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Niggurath posted:The bad news, and I'm not sure if it's just me, but something is super hosed up with wall grabbing. Sometimes my guy wouldn't grab onto walls, sometimes about half way up a wall it would decide to stop jumping or gripping onto walls, and just any number of problems. Seriously just had to scrap like four different recordings because I kept dying over and over to some unexplained wall shenanigans. I've seen a few people on the steam forums mention weird issues with blown up spike blocks still existing or like blown up blocks in general existing, so I'm hoping to get some feedback from the devs with what I ran into....though at this point it's kinda deterred me from playing more until it's fixed cause it just makes the game super frustrating. Huh, I've not run into this, really weird that yoiu were unable to grab stuff. Also please buy the remote detonator so you don't have to be scared of mines anymore!
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# ¿ Aug 6, 2015 18:48 |
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Niggurath posted:This is great advice that I show off in: I vote Press on you'll surely get enough money (or die trying) in the next area with the XP bonus. You're doing exceptionally well, 90s and soon to be in the new area! Also a tip for door hacking, if there is a patrolling enemy behind a hackable door just don't input anything on the last bad sector until they've patrolled far enough away. There is no penalty (as far as I've seen) for just waiting at the button prompt for door hacking.
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# ¿ Aug 7, 2015 11:32 |
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Niggurath posted:Really I've been thinking about some new stuff that I personally haven't tried yet, like the EMP bomb thing seems possibly super useful or maybe the confusion. Cause the remote detonation proved to be amazingly useful. I kind of feel that confusion and the EMP are more useful in the Casino area onwards, although if you have troubles with too many enemies in the Belgravia area then confusion helps even the odds.
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# ¿ Aug 8, 2015 04:04 |
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Niggurath posted:
The hacking upgrade and the associated security goggle display. Disabling all the cameras/locked computers/drones in a level is totally worth it.
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# ¿ Aug 10, 2015 10:55 |
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Niggurath posted:Both those sound pretty reasonable to get; and I think that'll still leave me with like 40K. So I'm wondering if I should just save up for other high tier stuff or try to get some of the cheaper stuff, like melee damage increase and 'action hero' (since apparently that's super useful for smashing through windows). Melee damage makes everything more bearable especially when hitting the next area so go for it! Another thing to save up for is the hacking level that allows you to activate downed drones. Some of them can be helpful. Niggurath posted:Also I was reading through the Steam thread and it's odd to me that the overall response in there is pretty negative for The Swindle. A lot of complaints about the level design getting them locked into 'unwinnable' situations and I'm not sure I totally understand. Like I've gone through level after level and played for like 8 hours at this point, and the only time I've ever ran into a situation like this is because I've bombed myself into a hole. I don't know; for you guys in here that have played the game, have you run into similar situations? Or just run into a situation where you just have no other choice than to go into a purposely bad situation (like a guard next to a window on a single tile facing outside). Maybe it's just cause I'm having fun with it that these complaints are lost on me. I've never gotten into an unwinnable position, I play pretty recklessly but I don't think theres been anything I've been unable to get out of. FairyNuff fucked around with this message at 19:43 on Aug 10, 2015 |
# ¿ Aug 10, 2015 19:40 |
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Mraagvpeine posted:I was watching the Swindle videos and the game looks interesting. I was wondering: does this game have some sort of boss enemy or levels? Not really, the only level that you could describe as a boss level is the last one but that is due to difficulty/escape rather than a giant enemy you can beat. FairyNuff fucked around with this message at 11:55 on Aug 11, 2015 |
# ¿ Aug 11, 2015 09:57 |
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Niggurath posted:
Please hack more drones even if they only kill 1 enemy it is better than nothing, the only friendly fire you have to worry about is when the flying flaming one explodes and even then it gives you warning. Also the golden guys just have high health and a long recovery time, not pure invincibility. As far as I remember with full melee damage it took 4ish hits to kill one? FairyNuff fucked around with this message at 17:57 on Aug 13, 2015 |
# ¿ Aug 13, 2015 17:53 |
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Niggurath posted:That's still so many hit though, cause that means at this time it'll probably take six hit? And I'd rather knock them into a pit instead. And are you for certain they won't fly into mines that I haven't hacked and blow them up? I'd assume if they are marked as friendly then they'll have a chance to do that and cause problems. Also there are the ones that are just mini nukes and those could definitely be a problem. Yeah, there is no real reason to actually bonk them to death just that if you ever had to you could kill one . Hacked drones don't set off mines or lights or even get shot at by enemy bots (unless confused). The only issues are as you mention the firey one explodes after 3 attacks and a couple of the other types (the Zeppelin and another unseen one) just become bombs when hacked. Otherwise the others all just fly, shoot and then deactivate after using up their shots.
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# ¿ Aug 13, 2015 19:27 |
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Niggurath posted:Eh, it's more that the failures weren't entertaining to watch, my commentary was crap (and yeah, this has all been live commentary, so it's just being mixed and not being recorded separately). It turned out not to be that big of a deal; I buckled down tonight and got relatively to where I was. I'm at like 66 days left and enough money to unlock the bank area. I just watch other people's stuff in here and I don't want to waste too much time with messing up and sounded confused when I die to something dumb. I think more than anything, at least for me, it just goes to show how fun this game is because I'm still not tired of it. I appreciate the developer is still constantly releasing patches and improving things, and it's nice to try out live commentary for once. And in the end, I'm having fun showing it off and learning. Dying to something dumb is the whole point of the roguelike thread! Also regarding days once you unlock the banks it doesn't really matter how many days you have left, just as long as you have more than 2.
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# ¿ Aug 19, 2015 16:50 |
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MrNekomata posted:I've got good news and bad news. You should use your skills, it may have saved you.
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# ¿ Aug 22, 2015 18:17 |
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# ¿ May 17, 2024 10:46 |
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Niggurath posted:
The swindle is definitely where the confusebot thing shines just due to the high amount you can catch in one use.
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# ¿ Aug 23, 2015 10:02 |