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Speedball
Apr 15, 2008

Hmm, is there anything I specifically need to look for to get ground vehicles or do I just keep on with the Atlas stuff until it shows it to me?

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Speedball
Apr 15, 2008

I had a bug where the Vykeen armorer you hire for your base refused to talk to me once installed, very frustrating. Even deleting their workstation and putting it back didn't do the job. I'm gonna have to start a fresh save to fix this I fear.

Also you can have freighter fleets now? WTF. When did this turn into Star Citizen?!

Speedball
Apr 15, 2008

on the other hand I really like how pinning a certain item for crafting has a detailed guide on every single one of its components appear in the mission log. That's handy.

Speedball
Apr 15, 2008

Hm, I remember back when they first added base-building (it was far more limited than it is now) but it was a lot easier to get a vehicle technician then, did they move him up the questline for the main base?

Speedball
Apr 15, 2008

The PS4 version is perfectly fine and runs stable, though the quick menu for building stuff is a little wonky (down on d-pad, then UP for some stuff like flashlight, things like that)

It is too bad that you can't build little mini-bases everywhere, Subnautica spoiled me in that regard, because you could make oxygen stations in hard-to-reach areas. Though at least in NMS you can warp back to your one base any time you please.

Speedball
Apr 15, 2008

darkwasthenight posted:

I dropped into one full of giant luminescent mushrooms that went up further than I could jetpack. There were these weird looping lights that were classed as biological/animal. It looked amazing but I quickly realised that was nearly all that was on the planet and there were only three types of the mushroom copy pasted because the big ones classed as terrain rather than flora. Mile wide and six inch deep unfortunately.

Yeah, this is why, no joke, I tend to get more bang for my buck out of Starbound. It at least has multiple biomes and sub-biomes per planet.

Speedball
Apr 15, 2008

Man, I've been doing everything the wiki says and Polo just isn't giving me that AtlasPassV1. It's getting irritating. Not sure what I'm doing wrong. He just keeps offering me a choice of upgrade modules for my suit, ship or multi-tool.

This game is still pretty drat amazing ever since NEXT came out though. It's absorbing me in a way the original release wasn't.

Speedball
Apr 15, 2008

HiKaizer posted:

Polo gives out certain blueprints and rewards at specific points in his quest line. The rest of the time he just gives you a choice of blueprints that aren't really very good. Those choices feel kind of like a leftover from an earlier patch, but I did not play around with Polo and Nada too much until 1.5 so I cannot say for sure. I think the Atlas Pass V1 is about the 4th reward from memory? The wiki should tell you. Also if you do not want to wait, if you keep searching the manufacturing plants and completing the puzzles you will eventually get the 3 tiers of Atlas Passes as rewards.

Also I think the focus with reaching the centre may in part be because the map automatically has a path that it calculates as one of the modes, which pops up a lot.

Yeah, he never gave me any of that after like five times visiting him, and I wasn't sure how to push his quest forward, so I gave up and got back on the Artemis/Apollo stuff. Then the first time I raid a Manufacturing Facility I get the Atlas Pass V1 first try. Go figure!

EDIT: Oh and switching over to an Explorer-type starship was the best, it innately uses way less launch fuel so I can hop all over a planet without worrying as much about stockpiling launch fuel.

Speedball fucked around with this message at 19:02 on Apr 19, 2019

Speedball
Apr 15, 2008

As far as I can tell Polo is just borked for me on this savegame, he hasn't given out any Atlas Passes even for the challenge tiers he's supposed to.

Speedball
Apr 15, 2008

HiKaizer posted:

Is it an old save that you have carried over into 1.5+? There can be some weirdness and save breaking if you do that form old saves I hear. I just haven't run into it myself (mostly because I keep restarting for some reason).

Possibly? It wasn't a totally fresh game, it was a game I had saved from when I had started the game and stopped so I would skip the intro. Might have been an old enough save to bork things.

Speedball
Apr 15, 2008

veni veni veni posted:

How does moving a base around work? Do I just upload it and then build a new terminal at the new location? Does it cost resources?

Building a new terminal starts a base at the new location, but to actually transfer all the resources you delete the old base, then build a "salvage container" object at the new base: everything you deleted will be in it. It's a bit of a kludge but hey.

Speedball
Apr 15, 2008

Libluini posted:

Aren't there also Sentinel-ships? As in, if you make them angry enough they'll summon their space fleet and continue hunting you even in space?

Yeah, usually this only happens if you attack civilian ships in space or else have a four-star pursuit on your rear end when you hop in your ship.

If you want to use your spaceship to travel around a planet really fast, you don't fly low to the ground, you go up into low orbit space, whereby the game starts greatly accelerating your speed and you whip around the planet nicely fast.

Speedball
Apr 15, 2008

It may not have very good resources but one of my favorite planets to have a base on is a weirdass hexagonal biome planet.

Speedball
Apr 15, 2008

Stare-Out posted:

I wish you could have a proper base onboard your freighter. Having your base in orbit of planets and moons while you explore them would be choice.

Can't you though? I could swear you can build a bunch of rooms with terminals up in the buildable area. Dunno if specialists can be up there but you can grow crops and plop in your own trading station.

Speedball
Apr 15, 2008

Man, this game has grown so much from its original form. In such a good way.

Speedball
Apr 15, 2008

Oh god. I built my first new base on a pretty flat mesa, thinking "good building site." Only to realize that meant "no building MATERIALS" arrrgh I should have built it in the center of the forest.

I'm partially iffy on bases needing power now. It seems like it's not too much of a problem to manage (I've played Subnautica before) but not being able to just plop down a teleporter and call it a day... shame.

But the base schematics unlocker thingy now works on a visible tech tree which is very very good.

Speedball
Apr 15, 2008

Meiteron posted:

Dum dee dum flying in the atmosphere lets go see what I've randomly rolled I can't wait to see the garbage shuttle that this thing is

going to

to



to be

I've been playing for 30 loving minutes

It's a fixer-upper, but MAN.

Speedball
Apr 15, 2008

Whoa, someone made the Anomaly station a lot cooler. Jesus. Do we even need to build specialist terminals now? Because it looks like we just unlock everything they governed with nanites now.

Speedball
Apr 15, 2008

I am a big fan of the Terrain Manipulator now being reloaded with the very dirt that you dig up with it.

Speedball
Apr 15, 2008

huh, activating waypoints gives you Navigation Data now. Nice.

Hrrrrm, my Signal Booster needs "Drop Pod Coordinate Data" as a specific item, anyone know where I get that? The wiki isn't updated on that yet.

Speedball
Apr 15, 2008

haveblue posted:

At a guess, buy it from the cartographer in a station?

He just gives planetary point-of-interest maps which seems to be a different item. Hmm.

Speedball
Apr 15, 2008

Some of the planet's I've been on have big rocks full of Pure Ferrite, you just need an Advanced Mining Laser to get them.

Speedball
Apr 15, 2008

Broken Cog posted:

Found a "Planet of Light" anomaly. Kinda neat, first time I've seen one

Could pick up some of the light fountains to decorate my base, too

I found a planet that looked like stained glass called a "Fragmented" planet. But this looks cooler!

Speedball
Apr 15, 2008

Party Boat posted:

Wiring / power management doesn't annoy me too much but it was much better in Astroneer. Haven't experimented with the switches yet though.

Better in Astroneer, hell, better in Fallout 4.

hosed with my mind that powered doors need to be *unpowered* to be open. We don't have automatically opening doors anymore. Hrrmmmm. Guess we just need to go the Minecraft route and put switches or pressure plates down...

Speedball
Apr 15, 2008

Oh sweet, I found a way to get past that dumb "find these exact coordinates" part of the Living Ship quest. Purchasing a map to the nearest alien monolith in the same system. Gave me the exact coordinates of my target.

Speedball
Apr 15, 2008

ShootaBoy posted:

This weekends Anomaly quest was a loving windfall for me. Sent me to a planet that occasionally got hit by mega hot rainstorms, but they also revealed a super rare crystal thing that sold for a ton. No sentinels on the planet, so I just ran around gathering those things as I got the bits for the quest, all while leveling up my milestone progress for extreme survival. By the end of it, I was up a good few million units, and I'm only 1000 off getting a ship egg. A good day.

Those are Storm Crystals, they always appear on any planet with Extreme weather during a Storm. Very valuable, but they can also be used to craft a more powerful Warp Cell that fully charges the hyperdrive instead of just giving you one jump's worth.

As for the derelicts: Apparently once you've got a Living Ship, it's where you find bits to upgrade them. I've found one neat thing that wasn't just a derelict freighter: A floating space statue of a Firstspawn Gek emperor. Another time I found a portal in the middle of a bunch of asteroids.

I've reached the last leg of the Living Ship questline, except I hit a problem: last part requires me to use a Portal except I got no Portal glyphs on this character. Whoops. Gonna have to farm those for a while...

Speedball fucked around with this message at 04:29 on Mar 2, 2020

Speedball
Apr 15, 2008

And you're gonna need a lot of Chromatic Metal, but instead of wasting time refining it you can just shoot enemy ships and pirates, as they will very often drop a lot of it. Some players like to attack random freighters to steal their stuff but that's a good way to tank your rankings with the aliens and get Sentinel ships on your rear end...

Speedball fucked around with this message at 21:04 on Mar 2, 2020

Speedball
Apr 15, 2008

Shockeh posted:

I love living full time on my Freighter, but give me all the building options, drat it. And windows, I want a Biodome open to space!

Well I mean, out of all the things you'd want on a freighter, mineral extractors and an Exocraft station probably aren't necessary... I do love my space farm, though.

I'm so glad that they changed Freighter Storage to be its own thing (still linked by hyperspace to the ones you build in ground bases).

Got to the endgame of the game for the first time. Nobody told me this was an easier way to get portal glyphs! Living Ship, here I come!!!

Speedball
Apr 15, 2008

HiKaizer posted:

Finally got my Living Ship. Like many of the questlines in No Man's Sky I now question the morals of the what I did in the quest to get here.

Yeah, I mean, like stealing at least three Traveler souls to make it? Yikes.

Speedball
Apr 15, 2008

I like how the descriptions of the living ship's systems indicate that you're not piloting it so much as...asking it to do its stuff. The one I got turned out to be very powerful, its photon cannon equivalent is melting pirate ships in one volley.

The fact that all its systems recharge using entirely different materials than tech ships is good for keeping things fresh too. One of them recharges with Mordite? REally.

Speedball
Apr 15, 2008

Apparently on the "experimental" beta branch, which I don't have access to because I play NMS on my playstation, in the works is the ability to evolve new organs as upgrades for the living ship, using nanites. So ship improvements are in the works.

Speedball
Apr 15, 2008

Kadath posted:

That went live on PS4. You can upgrade an existing upgrade up one letter class for a set amount of nanites. You still need to get a drop from an egg, but at least the C class upgrades can get used and upgraded since they are more common than the A or S class ones.

Is there an organ that replicates the function of the Economy Scanner or the Launch Thruster Recharger?

Speedball
Apr 15, 2008

Gwamp posted:

There are upgrades that take care of the launch thrust recharger, but i haven't seen an economy scanner yet or a conflict scanner.

Oh good, that's the most important. I love not having to worry about refueling my launch thrusters.

Speedball
Apr 15, 2008

I guess I got super lucky that my first Living Ship was S-class...

Speedball
Apr 15, 2008

Cooking up some Processed Meat is way better than recharging your suit with oxygen. You tend to burn up a lot of oxygen for a good recharge, but that meat only needs a few units to bring you back to full. Wish I'd tried cooking with the Nutrient Processor sooner. And if all you have is Mordite, you can cook that into meat flakes which then get further cooked into Processed Meat. I think you can even cook Faeceum back into Mordite. Yes. I'm eating poo poo.

Speedball
Apr 15, 2008

ItBreathes posted:

With oxygen being cheaper than dirt and fitting a virtually unlimited amount into a single slot, is this really worth doing?

There was a point in my gameplay before I had access to an oxygen-harvesting atmosphere collector and I was actually running out of oxygen constantly. So meat became my mainstay. No regrets. Once you have a base that just gets you oxygen it's not an issue, obviously, but still.

^^ I'm pretty sure if you pan around the cockpit there's at least one eyeball inside the living ship looking at you. Thankfully their hyperdrive counts as all three colors so it can go to any star, any time....

Speedball
Apr 15, 2008

So with the way you can buy schematics from the Space Anomaly, you can effectively skip most of the base-specialist missions if you feel like it. I appreciate the latitude that gives you if you just want to fool around and get salvaged modules or nanites.

Speedball
Apr 15, 2008

Took me a while to realize Scream Supressor was the living ship's shield system.

Speedball
Apr 15, 2008

haveblue posted:

And the next big feature to be patched for free into this four-year-old game is... mechs.

https://www.nomanssky.com/2020/04/no-mans-sky-exo-mech-release/

They're also adding even more QOL stuff, including a way to turn powerlines invisible and finally a tech that allows you to summon exocraft on any planet.

holey moley, just when I thought this game couldn't be updated any more, this is great.

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Speedball
Apr 15, 2008

God I remember the launch version of this game had giant pillars of material you were expected to laser-mine to progress. How far we've come....

And speaking of launching, if you want to remove a big headache, you should get your hands on a "launch thruster recharger" technology module. The blueprints will be in the Space Anomaly.

What's the Space Anomaly? It's a thing that you gain access to not far into the story mission, you can summon it to wherever you are in space. It's a big sphere that's bigger on the inside and has (now) been transformed into basically a multiplayer meet-up hub that also has vendors who sell you upgrades for base-building, vehicle-building, you name it.

The vendors on the Space Anomaly trade in Nanites instead of Units (units are usually cash for generic merchants) but a couple guys on the Space Anomaly give you a bunch of nanites for free every day and you can find plenty out in the wild or as quest rewards. There is an entire chain of quests relating to base-building, hiring technicians and doing quests for them to learn blueprints for all the goodies you can build, but the Space Anomaly vendors allow you to just bypass most of that. Which is pretty cool of the developers, if you're sick of having to do their fetch quests.

Many higher-end materials require a variety of poo poo that you can obtain from growing certain plants. Your freighter doubles as a mobile base (minus certain accoutremants) and you can build a huge hydroponic farm for all your crafting needs up there.

The "storage units" you can build on your base and on your freighter are linked by magic. A "Storage Unit 1" will have the same items in it as another "Storage Unit 1" you have built somewhere else, in another system even. There's ten total, which *usually* should be enough to contain most of your most precious poo poo.

edit: it is comical to think back on how tiny the interior of the Space Anomaly was originally. It was just...two guys, one or two rooms, that's it.

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