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D_Smart posted:It's coming to Steam? Oh really. No way that ends well. Speaking of Steam, you should do a blog about the shonky "developer" publishing as 'Digital Homicide'. You should be able to find plenty of material.
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# ¿ Dec 6, 2015 00:34 |
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# ¿ Apr 26, 2024 21:56 |
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Sales metrics and the ability to retain an ongoing salaried staff is the true measure of a product's success. Good luck getting those made public by anyone though. As for Fallout 3 whoops I mean 4 it's ok but 2006 was a long time ago. So long as people can mod in all the mudcrab tits they want it'll sell ok and maintain a healthy disgusting community of horse vagina enthusiasts. Really wish it was viable to put XL engines in IS mechs but using anything other than a STD zombie ends in tears with those "walking coffin" IS XL engines.
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# ¿ Dec 6, 2015 21:51 |
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Chomp8645 posted:Imagine if Transverse had gotten off the ground and D-Smart got it in his sights alongside, or in place of, Star Citizen. I'm trying but instead I'm envisaging unicorn cyborg accountants made entirely of living green gelatin. Because that is more realistic. You know if they keep releasing more heavies should just make the random pug queues a free for all without distinction for mech chassis. Because I don't think there will be enough lights & mediums to make up the difference. DancingShade fucked around with this message at 07:22 on Dec 8, 2015 |
# ¿ Dec 8, 2015 07:20 |
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I bet visibility on the Hunchback II-C is terrible. They might cheat the camera/cockpit position a bit though so who knows.
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# ¿ Dec 9, 2015 21:38 |
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Not enough bad decisions! Run 3x AC5, 2 medium lasers with a shitload of ammo and a STD280 because gently caress speed you're a pillbox.
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# ¿ Dec 10, 2015 14:26 |
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I've seen worse. At least it's a point and shoot job.
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# ¿ Dec 13, 2015 06:07 |
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Triple AC5 is criminally under rated. Yeah it's only 15 damage, but it's 15 damage with a massive range, great refire rate and practically zero heat. With 8 tons of ammo you can do over a thousand damage before running dry. Toss in a couple extra lasers or something and you're golden. So good.
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# ¿ Dec 13, 2015 07:23 |
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I wouldn't put AMS on any mech ever. If you're worried about LRMs there are 3 things you should do: 1) fit a Radar Deprivation module to your mech and get out of sight completely 2) hug anything taller than you are so when the missiles arc over the shooter hits nothing but rock 3) close distance and make the LRM boat panic because "OMG someone is shooting back argh this is bullshit" Or you can hug a friendly ECM mech and masturbate furiously which is really the best option of them all. Even better if you are the ECM mech and you bought your own lube.
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# ¿ Dec 15, 2015 11:28 |
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Sharks Dont Sleep posted:Now that I have an Urbanmech it is beautiful. Nevermind that I spent like 5 times its actual cost on giving it DHS/Endo/Ferro, nevermind that I basically can only keep up with the mediums, nevermind that I only have 2 large lasers and 4 machine guns... You are piloting the Best Mech. Godspeed. I also like the hero version with 3 medium lasers and an AC/5. Remember: every time you core an assault during face time - they just saw the joke mech pissing on their robot corpse. You can do some pretty cool things with the 360 degree torso twist too. You'll see
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# ¿ Dec 16, 2015 14:08 |
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You can also win free mech bays just by participating in the occasional promo weekend event, which they used to run all the time. Just need to spam matches, get an ok score and roll the dice on your prizes. Most prizes will be small amounts of MC or C-bills, but I have quite a few free warhorns and cockpit decorations from them too.
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# ¿ Dec 17, 2015 07:51 |
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CISscum posted:Are Marauders any good? Yes. So long as you keep your nose pointed at the Bad Guys and wiggle a bit (basically like a stalker or crab) you roll damage like a champ. Don't even think about XL engines though. Your arms shield nothing.
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# ¿ Dec 17, 2015 09:08 |
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Skoll posted:It's a laserboat that has jump jets and is too big. The Black Knight is basically a cooler looking Grasshopper. Don't buy with the expectation to SRM hell someone. This but I'll add all you need to know: It's taller and wider than an Awesome and it's a 70 ton heavy. Yeah.
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# ¿ Dec 18, 2015 06:58 |
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Grasshopper is 70 tons though.
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# ¿ Dec 18, 2015 07:16 |
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If it helps, understand most pubbie heavies/assaults are not going faster than 60kph. If you're running forward in a 90kph heavy you're basically not going to get support because they can't keep up. Also cauldron borns are murder machines because of their pod space, their actual armor is nothing special since they're just 65 ton heavies. You're basically jaegermech grade tough.
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# ¿ Dec 18, 2015 08:17 |
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Community warfare is.. hmm, I want to say "ok" but the wait times are not something I can stand. I'd far rather do a quick match with or without team mates. Also nobody wants to see 12 identical stormcrows coming around the corner. Nobody.
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# ¿ Dec 18, 2015 08:35 |
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Pattonesque posted:here's a warhammer sneak-peek, nerds Impressive. He managed to make his Warhammer into a larger, slower Sparky with no jump jets. Oh, and insufficient heat management to brawl.
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# ¿ Dec 19, 2015 00:37 |
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Torso AC's and sacrificial shield arms, I can see it being a good mech.
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# ¿ Dec 19, 2015 01:15 |
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As someone who mastered the grasshopper robots out of sheer doggedness... don't loving do it. Yes you can make them work but you can technically make any robot work. Doesn't mean you should. Get yourself some black knights because if you're going to be a big, easy to shoot, all energy tall mech then you may as well be heaviest in weight class for the extra armor. (I am not saying black knights are any good either but if I was going to choose between them I'd take one)
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# ¿ Dec 19, 2015 02:12 |
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Great Beer posted:Hey, do you like raw footage of urbanmechs and undedited coms with people talking over each other? HAVE I GOT THE VIDEOS FOR YOU Glorious
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# ¿ Dec 19, 2015 08:29 |
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Nuebot posted:Makes sense. I figured there was some kind of item but had no clue what. I think I'm starting to get the hang of this game though, I got 3 kills earlier. Moving on up in the world. That's a Mk1 eyeball problem or you're playing on a low resolution. I see clear as day on that map. In fact I don't use "vision enhancement" modes either. No nightvision, no thermal, you see further and more clearly using your normal vision.
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# ¿ Dec 20, 2015 02:23 |
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Any MWO account is worthless unless it has urbanmechs on it.
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# ¿ Dec 20, 2015 07:49 |
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Cyrano4747 posted:um, am I missing something? I'm staring at the skills panel right now for a mech that I have all the elite unlocks on and it says I still need to elite 3 variants in order to get the module mastery unlock. Nope. That's how it works. Remember how you needed to basic other chassis to unlock elite? It's like that. Enjoy eliting two other variants of your chassis.
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# ¿ Dec 20, 2015 21:23 |
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Cyrano4747 posted:That's what I thought, it seemed like he was implying it was somehow different. It's far less than it used to be though since the baseline for basic was nerfed in the recent balance pass. Which was a good thing to stop fresh mech chassis being completely worthless against anything until post skill grind. Mastery vs elite doesn't do a thing other than unlock that extra mech/weapon module slot. Which is nice to have.
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# ¿ Dec 20, 2015 21:30 |
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TheParadigm posted:Hey, recommend me some mechs to move into. I've elited most things I have from back when I played. Medium crab mechs with standard engines. Commandos are good again too. I wouldn't sell any chassis, you never know when it might be useful again.
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# ¿ Dec 20, 2015 21:38 |
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Vorenus posted:Is this a recent change? I've played off and on since closed beta and I don't remember ever needing to elite other variants to master any single one. I only started playing in 2015 but it's always been like that AFAIK.
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# ¿ Dec 20, 2015 21:41 |
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Kalaxus posted:My mech piloting skills were honed on Mad Catz flight-stick/trackball combo joystick piloting through Mechwarrior 2/Mercs/3/4/MWO beta. Haven't used Mouse/Keyboard combo in competitive pvp since Rogue Spear. Xbox Controller tutorial trial run ended with a accidental nudge on ally resulting in alpha strike to the chest, but my keyboard is crap in addition to rusted skills. MWO is a first person shooter with a mech movement system. You can forget everything you learned from the tabletop version.
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# ¿ Dec 22, 2015 08:30 |
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If anyone is going to play MWO with a joystick please twitch it and upload to youtube as well. Just so we can appreciate your Mad Skills of course.
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# ¿ Dec 22, 2015 09:45 |
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I think it's still locked behind the MC paywall but the Griffin 2N medium mech is a superb 55 ton SRM splatboat. It also has ECM for added fun.
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# ¿ Dec 22, 2015 12:47 |
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IS mechs require things like a few million spent on endo steel, double heatsinks and the "right" engine (what is "right" will vary dramatically with mech and build). It's very easy to do something bad like fit an On the upside you can keep those parts in your inventory and used them on the "right" mech/build later with no worries. Keep some STD 250s, 280s and 300s around for your IS zombie mechs. DancingShade fucked around with this message at 07:11 on Dec 23, 2015 |
# ¿ Dec 23, 2015 07:08 |
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A.o.D. posted:Clan assaults are... difficult. They don't get any quirks for real significance, so they're more fragile than their innersphere counterparts. None of them have optimal builds, and there's nothing you can do about it. They tend to be the most difficult chassis to pilot well. The gargoyle is rear end. The executioner is mediocre. The warhawk is only good if you LOVE PPCs. Seriously, you have to be absolutely in love with an inferior weapon system to like the warhawk (I'm in love with an inferior weapon system). The direwolf is a walking turret, and slightly less maneuverable. It's got a lot of guns, but it's huge and slow. You will have bad matches simply because the rest of your team leaves you behind and you get isolated by light mechs that you simply cannot track with your guns. However, occasionally you'll have a 1200 damage match where you're walking death and everything seems like it was all worthwhile. To add to this assaults in general are difficult if you don't know what you're doing. Same with lights. Both require good situational awareness and positioning which frankly won't be something you have until a bit of in game experience. If you want to learn the ropes I strongly recommend mediums and heavies. Especially mediums actually because you have enough flexibility in terms of role to configure them into whatever you want and give no fucks. Ultimately it's up to you though - pick whatever you want and go for it. Just never forget the art of torso twisting. Seriously.
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# ¿ Dec 23, 2015 13:29 |
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Yolomon Wayne posted:Right now i have one Don't forget to buy 3 variants of each mech just so you can elite out the one variant you actually want to drive
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# ¿ Dec 23, 2015 13:59 |
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Best prize would be an external christmas skin for urbanmechs, complete with blinking multicolor lights.
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# ¿ Dec 23, 2015 21:55 |
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Raised by Hamsters posted:What the hell is wrong with me? I'm loving my shiny new Urbanmech. Urbanmechs are also the perfect size/shape to use nearly anything in game as cover. Even things other mechs can't. It's fantastic.
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# ¿ Dec 24, 2015 06:16 |
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Mindblast posted:Are firestarters still serviceable? I still have a few kicking about in the mechbays. Sure. The latest craze is jenner II-Cs (before that it was Arctic Cheetahs) but that doesn't mean firestarters suck or anything.
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# ¿ Dec 24, 2015 08:15 |
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Axetrain posted:Thanks for letting me know about stripping armor off the rear and putting it on my front, I didn't even know that was a thing I could do! I dare say not tinkering with armor values is why so many pubbies think the Hunchback II-C is a glass cannon. The fucker armors up pretty well if you actually put armor on it, it just comes with bugger all stock. It's ok though, the more you know and all that
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# ¿ Dec 24, 2015 08:23 |
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sarmhan posted:How is the Marauder anyway? Does the model being really compact make up for the "PPC or bust" perks? It's really good. I've never used PPCs on it.
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# ¿ Dec 25, 2015 04:33 |
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Nuebot posted:So I kind of want to buy a better light mech, like one of those goofy looking humanoid ones I love shooting. Which one is goodest? Go buy your urbanmech.
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# ¿ Dec 25, 2015 04:49 |
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Nuebot posted:What does that even mean. I can buy more arms? Omnipods, and yes. (clan omnimechs only of course)
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# ¿ Dec 25, 2015 06:43 |
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The crab with arms so low slung they don't shield the torso at all is XL friendly? I mastered that chassis and enjoyed the hell out of it. You can certainly get away with using XL in it (fit the biggest one you can get away with, go fast or die) but I'd strongly recommend you stick to STD engines for zombie purposes. The damage you can roll is amazing. I mostly used 2 large pulses in the arms and small pulses in the torso/head, except on the 27SL chassis where I recommend nothing but medium pulses to take full advantage of the quirks. Also I think people are too focused on quirks when it comes to choosing mechs. You want to know what really matters? Geometry and frontal profile. That's why the crab is hideously under rated.
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# ¿ Dec 25, 2015 23:07 |
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# ¿ Apr 26, 2024 21:56 |
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Great Beer posted:Misery, Ember, Yen Lo Wang, and Sparky, are all either best or second best for their chassis and their chassis are pretty good. Ilya Muromets is probably the best cataphract but cataphracts arent so popular anymore for a number of reasons people with more than me can list off. The rest are firmly in "get them if you like the way they look" territory, with the exception of Pretty Baby, the Awesome hero. Dont get Pretty Baby, its the worst mech in the game by a wide margin. I learned to Medium Mech with the Griffin and using the Sparky or 2N with a massive oversized XL engine makes a hilarious light hunter running at 110kph
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# ¿ Dec 26, 2015 00:57 |