(Thread IKs:
Captain Foo)
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Zmej posted:idk how ziz is gonna do gauntlet though, lol "here's the gauntlet - same as the base game"
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# ? May 16, 2022 15:47 |
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# ? May 20, 2024 07:17 |
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I think the thing I dislike most about moving the Archnem mods to rares is whenever I see a mod I used to hate but slog through for the rewards, now I'm like, wait, I won't actually get those drops. Why am I even killing this then. And that feels like a bad place to be, in a game for killing monsters. Maybe it'll go away after a few seasons or a few more passes.
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# ? May 16, 2022 15:49 |
an iksar marauder posted:hard mobs, okay, that didn't really mess with me. no meta shifts and no new skills however, man that was a bummer. who cares? unless you've played a truly unhealthy amount of poe i doubt you've touched every skill, or even every strong skill if you have, then yes, take a break for god's sake
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# ? May 16, 2022 15:53 |
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There has been a meta shift towards defense I think.
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# ? May 16, 2022 15:54 |
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I think the big difference is the lack of agency when dealing with Archnemesis mods. In the league proper, you could make a borderline unkillable horrible rare. But it was *your* choice to do so. You were the one that assembled that glorified metamorph, and now you get to live with the results. In this league, you don't get a choice in the matter. I did a T16 that had a Mana Siphoner, Invulnerable, and Drought Bringer rare. It was in a ritual, and it was in my first ritual for the map at that. Guess what? That ritual, and every ritual after that in the map, was bricked. What else could I do? The arena is small, I had to deal with all the other poo poo around me, and there was no way to burst down something that is invulnerable every 4.5 out of 9 seconds before I run out of mana and have no way to regenerate it. There needs to be a sanity check on certain mobs and combos if they're going to insist on carrying over all the mods from Archnemesis. You can, through no fault of your own, be surrounded by poo poo that is either a straight up hard counter or close enough. This is before you factor in doing anything involving sentinels, where you could make something that was borderline unkillable for you truly immortal with the amount of damage reduction it can get.
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# ? May 16, 2022 16:49 |
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Vasudus posted:I think the big difference is the lack of agency when dealing with Archnemesis mods. With this system it's like, sick. I could get Flameweaver or I could get Drought Bringer. Either way I'm going to get the same trash.
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# ? May 16, 2022 17:04 |
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Dumb question, how do you go to the chat window on controller? Playing on the Deck fwiw
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# ? May 16, 2022 17:06 |
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Chernobyl Peace Prize posted:I think the thing I dislike most about moving the Archnem mods to rares is whenever I see a mod I used to hate but slog through for the rewards, now I'm like, wait, I won't actually get those drops. Why am I even killing this then. This is something that has really gotten missed in all of these discussions since Friday. (at least the ones I've seen) I actually love the idea of rare mods being more interesting and turning rare packs into more than speed bumps, and I think Archnem going core was a great way to do that. I'd have absolutely done more Archnem during that league if the UI surrounding it wasn't so clunky - but Archnem had genuine rewards that were, usually, something close to worthwhile even for the worst combos (anything involving Trickster aside, gently caress Trickster). Moving that away from league content to general rare monsters, and cutting out the league rewards in the process, brings it into reach of POE's longstanding problems with making killing monsters more rewarding and THAT is a lot of the feelbad here. I'm not even sure that anything Chris is talking about regarding drop bonuses for certain Archnem mods is really going to make a difference because what would those even be? More quant and rarity, do either of those really correlate strongly enough to better items to make all the effort to fight a rare pack with a bad combo worth it?
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# ? May 16, 2022 17:15 |
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Chris already said that the buffed mobs get increased rewards, and it's just bad RNG when nothing can make it past your loot filter. Problem solved! Case closed! I mean, maybe more rares are dropping, but who cares? Well, other than Chris I guess. He sure does love dropping rares that never get seen.
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# ? May 16, 2022 17:27 |
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Every archnemesis you kill adds one shadow stack to your bait counter, you can see it when you access the mithril fishing boat in the harbour of lost tempests Also they finally added part two voice acting for the usurious leviathan sub submarine class
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# ? May 16, 2022 17:33 |
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I wouldn't mind pushing on through to see how a new skill or spell performed or how a buffed ascendancy is changed. But I know my options I enjoy and they are the same as last league. THe lack of meta changes isn't a complete dealbreaker but it works in combination with archnemesis mods to dull my interest.
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# ? May 16, 2022 18:03 |
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xZAOx posted:Chris already said that the buffed mobs get increased rewards, and it's just bad RNG when nothing can make it past your loot filter. Problem solved! Case closed! e: I will say I've felt unusually scroll-of-wisdom-starved this league, but I definitely don't think that's translated to having better gear, just more garbage. e:e: Dallan Invictus posted:This is something that has really gotten missed in all of these discussions since Friday. (at least the ones I've seen) Chernobyl Peace Prize fucked around with this message at 18:37 on May 16, 2022 |
# ? May 16, 2022 18:33 |
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Chernobyl Peace Prize posted:I honestly do not believe him when he says this, or that his definition of "increased rewards" matches what anyone who can't read the code and see "oh, 1 in a million is now 2 in a million" would think. What in the world? Chernobyl Peace Prize posted:if this league was just "Archnem mods on rares, but we put the loot icons on them and gave them their Archnem loot" you've just made a 10x better league for me. That would also be broken beyond compare.
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# ? May 16, 2022 18:38 |
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TheRat posted:That would also be broken beyond compare.
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# ? May 16, 2022 18:42 |
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Chernobyl Peace Prize posted:Perfect way to juice a dead league, then. Which dead league would that be?
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# ? May 16, 2022 18:44 |
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dyzzy posted:Dumb question, how do you go to the chat window on controller? Playing on the Deck fwiw Followup: Is there even a button to deploy any of the three sentinel types on controller?
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# ? May 16, 2022 18:51 |
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Chernobyl Peace Prize posted:I honestly do not believe him when he says this Yeah, my guess it's that "it's technically increased", but when a mob is 10x longer to kill, I expect 10x better loot. Not "technically 2x better so it's better". I don't like to call people liars because I don't think they're intentionally lying - but if anything, I don't buy for a second this poo poo was "extensively tested". It obviously wasn't, but they thought it was, which means their testing is completely useless, much less "extensive". I'd actually be interested to hear what they consider extensive testing. They obviously weren't simulating league start across a variety of reasonable builds. And they're not simulating more typical players, not "I can fight bosses and not get hit ever".
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# ? May 16, 2022 18:53 |
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TheRat posted:What in the world? Give the people loot
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# ? May 16, 2022 18:53 |
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xZAOx posted:Yeah, my guess it's that "it's technically increased", but when a mob is 10x longer to kill, I expect 10x better loot. Not "technically 2x better so it's better".
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# ? May 16, 2022 18:56 |
xZAOx posted:Yeah, my guess it's that "it's technically increased", but when a mob is 10x longer to kill, I expect 10x better loot. Not "technically 2x better so it's better". pretty sure they just meant extensively bug tested, but not balance tested.
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# ? May 16, 2022 18:57 |
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Ranzear posted:Followup: Is there even a button to deploy any of the three sentinel types on controller? For sure. Hold your triggers down and you'll get the league content stuff. I believe it's l+r, B button for sentinel, and then x y and b for the sentinels.
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# ? May 16, 2022 19:11 |
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Here's a tip for dudes trying to get ailment immune: double corrupted abyss jewels. I just picked up a jewel for 15c that had: 29 life, 1% elemental pen, 20ish percent ignite avoid, stun avoid, and shock avoid.
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# ? May 16, 2022 19:12 |
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Captain Foo posted:Yeah i slapped my sentinel and then a beyond boss spawned and it got empowered and i splatted all within the first 15 seconds of a t2 map but it’s generally been good I think my favorite 'oh god what' death for me, so far, has been the time I ran into a pack of Ice Golems all with Splinterer in a Summit map and got turned into a porcupine instantly.
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# ? May 16, 2022 19:24 |
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Why don't they have a little window near map mods that just lists all the rares present on the screen? Why do they think I can mouse over them when I'm frantically clicking in the opposite direction to get the gently caress away? Can a Cyclone CWC player on controller even get to see the rare mods as it is?
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# ? May 16, 2022 19:32 |
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Keru posted:I think my favorite 'oh god what' death for me, so far, has been the time I ran into a pack of Ice Golems all with Splinterer in a Summit map and got turned into a porcupine instantly. Another "fun" combo is Porcupine Goliaths with Toxic. Not only do you have to a dodge a shitload of toxic bombs when they die (hey GGG, how about not giving those things infinite duration, m'kay?), but you also have to deal with their quills poisoning you. Hope you weren't standing in the middle of the pack. whypick1 fucked around with this message at 19:55 on May 16, 2022 |
# ? May 16, 2022 19:32 |
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Jazerus posted:who cares? I do, as I said in my post, thanks for your unnecessary reply. TheRat posted:No it isn't. You'll quickly remember what you want/need to avoid, and this system makes that much easier to spot at a glance Having 76 different mods is just unnecessary for a keyword system. The whole idea of using keywords to let players spot things at a glance is making the keywords distinct (they're not, there's a lot of ambiguous ones or ones that are too similar in theme) and making it so there's only a few of them which can mix and match to form more complex results. If you want to make it so players are able to spot certain dangers at a glance, why 1) have 76 different mods with tons of overlap instead of fewer, more distinct ones and 2) require players to mouse over mobs to read text just like before because there's a lot of dangerous mods with faint or no visual feedback. It might be the start of a theoretically good system but it's still incredibly full of flaws and it's not a certainty at all they'll fix it. Porting every single mod was an incredibly dumb move--more work for a worse end result
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# ? May 16, 2022 19:41 |
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whypick1 posted:Another "fun" combo is Porcupine Goliaths with Toxic. Not only do you have to a dodge a shitload of toxic bombs when they die (hey GGG, how about not giving those things infinite duration, m'kay?), but you also have to deal with their quills poisoning you. Hope you were standing in the middle of the pack. Some of these archen mods really were not made with magic mobs in mind. New Heralds of the Obelisk with the archnem blue exploding stones thing is even rippier now.
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# ? May 16, 2022 19:53 |
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Mageblood: ~130ex (7 on market) Headhunter: ~38ex Replica Headhunter: ~11ex (4 on market) I get why it's like that, but it's still pretty funny. The team has been wanting to kill HH forever, but Chris wouldn't let them. They finally did it, sneakily!
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# ? May 16, 2022 20:20 |
xZAOx posted:Mageblood: ~130ex (7 on market) How did Headhunter get killed? It can't use Archnemesis stuff or something?
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# ? May 16, 2022 20:22 |
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SpiritOfLenin posted:How did Headhunter get killed? It can't use Archnemesis stuff or something? Aren't you limited to getting just one mod at a time now?
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# ? May 16, 2022 20:24 |
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SpiritOfLenin posted:How did Headhunter get killed? It can't use Archnemesis stuff or something? It can, that's the problem. The bad stuff from the mods you steal still targets you.
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# ? May 16, 2022 20:27 |
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Ornedan posted:It can, that's the problem. The bad stuff from the mods you steal still targets you. The testers do it again!
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# ? May 16, 2022 20:32 |
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I switch my mark + mark on hit to lifetap, along with leap slam. Is there any reason I'd level up lifetap (or not level it up)? Leap slam is just travel for me, although stunning a pack is useful too, but it's not really for damage.
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# ? May 16, 2022 20:39 |
Ornedan posted:It can, that's the problem. The bad stuff from the mods you steal still targets you. I take back my remark about extensive bug testing.
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# ? May 16, 2022 20:43 |
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I think if they have archnemesis mods that "hard counter" certain builds, people are just going to end up not playing the builds that put all their eggs into one basket to make the entire build work when a random rare can show up and break all those eggs, which in turn will lower build diversity. One of the good things about power creep over the years was it VASTLY opened build diversity from 99% of the population using the exact same handful of skills and ascendancies and suddenly you had people beating everything in the game with a bunch of wacky barely used skills and Rube Goldberg passive interactions to make the whole thing work. I think they need to start reworking or axing entire archnemesis mods like invulnerable, mana siphon, flask disabler, regen disabler, annoying ice prison rares, ect, because they can straight up be impossible for builds that can't ignore them or entirely break parts of the game like invulnerable and ice prison in blights.
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# ? May 16, 2022 20:44 |
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External Organs posted:Aren't you limited to getting just one mod at a time now? It's this sorta. You cannot have multiple copies of the same mod, combined with the fact that there are no generic speed/aura mods to steal. And then the really lovely stuff is more common so you get Assassin(shroud walker) constantly. Or the things like ice prison targeting yourself.
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# ? May 16, 2022 20:45 |
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I really hate the design philosophy they've been applying for the past year or so. There's no reason for the opening acts to be at the difficulty level they currently are and they seem determined to up the amount of random one-shot poo poo that occurs. Catering to veteran players is one thing but I can't imagine anyone picking up this game in the past couple leagues and having a good time with the amount of knowledge you need just for basic survival.
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# ? May 16, 2022 20:53 |
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Hopefully having Hard Mode will get all that stuff out of their system, not holding my breath though.
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# ? May 16, 2022 20:57 |
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Cinara posted:It's this sorta. You cannot have multiple copies of the same mod, combined with the fact that there are no generic speed/aura mods to steal. And then the really lovely stuff is more common so you get Assassin(shroud walker) constantly. Or the things like ice prison targeting yourself. If I were Chris Wolcen I'd be already yelling to immediately revert back to the old magic/rare enemies.
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# ? May 16, 2022 21:04 |
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# ? May 20, 2024 07:17 |
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Your Brain on Hugs posted:Hopefully having Hard Mode will get all that stuff out of their system, not holding my breath though. All of this is in prep for poe 2.0, so yeah dont hold your breath.
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# ? May 16, 2022 21:04 |