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I am announcing a new ECCO GAME A thread will be made and signups will be taken on Monday of next week. Since it's me it'll probably start sometime Q1 2016. The theme is "dragons." It will probably be a big game but it might be a mini stay tuned.
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# ¿ Sep 24, 2015 17:48 |
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# ¿ Apr 26, 2024 12:43 |
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Rarity posted:Perhaps a vocab section in the OP would be useful? I think the wiki covers most common vocab really well, and I suspect Foo just wanted to make a first post without saying "first post yeah woo." Lumpen posted:lynch (lĭnch) Note also that many players also use variations like "execution," "hang," and the humorous "plorp" and "cuddle", since the word "lynch" has a lot of really nasty racial baggage, especially in a US context. ===== I have a genuine question about alignment-changing roles and I am wondering if you all can help me. As a mod whose games more resembles stories than games, I like alignment-changing roles very much, but it seems to be mixed reaction from players. Some are okay with them, others hate them a lot. I know the few times I've changed alignment it's affected me in different ways depending on a few factors. What would be the best way - if any - for you to have an alignment-changing role be palatable? Generally I try to keep alignment-changes some variation of: - In addition to your original win condition (e.g. someone becomes an original-alignment survivor); - One that is not inherently exclusive to your original condition (e.g. a vanilla town becoming an SK); - A result of the player's actions in-game; - Can "wear off" after a time or event (e.g. a player dying returns to their original alignment); - If recruited, severely limited in focus (e.g., recruitments on power roles are just a normal nightkill, certain vanillas are protected, etc.) I know many people take a hard-line stance against alignment-changers and it's very understandable why. But if there is a way to "do" them that most people can enjoy, I would like to figure it out. What have been your experiences with alignment-changers?!
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# ¿ Sep 24, 2015 18:19 |
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Asiina posted:It can really mess with the game and town's strongest weapon of going back to look for connections. Pinterest Mom posted:That was Secret Invasion! Scum got to flip a townie instead of the nk every other night. It kinda made the game unwinnable for town. Captain Foo posted:How would you feel about some sort of ambiguous mod announcement when it happened, perhaps tied into flavor? This would indicate that something happened to that player, but not necessarily what. == Captain Foo posted:i did want to firstpost but i was also addressing a couple of things that came up in the previous game i played, which had a bunch of new players in it! oh cool! then I am (as we all already knew) just a jerk.
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# ¿ Sep 24, 2015 18:43 |
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Asiina posted:I did sorta like the public cult that PMom and ANarc had Pummeling in Pimonia. I think that was Misery in Madriu actually. The main reason it turned into a hard situation for the scum though was the cult faction accidentally fullclaiming day 1 and the town accepting them wholeheartedly. I never anticipated that when designing the setup.
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# ¿ Sep 24, 2015 18:52 |
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Asiina posted:I don't really want to argue about that game in particular For those who don't want to read it (fair), merk had a power where he could target a player in the game and, if they were town they would have their alignment changed to: "Wins with the town AND if merk is alive at endgame." Upon flip their alignments read ( The players recruited didn't seem to mind the change, but as Asiina notes it was bad for the scum since eventually the cult-players had enough numbers (and credibility among the town) to convince the town to vote out everyone non-cult. Which is kinda crazy when you think about it!! Captain Foo posted:I was thinking a bolded flavor thing, e.g. i had a 1-shot deathproof player in one of my games; when that player otherwise would have died, the thread got the notice e.g. EccoRaven was gravely wounded Night 2! So would the town be told "Captain Foo was visited by Hal Incandenza" the next day or something? And then if/when Hal dies and flips cult recruiter the town has their work cut out for them?
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# ¿ Sep 24, 2015 19:09 |
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Captain Foo posted:perhaps, or something less direct, like EccoRaven had an unusual encounter! Just something that can be pointed to as an indicator that something happened, to avoid Ooo I'm really digging this. My game coming up does not have an alignment-changing mechanic in it as a general FYI but I think something like this might resolve a lot of people's issues re:balance and I am considering using something like it if I ever use an alignment-changer again.
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# ¿ Sep 24, 2015 19:16 |
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idea: Player Choice mafia. Players are told what actions target them, and they can choose whether the action goes through out not (but if they choose "no," a negative thing happens to them, perhaps increasing in severity depending on how many times they've said no or the type of action they received).
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# ¿ Sep 24, 2015 19:47 |
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A soldiers game where one side has multiple gods and the other has only one.
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# ¿ Sep 24, 2015 21:54 |
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Pinterest Mom posted:please, i'm a #millenial hey let's keep the more off-topic chat in the other thread.
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# ¿ Sep 24, 2015 21:56 |
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EccoRaven posted:Meanwhile, anarchy and jailbreak has led to A Charnel in Charnaz. Will you help fight the chaos and return the land to peace? Newer players super encouraged to sign up! The Charnel has been cleared with a cleansing fire (scum victory). Congrats to the winners! I am definitely opening a thread on Monday so get hype.
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# ¿ Sep 26, 2015 06:40 |
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He pierced the tendons of both feet behind from heel to ankle, And through them threaded ox-hide thongs, Tying them to his chariot, Leaving the corpse’s head to trail along the ground. Then lifting the glorious armour aboard, He mounted and touched the horses with his whip, And they eagerly leapt forward. Dragged behind, Hector’s corpse raised a cloud of dust, While his outspread hair flowed, black, on either side. That head, once so fine, Trailed in the dirt, Now Zeus allowed his enemies to mutilate his corpse On his own native soil. SOLDIERS OF THE WASTELAND: THE TROJAN WAR hosted by busb and Highwire sign up today!
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# ¿ Sep 27, 2015 20:24 |
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BottleKnight posted:I'll make a small newbie game. Unless Ecco's game is planning on being that? Ecco how many players is your game? it was gonna be a 50 players soldiers game if busb hadn't finally gotten his up it'll be a 15 player game, "newbie friendly"
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# ¿ Sep 28, 2015 06:07 |
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wow rude.
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# ¿ Sep 28, 2015 17:30 |
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Captain Foo posted:if only there was a game queue or something I mean yeah but come on I've been talking for a while about opening a game today.
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# ¿ Sep 28, 2015 18:24 |
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The Nuns of Nolaisko have been attacked. Will you come to their rescue?
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# ¿ Sep 28, 2015 22:42 |
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while I don't disagree I think it would have been better had that been Pig's role from the start of the game, since the mid-game role grab-bag really futzed with the entire game's balance.
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# ¿ Oct 6, 2015 17:25 |
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Met posted:Yeah, that no-lynch and the lack of posting should have been preserved at all costs. if the town can't get posting there are lots of things you as a mod can do; giving everyone a power role is one of them, I guess, but it seriously threw off the balance for the whole game. and to be clear it didn't even help the problem - players didn't actually start posting more or playing mafia, they were just mindlessly following their roles. the game was sorta "playing itself." the only significant act of agency was at the very end with Pig's vengeful gambit (which was well-performed but also rather mechanical and rote). in the future, prods and replacements are a standard for a reason. modkills are always good too (multiple players seemed totally content to *be* modkills so you wouldn't have even risked their ire). changing the execution style might help as well (making it plurality, or a lights-out-esque doomwall or something). and if all else fails, letting the town lose is also acceptable - if they can't muster together a vote it's ultimately their problem.
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# ¿ Oct 6, 2015 21:36 |
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This is the stupidest game I have ever run. http://forums.somethingawful.com/showthread.php?threadid=3746469 I need 9 players. Very tight deadlines (though not ADD Mafia short, that'd be silly).
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# ¿ Oct 13, 2015 03:59 |
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I am going to open a Soldiers game TBA January 1st (as soon as Secret Santa 2015 winds down). It'll have FIFTY PLAYERS GOSH GOLLY HUGE GAME OMG. 25 players per thread. I consider it a spiritual successor to Tao's Fantasy World at War game (since Tao helped me design this game and provided a lot of help and advice). Only, since I'll be modding it, it'll actually finish (). I would like a comod for it if only to manage a second thread by posting votecounts and noticing/prodding lurkers in it. This is an easy job, the biggest sacrifice will be being unable to play the game since it's sure to be a lot of fun. PM me if you are interested. This position may be compensated depending on how intense the game plays out and how well you comod. The background flavor and the official game announcement is in the following post.
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# ¿ Nov 2, 2015 00:49 |
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Today it may seem impossible to imagine a world where the Empire of Arrentia didn't stretch from the Chue Seas in the west to the edges of Cazan in the east, where millions of people of hundreds of cultures and languages all live commonly and relatively peaceably under one crown, where the beasts of the air and sea are tamed and where petty tyrants and river kings are extinct. But even just a few centuries ago things were very, very different. Arrentia was simply one state among many, vying for power along the shores of the Morze. Arrentia expanded most rapidly during the reign of Queen Krelo the Just: uniting with the Kingdom of Mereaux by marriage; subjugating the rocky hills and desolate valleys of Bishadh; resolving the anathemas with the Kermish matriarchates; conquering the Nemchek and pushing Her Imperial Legions deep into the woods and tundra of Ruzelia; purchasing the Republics of Rubirge and Rossetia and building a merchant empire spanning every corner of the Morze; and playing queenmaker to the throne of Kirane. Knowing how history played out, it is easy to think all her victories were inevitable, that it was assured that one by one the nations of the world would submit to Arrentish legions. But in life nothing is for certain, as even the tiniest variable can have far-reaching consequences. There is an old Mereaux expression that goes: "for the want of a nail, a queendom may be lost." Every soldier at every battle, from the mightiest general to the lowliest scout, plays a part in its outcome, and even a nobody from the tiniest village can find themselves the savior of a nation (or maybe the butcher of one). A good example is with the Nemchek Campaign led by Krelo's eldest daughter Jocasta. Krelo ordered her daughter into the black woods of Nemchy to subdue the barbarians there, and entrusted her with her elite Praetorienne Guard. When Jocasta arrived, however, she found the tribes had organized themselves under the dark wizard Qal into a powerful army, bringing with them many of Arrentia's enemies as their allies. What followed was the stuff of legends: epic battles of good and evil, sword and sorcery clashing into spark and flame, games of intrigue and spycraft as a deceit unraveled, and the hopes of millions put to the test as two of history's finest warriors at their height of power and strength met face to face. Indeed, the Conquest of Qal was one of the most exciting moments in history whose outcome would echo for millennia to come. vs. COMING JANUARY 1ST 2016 EccoRaven fucked around with this message at 00:53 on Nov 2, 2015 |
# ¿ Nov 2, 2015 00:50 |
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The Nuns of Nolaisko game has reopened. 13 players, come join! Also if you want to participate in Secret Santa 2015 you have until the end of the weekend to PM me! See this post for further info.
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# ¿ Nov 13, 2015 09:38 |
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Come Fight the Star Wars Fast Mafia Game!!! Needs Players: Only Seven (7). http://forums.somethingawful.com/showthread.php?threadid=3756519 Compensation potential. Space limited. Contact Msr. Eckso de Raven for information.
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# ¿ Dec 19, 2015 05:20 |
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EccoRaven posted:Come Fight the Star Wars the Star War has ended with the Empire (OBA stars, town) winning over the Red'el Alliance (KM stars, scum). congrats to the winner(s) and to derp for being the star of the stars of the star war.
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# ¿ Dec 21, 2015 07:02 |
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THE CONQUEST OF QAL RECRUITMENT THREAD Earlier announcement 50 PLAYERS NEEDED SOLDIERS GAME. TWO THREADS BATTLE, ONE THREAD WINS. SIGN UP TODAY. ALL ARE WELCOME, NEW, OLD, FRIEND OR FOE. HAPPY NEW YEAR MAFIA EccoRaven fucked around with this message at 02:13 on Jan 2, 2016 |
# ¿ Jan 2, 2016 01:58 |
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http://forums.somethingawful.com/showthread.php?threadid=3758402 My Stupid Big Game needs only SEVEN more players!!!!! SEVEN!! That's almost one hand of fingers! It is definitely one hand of fingers if you are born differently from others! My confidence that there are seven more people in our community who have not yet signed up is ASTRONOMICAL, don't let me down!!
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# ¿ Jan 4, 2016 03:07 |
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Speaking of replacements, we probably need at least one, maybe even two in the big games Asiina and I are hosting http://forums.somethingawful.com/showthread.php?threadid=3759143 http://forums.somethingawful.com/showthread.php?threadid=3759141 eager for anyone to step up!
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# ¿ Jan 12, 2016 01:23 |
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Rarity posted:Put me in, coach! I can just be in the other thread this time ask asiina becasue I might actually be ok with this.
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# ¿ Jan 12, 2016 22:51 |
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EccoRaven posted:THE CONQUEST OF QAL RECRUITMENT THREAD The Conquest has ended with an Arrentish victory, as everyone reading this post knows since pretty much everyone played in it. Hooray.
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# ¿ Feb 12, 2016 08:17 |
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EccoRaven posted:The Conquest has ended with an Arrentish victory, as everyone reading this post knows since pretty much everyone played in it. The person who told everyone the intimate details of the Nemchek Campaign just found herself killed. Come join the faculty and students of the University of Ravenwood, and try to untangle this web of murder and mayhem. EccoRaven fucked around with this message at 00:08 on Feb 26, 2016 |
# ¿ Feb 26, 2016 00:06 |
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Come join an Ecco game! Two people are fighting over a farm and the servants are fed up with the whole lot of them. Crush capitalism! Or be capitalism, depending on the RNG! In re Lacenda is now taking signups. 21 players, all are welcome, except the ones who know they're not.
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# ¿ Jul 29, 2016 21:00 |
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No play this game instead!EccoRaven posted:In re Lacenda is now taking signups. In re Lacenda has ended with Aemilia Peiraña acquiring control of the Lacenda estate (MAFIA VICTORY) Meanwhile, there's been a murder on the island of Rene. Participate in this Insulting Inquiry and make Decapua great again.
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# ¿ Sep 8, 2016 20:57 |
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still need players for this game!! just a measly five, come on you know you want to play. it's a minigame too so it should be easier to follow right?!EccoRaven posted:Meanwhile, there's been a murder on the island of Rene. Participate in this Insulting Inquiry and make Decapua great again. EccoRaven fucked around with this message at 17:47 on Sep 11, 2016 |
# ¿ Sep 11, 2016 17:42 |
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Coming February 2017: The Taming of the Dragon Liceander - A Soldiers Game for 50 players One player will get to literally be a dragon, and I think that's neat.
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# ¿ Sep 19, 2016 18:32 |
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Aggro posted:I haven't played forums-based mafia in like six years, but I have a one month sabbatical from work and would like to play. Is it cool if I jump in to this game? hey I remember you.
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# ¿ Sep 27, 2016 20:00 |
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EccoRaven posted:Meanwhile, there's been a murder on the island of Rene. Participate in this Insulting Inquiry and make Decapua great again. An Insulting Inquiry has concluded with Decapua being made great again (TOWN VICTORY) Meanwhile, this game is finally happening: EccoRaven posted:
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# ¿ Sep 30, 2016 07:01 |
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I usually think of a gimmick and figure out how to build a game with that gimmick. I've also made so many setups that I usually just run through old setups following recommendations people made post-game.
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# ¿ Oct 1, 2016 21:00 |
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hey ninth I have a game that needs players, if you had the time to write that post I definitely read you have the time to play it!
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# ¿ Oct 2, 2016 00:34 |
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yeah to prevent massclaims from breaking the game you're gonna need some sort of randomness inserted into the setup, or like twice the number of vanillas. or just return this to a closed setup by never mentioning this setup again for 6 months.
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# ¿ Oct 12, 2016 04:58 |
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SirSamVimes posted:Add a few more VT and another goon maybe? And another death miller. tell the death millers they're VT.
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# ¿ Oct 12, 2016 05:47 |
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# ¿ Apr 26, 2024 12:43 |
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EccoRaven posted:
The conflict has ended with the nuns exacting their brutal revenge (MAFIA VICTORY). Meanwhile, a game of Hangman has broken out at The Harvest Festival of Hnetva! Come sing and dance and find some "monsters."
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# ¿ Nov 12, 2016 05:15 |