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DancingShade
Jul 26, 2007

by Fluffdaddy

D_Smart posted:

It's coming to Steam? Oh really. No way that ends well.

Speaking of Steam, you should do a blog about the shonky "developer" publishing as 'Digital Homicide'. You should be able to find plenty of material.

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DancingShade
Jul 26, 2007

by Fluffdaddy
Sales metrics and the ability to retain an ongoing salaried staff is the true measure of a product's success.

Good luck getting those made public by anyone though.

As for Fallout 3 whoops I mean 4 it's ok but 2006 was a long time ago. So long as people can mod in all the mudcrab tits they want it'll sell ok and maintain a healthy disgusting community of horse vagina enthusiasts.

Really wish it was viable to put XL engines in IS mechs but using anything other than a STD zombie ends in tears with those "walking coffin" IS XL engines.

DancingShade
Jul 26, 2007

by Fluffdaddy

Chomp8645 posted:

Imagine if Transverse had gotten off the ground and D-Smart got it in his sights alongside, or in place of, Star Citizen.

Now that would have been magical.....

I'm trying but instead I'm envisaging unicorn cyborg accountants made entirely of living green gelatin. Because that is more realistic.

You know if they keep releasing more heavies :pgi: should just make the random pug queues a free for all without distinction for mech chassis. Because I don't think there will be enough lights & mediums to make up the difference.

DancingShade fucked around with this message at 07:22 on Dec 8, 2015

DancingShade
Jul 26, 2007

by Fluffdaddy
I bet visibility on the Hunchback II-C is terrible.

They might cheat the camera/cockpit position a bit though so who knows.

DancingShade
Jul 26, 2007

by Fluffdaddy
Not enough bad decisions!

Run 3x AC5, 2 medium lasers with a shitload of ammo and a STD280 because gently caress speed you're a pillbox.

DancingShade
Jul 26, 2007

by Fluffdaddy
I've seen worse. At least it's a point and shoot job.

DancingShade
Jul 26, 2007

by Fluffdaddy
Triple AC5 is criminally under rated. Yeah it's only 15 damage, but it's 15 damage with a massive range, great refire rate and practically zero heat. With 8 tons of ammo you can do over a thousand damage before running dry.

Toss in a couple extra lasers or something and you're golden. So good.

DancingShade
Jul 26, 2007

by Fluffdaddy
I wouldn't put AMS on any mech ever.

If you're worried about LRMs there are 3 things you should do:

1) fit a Radar Deprivation module to your mech and get out of sight completely
2) hug anything taller than you are so when the missiles arc over the shooter hits nothing but rock
3) close distance and make the LRM boat panic because "OMG someone is shooting back argh this is bullshit"

Or you can hug a friendly ECM mech and masturbate furiously which is really the best option of them all. Even better if you are the ECM mech and you bought your own lube.

DancingShade
Jul 26, 2007

by Fluffdaddy

Sharks Dont Sleep posted:

Now that I have an Urbanmech it is beautiful. Nevermind that I spent like 5 times its actual cost on giving it DHS/Endo/Ferro, nevermind that I basically can only keep up with the mediums, nevermind that I only have 2 large lasers and 4 machine guns...

No one cares about me. I can just walk behind people, strip their back with lasers, and put them cherry red with MGs before they even realize what is happening.

You are piloting the Best Mech. Godspeed.

I also like the hero version with 3 medium lasers and an AC/5.

Remember: every time you core an assault during face time - they just saw the joke mech pissing on their robot corpse.

You can do some pretty cool things with the 360 degree torso twist too. You'll see :v:

DancingShade
Jul 26, 2007

by Fluffdaddy
You can also win free mech bays just by participating in the occasional promo weekend event, which they used to run all the time.

Just need to spam matches, get an ok score and roll the dice on your prizes. Most prizes will be small amounts of MC or C-bills, but I have quite a few free warhorns and cockpit decorations from them too.

DancingShade
Jul 26, 2007

by Fluffdaddy

CISscum posted:

Are Marauders any good?
I like how derpy MAD looks and still have a soft spot for it from playing Mech Warrior.

Yes.

So long as you keep your nose pointed at the Bad Guys and wiggle a bit (basically like a stalker or crab) you roll damage like a champ.

Don't even think about XL engines though. Your arms shield nothing.

DancingShade
Jul 26, 2007

by Fluffdaddy

Skoll posted:

It's a laserboat that has jump jets and is too big. The Black Knight is basically a cooler looking Grasshopper. Don't buy with the expectation to SRM hell someone.

This but I'll add all you need to know:

It's taller and wider than an Awesome and it's a 70 ton heavy. Yeah.

DancingShade
Jul 26, 2007

by Fluffdaddy
Grasshopper is 70 tons though.

DancingShade
Jul 26, 2007

by Fluffdaddy
If it helps, understand most pubbie heavies/assaults are not going faster than 60kph. If you're running forward in a 90kph heavy you're basically not going to get support because they can't keep up.

Also cauldron borns are murder machines because of their pod space, their actual armor is nothing special since they're just 65 ton heavies. You're basically jaegermech grade tough.

DancingShade
Jul 26, 2007

by Fluffdaddy
Community warfare is.. hmm, I want to say "ok" but the wait times are not something I can stand. I'd far rather do a quick match with or without team mates.

Also nobody wants to see 12 identical stormcrows coming around the corner. Nobody.

DancingShade
Jul 26, 2007

by Fluffdaddy

Pattonesque posted:

here's a warhammer sneak-peek, nerds

http://www.twitch.tv/piranhagames

Impressive. He managed to make his Warhammer into a larger, slower Sparky with no jump jets.

Oh, and insufficient heat management to brawl.

DancingShade
Jul 26, 2007

by Fluffdaddy
Torso AC's and sacrificial shield arms, I can see it being a good mech.

DancingShade
Jul 26, 2007

by Fluffdaddy
As someone who mastered the grasshopper robots out of sheer doggedness... don't loving do it.

Yes you can make them work but you can technically make any robot work. Doesn't mean you should.

Get yourself some black knights because if you're going to be a big, easy to shoot, all energy tall mech then you may as well be heaviest in weight class for the extra armor.

(I am not saying black knights are any good either but if I was going to choose between them I'd take one)

DancingShade
Jul 26, 2007

by Fluffdaddy

Great Beer posted:

Hey, do you like raw footage of urbanmechs and undedited coms with people talking over each other? HAVE I GOT THE VIDEOS FOR YOU

First of 3, others should be done uploading later. Ill probably have to post them in the morning. 1080 should be available once its done processing.

https://www.youtube.com/watch?v=pdQgTCKISyI

e; I was going to ask how to change the thumbnail but now I see I dont need to.

Glorious :allears:

DancingShade
Jul 26, 2007

by Fluffdaddy

Nuebot posted:

Makes sense. I figured there was some kind of item but had no clue what. I think I'm starting to get the hang of this game though, I got 3 kills earlier. Moving on up in the world.

EDIT: Got my crab some double heatsinks, next bout of money I can start shoving guns into it. Excitement abounds. Turns out the trial one has AC5's and I really like those. So are the AC20's huge monster cannons?
By the way when it comes to things like heatsinks is it better to spread them out on both sides, or pile them on to one side?

One more question, is there any way to just bail out of a game before it starts? Because I loving hate this forest map. I can't see for poo poo on it and I don't know how anyone else can. It's just a blob of black and green.

That's a Mk1 eyeball problem or you're playing on a low resolution. I see clear as day on that map.

In fact I don't use "vision enhancement" modes either. No nightvision, no thermal, you see further and more clearly using your normal vision.

DancingShade
Jul 26, 2007

by Fluffdaddy
Any MWO account is worthless unless it has urbanmechs on it.

DancingShade
Jul 26, 2007

by Fluffdaddy

Cyrano4747 posted:

um, am I missing something? I'm staring at the skills panel right now for a mech that I have all the elite unlocks on and it says I still need to elite 3 variants in order to get the module mastery unlock.

Nope. That's how it works. Remember how you needed to basic other chassis to unlock elite? It's like that.

Enjoy eliting two other variants of your chassis. :banjo:

DancingShade
Jul 26, 2007

by Fluffdaddy

Cyrano4747 posted:

That's what I thought, it seemed like he was implying it was somehow different.

Also, there is a huge difference between an elited mech and one that only has the basic masteries. that 2x multiplier is huge.

It's far less than it used to be though since the baseline for basic was nerfed in the recent balance pass. Which was a good thing to stop fresh mech chassis being completely worthless against anything until post skill grind.

Mastery vs elite doesn't do a thing other than unlock that extra mech/weapon module slot. Which is nice to have.

DancingShade
Jul 26, 2007

by Fluffdaddy

TheParadigm posted:

Hey, recommend me some mechs to move into. I've elited most things I have from back when I played.

I have:
Loads of Atlas -df, 7k, rs and sl
Cataphracts: muromets, 3d, 4x
Stalker 5s
Treb:
Lights: Spider 5d, Jenner 7f, raven 3l

So far I like playing with mediums. I've had a lot of fun with moderately fast trebuches, escorting goons and hunting lights.
cataphracts are okay. Seem to die too easily even with max armor. Can't help but want a better option in that department.

So far:
I'm going to sell my cataphracts back once the muromets has the module slot.
Stalker may go away as well.(builds worth using post ghost-heat and stuff would be helpful)
I want to consolidate my lights into one model that's all around useful. ECM is a plus for group play. The ones I have really don't seem to be that good any more. I was looking at other models to buy to work on eliting them out, and the answer ended up being 'gently caress that, work on funner stuff, ditch them all.'

Firestarters and Arctic Cheetas have already been brought to my attention: Which first? Any particular model to look at?

Could use suggestions on fun mediums and heavies. Shadow Hawk/Cat(i forget which is the 'good' one constantly) and Thunderbolt?

Assaults: I kind of miss my awesomes. I'm willing to try a banshee. I like my atlases, a lighter assault to fall back on might be fun to experiment with. WOuld be willing to try a banshee. Are highlanders, victors and zeus's any good or junk?

Help me decide what mechs to buy next. I can afford to experiment and find something I like, 20m cbills to work with.

Medium crab mechs with standard engines. Commandos are good again too.

I wouldn't sell any chassis, you never know when it might be useful again.

DancingShade
Jul 26, 2007

by Fluffdaddy

Vorenus posted:

Is this a recent change? I've played off and on since closed beta and I don't remember ever needing to elite other variants to master any single one.

I only started playing in 2015 but it's always been like that AFAIK.

DancingShade
Jul 26, 2007

by Fluffdaddy

Kalaxus posted:

My mech piloting skills were honed on Mad Catz flight-stick/trackball combo joystick piloting through Mechwarrior 2/Mercs/3/4/MWO beta. Haven't used Mouse/Keyboard combo in competitive pvp since Rogue Spear. Xbox Controller tutorial trial run ended with a accidental nudge on ally resulting in alpha strike to the chest, but my keyboard is crap in addition to rusted skills.

In the 3025 hexmap game version a Lotus could max out it's engines and arm itself only with a targeting Laser to paint targets for the group of tanks w/ Arrow IV missiles safely entrenched 4 maps away; is there any such abuse out right now I can be preppin low cost newb mechs for? In EVE I stuck to weaponless EW frigs until patch forced me to go lethal. Would like the option to get in elemental armor, hide on one of your arms then jump out like an angry squirrel at enemy faces eventually. I'm interested in any combo that will make the enemy instantly say WTF is that a-hole doing while maintaining ability to kill the enemy. Couldn't find the self-destruct button on my tutorial mech, The Kirk inside me died a little. While the Deadpool in me keeps screwing up my posts. Would a woodsman mech jumping off a skyscraper and landing a perfect terminal velocity hatchet strike to the enemy be something viable to work towards here?
.

MWO is a first person shooter with a mech movement system. You can forget everything you learned from the tabletop version.

DancingShade
Jul 26, 2007

by Fluffdaddy
If anyone is going to play MWO with a joystick please twitch it and upload to youtube as well.

Just so we can appreciate your Mad Skills of course.

DancingShade
Jul 26, 2007

by Fluffdaddy
I think it's still locked behind the MC paywall but the Griffin 2N medium mech is a superb 55 ton SRM splatboat.

It also has ECM for added fun.

DancingShade
Jul 26, 2007

by Fluffdaddy
IS mechs require things like a few million spent on endo steel, double heatsinks and the "right" engine (what is "right" will vary dramatically with mech and build).

It's very easy to do something bad like fit an XL340 XL360 to a grasshopper and leave yourself with a fragile walking billboard packing less firepower than a firestarter.

On the upside you can keep those parts in your inventory and used them on the "right" mech/build later with no worries.

Keep some STD 250s, 280s and 300s around for your IS zombie mechs.

DancingShade fucked around with this message at 07:11 on Dec 23, 2015

DancingShade
Jul 26, 2007

by Fluffdaddy

A.o.D. posted:

Clan assaults are... difficult. They don't get any quirks for real significance, so they're more fragile than their innersphere counterparts. None of them have optimal builds, and there's nothing you can do about it. They tend to be the most difficult chassis to pilot well. The gargoyle is rear end. The executioner is mediocre. The warhawk is only good if you LOVE PPCs. Seriously, you have to be absolutely in love with an inferior weapon system to like the warhawk (I'm in love with an inferior weapon system). The direwolf is a walking turret, and slightly less maneuverable. It's got a lot of guns, but it's huge and slow. You will have bad matches simply because the rest of your team leaves you behind and you get isolated by light mechs that you simply cannot track with your guns. However, occasionally you'll have a 1200 damage match where you're walking death and everything seems like it was all worthwhile.

It's better to start with clan heavies and mediums, and to get some arctic cheetahs before you commit yourself to trying to figure out clan assaults.

To add to this assaults in general are difficult if you don't know what you're doing. Same with lights. Both require good situational awareness and positioning which frankly won't be something you have until a bit of in game experience.

If you want to learn the ropes I strongly recommend mediums and heavies. Especially mediums actually because you have enough flexibility in terms of role to configure them into whatever you want and give no fucks. Ultimately it's up to you though - pick whatever you want and go for it.

Just never forget the art of torso twisting. Seriously.

DancingShade
Jul 26, 2007

by Fluffdaddy

Yolomon Wayne posted:

Right now i have one
.) Arctic Cheetah, 2 Large Lasers on the shoulder-mounts for sneak-peak-snipes and an ECM
.) A MadDog with the 2x20 Lrms and 4 Medium Lasers in the arms
.) An Ebon JAg with the U-AC 20 on the shoulder and currently 5 med.puls lasers + 2 mediums on the other shoulder (used to be the 2 large that are now on the cheetah).

So for a complete faction-play lance i need an assault, and the Dire is the only one that pleases me astetcally. loving around in mechbuilders i figured i could mount roughly 16-18 tons of ordnance in each arm (like 2x ac20s or 2x4xER-LL).
Since clan mechs are freakishly expensive (for someone who plays less than 14 hours a day) each mech is a commitment. Id love to buy and try some others, especially heavies, but they dont exactly throw them away a dime a dozen.

Don't forget to buy 3 variants of each mech just so you can elite out the one variant you actually want to drive :v:

DancingShade
Jul 26, 2007

by Fluffdaddy
Best prize would be an external christmas skin for urbanmechs, complete with blinking multicolor lights.

DancingShade
Jul 26, 2007

by Fluffdaddy

Raised by Hamsters posted:

What the hell is wrong with me? I'm loving my shiny new Urbanmech.

Whoever said that you just get ignored in these is spot on. I've been looked at from point blank range with a great deal of what I can only assume is contempt, and then not shot at. Oh sure, sometimes they just chuckle at you and make you explode. But most of the time it is some sort of bizzaro-chill light Mech action. It feels similar to drinking heavily and waddling around in an LRM boat.

Urbanmechs are also the perfect size/shape to use nearly anything in game as cover. Even things other mechs can't. It's fantastic.

DancingShade
Jul 26, 2007

by Fluffdaddy

Mindblast posted:

Are firestarters still serviceable? I still have a few kicking about in the mechbays.

Sure. The latest craze is jenner II-Cs (before that it was Arctic Cheetahs) but that doesn't mean firestarters suck or anything.

DancingShade
Jul 26, 2007

by Fluffdaddy

Axetrain posted:

Thanks for letting me know about stripping armor off the rear and putting it on my front, I didn't even know that was a thing I could do!

I dare say not tinkering with armor values is why so many pubbies think the Hunchback II-C is a glass cannon. The fucker armors up pretty well if you actually put armor on it, it just comes with bugger all stock.

It's ok though, the more you know and all that :v:

DancingShade
Jul 26, 2007

by Fluffdaddy

sarmhan posted:

How is the Marauder anyway? Does the model being really compact make up for the "PPC or bust" perks?

It's really good. I've never used PPCs on it.

DancingShade
Jul 26, 2007

by Fluffdaddy

Nuebot posted:

So I kind of want to buy a better light mech, like one of those goofy looking humanoid ones I love shooting. Which one is goodest?

Go buy your urbanmech.

DancingShade
Jul 26, 2007

by Fluffdaddy

Nuebot posted:

What does that even mean. I can buy more arms?

Omnipods, and yes.

(clan omnimechs only of course)

DancingShade
Jul 26, 2007

by Fluffdaddy
The crab with arms so low slung they don't shield the torso at all is XL friendly?

I mastered that chassis and enjoyed the hell out of it. You can certainly get away with using XL in it (fit the biggest one you can get away with, go fast or die) but I'd strongly recommend you stick to STD engines for zombie purposes. The damage you can roll is amazing.

I mostly used 2 large pulses in the arms and small pulses in the torso/head, except on the 27SL chassis where I recommend nothing but medium pulses to take full advantage of the quirks.

Also I think people are too focused on quirks when it comes to choosing mechs. You want to know what really matters? Geometry and frontal profile. That's why the crab is hideously under rated.

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DancingShade
Jul 26, 2007

by Fluffdaddy

Great Beer posted:

Misery, Ember, Yen Lo Wang, and Sparky, are all either best or second best for their chassis and their chassis are pretty good. Ilya Muromets is probably the best cataphract but cataphracts arent so popular anymore for a number of reasons people with more :effort: than me can list off. The rest are firmly in "get them if you like the way they look" territory, with the exception of Pretty Baby, the Awesome hero. Dont get Pretty Baby, its the worst mech in the game by a wide margin.

I learned to Medium Mech with the Griffin and using the Sparky or 2N with a massive oversized XL engine makes a hilarious light hunter running at 110kph :v:

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