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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?




Battlefleet Gothic Armada is a tactical fleet battle game based upon the Warhammer 40k miniature game, Battlefleet Gothic. It was developed by Tindalos Interactive who previously made a spaceships MOBA which plays oddly similarly to this title. Its campaign oversees the events of the 12th Black Crusade, also known as the Gothic War, and is played on a sector map with real-time tactical battles, not too dissimilar to a Total War game. It is also the most story focused Warhammer game and one of only a select few titles where the main characters are not the Space Marines but rather the Imperial Navy.

Cool, so does that mean many fleets?

No, we only get one fleet with persistent leveling. There is no movement on the campaign map, it's basically just a glorified mission list. The campaign is also semi-dynamic, featuring branching paths and losses that do not necessarily mean game over, even in story missions. I promise to reach the end, but I might also show off some branching events and alternate mission resolutions.

Can we be the Orks?

Again, no. The campaign only covers the Imperial perspective and it does so rather well. It is our job to put out the many fires started by the hostile factions in this game, the forces of Chaos, Ork Pirates and Eldar Corsairs. Failure to do so will create unfavorable conditions which may preclude us from winning the game. The skirmish mode also features Space Marine and Tau fleets, the former being awfully similar to the Imperial Navy and the latter being simply broken and wonderful as Tau ships should be.

Can't be Orks, just one fleet, this game sounds bad.

This game is my favourite of all Warhammer games, including the Dawn of War series, Space Marine, Shadow of the Horned Rat and Total War: Warhammer. Maybe this gif will convince you.



The voice acting is particularly fantastic, and everything within the game exudes raw Warhammer. Still, this game can be enjoyed by a non-Warhammer fan similarly to how Mad Max can be enjoyable with no understanding of its insane world. Another point in its favour is the high degree of unit automation which can be applied, meaning micromanaging is kept to maneuvering only which is a ton of fun and looks really good. That and ramming, as showcased in the above gif.

What's the format, and is there thread participation?

This will be a video LP, ideally with each video sitting roughly around 30 minutes of length give or take. You may also submit names for ships and captains who I will shout at for fleeing and dooming the fleet to demise or summarily execute. I'll be playing the campaign along with showcasing the other available fleets through the skirmish mode. The Prologue's missions are highly skippable, though the cutscenes and voice acting during the missions are top notch.


But always consider what you can do for the Emperor, become a captain (or a ship) and die for the sake of the Imperium of Man. Just don't call the Imperial Guard the Astra Militarum or the Eldar the Aeldari and you'll do fine.

Table of Contents

Prologue, Part 1

Prologue, Part 2 (Fleet Management) (Combat)

Prologue, Part 3

Chapter 1, Part 1

Chapter 1, Part 2

Chapter 1, Part 3

Chapter 1, Part 4

Chapter 1, Part 5

Chapter 1, Part 6

Chapter 1, Part 7

Chapter 2, Part 1

Chapter 2, Part 2

Chapter 2, Part 3

Chapter 2, Part 4

Chapter 2, Part 5

Chapter 2, Part 6

Chapter 2 Blooper Reel

Defeat, Part 1

Chapter 3, Part 1

Chapter 3, Part 2

Chapter 3, Part 3

Chapter 3, Part 4

Chapter 3, Part 5

Chapter 3, Part 6

Chapter 4, Part 1

Chapter 4, Part 2

Chapter 4, Part 3

Chapter 4, Part 4

Defeat, Part 2

Space Marine Skirmish

Tau Skirmish

Chaos Skirmish

Ork Skirmish

Eldar Skirmish

Chapter 4, Part 5

Chapter 4, Part 6

Chapter 4, Part 7

Chapter 4, Part 8

Chapter 4, Part 9

Chapter 4, Part 10

Chapter 4, Part 11

Chapter 4, Part 12

Chapter 4, Part 13

Chapter 4, Part 14

Chapter 5 - Finale

Related Stream VoDs:

Man o' War Corsair:

Man o' War Corsair - Part 1

Man o' War Corsair - Part 2

Man o' War Corsair - Part 3

Final Liberation:

Final Liberation - Part 1

HerpicleOmnicron5 fucked around with this message at 21:43 on Jun 17, 2017

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


koolkevz666 posted:

I started playing this before my gaming pc broke and I was having fun right up to a certain mission, not going to say which yet because spoilers. Even when they don't cause a game over it can be annoying.

I know what you're talking about, and that is actually the canon route: You are meant to lose those missions.

Ikasuhito posted:

This is a really great game and a lot of fun. Its just a shame i'm so terrible at it.:v:

As soon as tutorials stop and I gain full control, I will teach you all a method that means you can beat even some of the top players/AI on the highest difficulties with no effort.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


koolkevz666 posted:

Nah it likely isn't that mission and for all I know you may have played the mission this is what I get for commenting before watching the video.

Oh, it's a prologue mission? The Orks can be a pain if you don't grab a Cruiser at Port Maw.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


my dad posted:

First: How come you aren't using autocast for your abilities? Since you were planning to board the ship anyway, you could have set boarding on autocast to reduce needless micro. Lock target might also be useful to autocast on escorts.

Tutorial doesnt let you use it. Autocast is the most powerful of Imperial weapons.

Veloxyll posted:

So was there a reason you didn't use emergency repairs for either your destroyer or retreating cruiser while they were on fire?
Since IIRC it instantly extinguishes it.

Tutorial mission, its basically scripted so I let the game play out. For example, if the destroyer didnt die then Krath wouldnt take over, and until he does the enemy cruiser cant take any more damage after a certain point.

Sjs00 posted:

I've never really gotten into the whole Warhammer 40k fandom; but I've always been very interested in it. Do you guys recommend any books that start more or less at the 'beginning' of the conflict? I wouldn't mind immersing myself in the lore
Otherwise I will be watching this LP for the amazing visuals and voice acting and of course explosions

The Battlefleet Gothic books are extremely good and cover this conflict. Horus Heresy is a mixed bag that is better after reading the rest. My gateway into the series was Gaunt's Ghosts, space Sharpe basically.

koolkevz666 posted:

It was the First data capture mission. The AI did one thing that stopped me from winning and now I look forward to seeing if you can do better than me which I am sure you will. Also yeah Orkz can be awful to fight if they catch you wrong.

Ah, that kind of mission is mediocre at best and terrible at worst.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Kopijeger posted:

What is that structure in the background of the second mission? The grey one with the glowing lines and smaller version of itself around. Also, why is the Navigator telling you how to maneuver in real space, and the Commissar giving out tactical advice on fleet combat? That is clearly not what their roles are supposed to be.

Looks like some space ice rocks and other crystalline structures. Navigators don't only handle warp travel, but they also handle the broad strokes of astronavigation when they aren't preparing for a warp jump. Of course, this being Warhammer and consistency is minimal, portrayals vary since different Navigator houses act differently. The Commissar's advice is perfectly in line with his role as he only talks about the organisational structure of your force and how to tell your forces what to do, along with him having practical experience. Again, Warhammer relative inconsistency in order to tell stories, you've got Gaunt, Ciaphas Cain and the Commissar from the Battlefleet Gothic books who all like to throw in their own two cents on how to fight a battle. The only issue is that in most cases it shouldn't be the Commissar readying the troops but rather the Master-at-Arms.

Basically, Warhammer is dumb and there are always reasons and roles are meaningless. Take a shot for every time a Warhammer book explains that 'not all of [x] act like [x], here are the key groups of [x] and their beliefs'. Sure that's how reality works, but once you see it you can't unsee how lazy that particular line is.

E:\/ That too.

HerpicleOmnicron5 fucked around with this message at 21:35 on Jan 21, 2017

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Prologue, Part 2: Broken up into two parts due to its length. Split it up between fleet management and combat, the first part being unnecessary if you just want to get into the meat of the game.

An introduction to the fleet and a convoy mission against a Pirate force.

Cassa posted:

Also, could you make your commentary a bit louder in future? It blends in a little with the rest of the game.

I dropped the volume a bit in this video, the main issue is the generic voices chirping in are on the same slider as the wonderful dialogue which I definitely don't want to lower any more than it already is at.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mightypeon posted:

Is it OK to talk about the multiplayer aspects?

It is actually fairly fun, although there is some fairly gimmicky stuff, especially concerning a race that will not be in the LP.

Although some of the gimmicks can get shafted quite a bit by certain missions, which you dont know in advance.

Yeah, it's perfectly fine to discuss multiplayer. I'll be going through the enemy fleets and their capabilities after we're introduced to Chaos and Eldar in the campaign.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


cokerpilot posted:

You know Herp I can't help but feel you get so hyper focused on ramming that you sometimes forget about everything else going on. Would you mind to terribly much if I criticize your tactics a bit or do you want people backseat LPing for you?

Go for it, criticism helps improvement though I recommend holding it for a few episodes as I get comfortable with the fleet. It's been a while for me with a low-tier fleet and I'd gotten too used to mass Nova Cannon fleets.

Perestroika posted:

Interesting choice on the Dictator. It's a pretty rare pick since the other choices are a bit flashier (and later it's overshadowed by the Mars), so it's nice to see one in action for a change. The long range and versatility is definitely a help for Imps.

Dictator is so much better than the Dominator early because I only feel the Dominator gets good when you have a pair of them at least, as they pack so little power outside the Nova Cannon. We won't be getting a Mars for a while either, since the fleet needs more brawlers than long range craft.

\/ I get complacent with that since Imperial ships don't need to intercept, whereas my old Ork fleet definitely needed aiming.

HerpicleOmnicron5 fucked around with this message at 16:23 on Jan 23, 2017

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Nalesh posted:

I really want bonus videos of stuff like this, it sounds hilarious :v:

I've not played multiplayer since the Tau were added, so my efforts are going to be focused on the Imperials and Orks, I've got some ideas for Chaos shenanigans but am not anywhere near good enough at Eldar to do them justice. Space Marines are rather dull and mediocre so I don't much care for them.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Prologue, Part 3, the end of the beginning.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Comstar posted:

What's the first cruiser you should get in the campaign? I get paralysed by indecision.

My favourite is the Dictator, but really you should be picking a Lunar or a Mars for their added direct firepower. Dominators come later.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Cythereal posted:

Legendary ships, eh? Terminus Est is an obvious one, flagship of Typhus the Traveler of the Death Guard, but I dunno what other legendary ships could be unless they're bringing out one of the Heresy-era Legion flagships - the Vengeful Spirit (Sons of Horus/Black Legion), Pride of the Emperor (Emperor's Children), Conqueror (World Eaters), Iron Blood (Iron Warriors), Nightfall (Night Lords), Endurance (Death Guard), Photep (Thousand Sons), Alpha (Alpha Legion), or Trisagion (Word Bearers).

I'll be honest and say it's been a while for me since I got that far in the campaign, but I remember it was Terminus Est, and the Sword of Sacrilege that Rogal Dorn died on. There are two others, one for each of the Chaos pantheon. Disappointed that the Vengeful Spirit wasn't there to champion Chaos Undivided/Black Legion.

Condoleezza Nice! posted:

The Mars is a Battlecruiser :ssh: (my favourite one), are you thinking of the Gothic cruiser? Because I wouldn't pick that one first. It's harder to use when your enemy keeps running away (see above)! Picked up a Dictator for my second cruiser and had a much easier time.

That's the one. I like the Gothic if you bring fast light cruisers and knock out enemy engines as a priority. It's good stable damage.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 1, Part 1, featuring everybody's favourite type of mission. This is why the Dictator is so good and is my recommended top pick and I definitely intended everything that occurred in this video.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 1, Part 2, wherein I weigh in on your "best chapter/legion" discussion.

Mister Bates posted:

This game looks almost exactly like an old game I played when I was a kid, called 'Nexus: The Jupiter Incident' (especially the combat interface, which is pretty much completely identical). Were they made by the same team?

No they weren't, but that game is much better at being good at tactical combat. I intend to LP that after this game.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Samovar posted:

You think the Bruce-Wayne chapter are the coolest of the traitor legions? The Burning Pyres had the best colour scheme.

I've got a soft spot for the Iron Warriors since I like Perturabo, but I love the petty, cowardly Night Lords and their daddy issues. When I was first reading Horus Heresy I had decided that Emperor's Children would be my favourites, but then Fulgrim and his dildos happened.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Fulgrim is bad, the Emperor's Children are bad and Slaneesh is bad (other than noise marines). That book is full of orgies and dildos and is generally not a great time.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The Lone Badger posted:

I'm not sure why we're having this big debate when the best marines are self-evidently the Salamanders.

Did the salamanders fart at eachother, observe a tyrannid hive ship fart or penetrate a tyrannid anus with boarding torpedoes? No? Then the Fists are superior.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


radintorov posted:

I believe that having a ship placed between the target and attacker will allow it to block hits, since I recall the shots are simulated to a certain extent, but that requires an insane level of micromanaging.

The best way is to ram enemies away from the convoy, or at least ram them so they cannot hit their target with broadsides. If there's a situation in the game, it's likely the best solution is to ram it tactically.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Cythereal posted:

What were you expecting, one of the lower-selling armies to save the day? GW's always been very up front about how all the fluff, all the games and books and everything, exist for the sole purpose of making the tabletop figurines sell better, and Marines are far and away the best-selling army.

I maintain that this is only the case because of how drat easy to paint Marines are compared to a Guardsman or an Eldar Guardian. When I was really into the 'Hams, I loved the IG but bought more Orks and Marines just because the former don't need to be well painted and the latter's troops were big and well defined, therefore easier to paint. Never got the chance to use any of my figures in a game though. :smith:

Also my theory is that this is all a ploy for a good writer to just kill off Rowboat and hopefully the rest of the damned smurfs.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 1, Part 3 where nothing much really happens except some Orkz git krumped. Zog me.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Asehujiko posted:

After you killed that one cruiser it seemed like the battle was now in your favour with the orks down a big ship and the intel safe, was there a reason why you didn't kill the remaining ones for extra renown?

Didn't want to run the risk of the Dictator being boarded and the data lost, along with the risk of one of the light cruisers dying Alternatively:

TildeATH posted:

Cowardice.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 1, Mission 4 which is our first opportunity to break from the canonical series of events.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


nweismuller posted:

What was with the -149 bonus renown in this mission? Nice work in securing the Hand of Darkness, though.

I assume that's a balancing factor considering we had a Battleship with us.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


cokerpilot posted:

drat it Herp even when you do well you still manage to torpedo the ship your trying to defend. Also I am amused how not only did you completely miss the fact your Cobra got destroyed but you also never said anything about it for the rest of the video. It was like you never brought it along to begin with.

I actually had to rewatch the video since I was sure I didn't bring an escort. With the amount of mismanagement I do it's strange that hard mode isn't punishing me.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 1, Part 5, introducing His Divine Overcompensation in the form of a Dominator-class cruiser.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Bliss Authority posted:

Maybe ramming things with a big, spindly cannon that needs to fire at long range is a bad idea.

Or maybe I'm about to get executed for heresy against the Divine Ramming Maneuver.

I was overcome by the need to ram. I bought Micro Warp Jump explicitly to move away in order to fire the cannon, but instead used it for ramming purposes. Its like a mage having a choice between a variety of spells that can be used to create a fine balance of status effects that cascade upon eachother to dominate the battlefield. Alternatively, they can spec solely into explosions and just blow up the enemy.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 1, Part 6 contains the fourth and final enemy faction: The Eldar. They may be the most overpowered fleet in the game thanks to their overwhelming speed and their AI's inherent advantage in void combat. Good luck beating them if you're playing along!

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The Lone Badger posted:

Like some kind of backwards-utilised tracking torpedo?

Replace Archenemy with The Ultimate Evil and we can call it a day.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The end of Chapter 1, plus an overview of the Ork fleet. The Orkz are the best and most fun fleet in the game, and nobody can convince me otherwise.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 2, Part 1, wherein (I think?) the last type of mission is revealed.

Chronische posted:

That's a really funny way of spelling Mechanicus.

How do the Mechanicus work in the boardgame? They don't have an actual fleet in Armada, hence why the Orks are the best.

E: Video now actually up.

HerpicleOmnicron5 fucked around with this message at 22:38 on Feb 27, 2017

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


my dad posted:

I've seen people launch fighters as the first thing they do in the fight, long before they get close to the enemy, and then put the bombers on autocast. The timing works out in that they take out the first wave of enemy ordnance at just about the time the bombers are ready to launch.

Thats a strategy I played around with when I played multiplayer, and ultimately I found that fighters are only really that good against Chaos since they tend to employ the most bombers/assault boats from the get go, and even then you have to know you're up against that. I maintain that bombers/assault boats first is the best play, but not switching earlier was a mistake.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 2, Part 2 and another fight against Orks.

This is the part of the game that's toughest on the Imperial side in my past experience, while we have great variety in cruisers I still think the Orks are better until we hit Battlecruisers and Battleships. In that top weight class the lack of Ork speed really gets to them.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The way to go with them is to kite them and fight at a distance. This makes Chaos or Eldar the best counter to Orks, since Chaos are fast and strong, Eldar are just fast and pricks. The issue is that kiting them with Imperial ships is A: hard to do and B: not fun. Carriers are nice against Orks too.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 2, Part 3. In which we bring more fighter support against these jerks.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 2, Part 4, wherein we take the fight to the Orks. Again. Will it go better? Maybe

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Iretep posted:

I bought this game when it was on sale recently because of thist LP and im confused about HerpLPs take on the dominator. He seems to say you should avoid ramming with it because of the canon, but once im in ramming range isnt the canon useless?

I'd recommend if you have to ram using the Dominator it is best to do a sweeping attack and hit them with either the side or rear of the ship. With Micro-Warp Jump you can bring the Nova Cannon to bear again, which you'll see just how devastating it is with two ships capable of such bombardment soon.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


my dad posted:

I'd like to suggest renaming either the ships or the captains whenever they blow up.

Then, if there are no objections, I'll rename White Base as the Macross to keep it as our weeb exclusion zone designated anime vessel and name the new ship the Taciturn Cogitator.

E: Also the His Divine Overcompensation will now be captained by Jeane Stieler.

HerpicleOmnicron5 fucked around with this message at 22:48 on Mar 11, 2017

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


90s Cringe Rock posted:

I'm enjoying the bold new direction this LP is taking, but I'm not sure "herp not getting brutally owned by orks" is going to work in the long run.

Samovar posted:

That ending cutscene was a tad surreal.

Wait 'till you see today's episode, this game is dumb and broken and brilliant in the best ways.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Chapter 2, Part 5, wherein we make the tactically sound decision of navigating through an asteroid field around a dying sun before warping out.

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I did a thing. I'll probably do that more if the game gives me more reason to.

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