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I’ll -post an OP tonight but how is the patch launch on the live servers?Helianthus Annuus posted:can this be in the op https://www.youtube.com/watch?v=_OVPOV-aSsg Verviticus posted:i think ive clicked on and read the elite dangerous OP every iteration ive seen plus the same one multiple times and i still dont really know what differentiates it from, say, eve online Yagrum's Yacht Club DIAMOND FROGS https://forums.somethingawful.com/showthread.php?threadid=3773251 tldr- quote:I'm In, Sign Me Up Blind Rasputin posted:Get the gently caress in El-P was a real dude and re-made his ship-post for everyone: quote:El Perkele wrote on Dec 11, 2018 18:28: Mining! AttackBacon posted:I've done a ton of mining over the last week and here's my thoughts on it: quote:El Perkele wrote on Dec 14, 2018 02:13: iospace posted:Put in op please: Third-Party Tools Inara - Engineers, blueprints, mats/components, and other useful information. EDDB - Systems, stations, major/minor factions, SpaceTrucker GPS Routing, and other cool stuff! Road to Riches Scan the planets in these systems for to make great profits! Coriolis - Ship fitting tool. Tells you range, hit points, costs, anything you'd want to know when theory-crafting a new ship! Neutron Route Plotter - Use the Neutron Highway to speed your way to Colonia and other destinations! Canonn Guardian Database - Maps for Guardian Ruins and locations for obelisk data points/caches. Elite Dangerous Star Map - Perhaps the most comprehensive player-run database of what stars are mapped or not. Several third party programs will sync with them. -iospace ED Market Connector - If you take two minutes to make an Inara account it will grab all your engineering mats and tell you what you have and don't have while looking at recipes. -Fuzzysocksucker EDRefCard - Allows you to submit your bindings file to generate a quick "what button does what, again?" visual aid. -iospace Netflix - For when you see the dot... The Brown Sea - A wretched hive of YouTubers Scott Manley - Astronogamer and fellow Goon, Scott Manley's videos focus on science but he also plays Elite for fun! He follows major developments and will connect/compare game mechanics to their real-world counterparts in science! https://www.youtube.com/watch?v=iXw4Vs_yn5A Isinona - Most of his videos are dated now, but the flight mechanics are still the same. His smuggling video is still a fun highlight and his FA-off videos are fun to watch! https://www.youtube.com/watch?v=KbaLJTGHkj8 Obsidian Ant - Posts a few videos a week on game updates and news, a good source for the latest happenings. https://www.youtube.com/watch?v=DEFh-twBaEA CMDR Josh Hawkins - Another general space-game channel that also focuses on Elite. Also does a regular podcast. https://www.youtube.com/watch?v=8khM8pj5aWQ Captain Skoomer - Half Let's Play, half Machinama, an in-game, in-character exploration channel. https://www.youtube.com/watch?v=Ufl9RZfa2Qk Toxic Fart Syndrome fucked around with this message at 05:57 on Jan 8, 2019 |
# ¿ Dec 11, 2018 21:30 |
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# ¿ Apr 26, 2024 13:02 |
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I said come in! posted:Is the learning curve for Elite Dangerous still crazy? This is the thing that is holding me back from enjoying this game. :/ It has a pretty high skill ceiling, but you do not need to be aware of the skills or utilize them to enjoy or be decent at the game. It's not like EVE or the X-Series where you have to read a bunch of tutorials/spreadsheets to minmax your playstyle: you can just jump in and start trading/fighting/smuggling/exploring. Elite mostly lets you do what you want to. Especially after you are about 30 hours in and have a few million credits. If you have any experience with space games (didn't I see you in the X4 thread?), you should pick it all up pretty quickly.
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# ¿ Dec 12, 2018 06:06 |
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Elderbean posted:As a newbie how should I make money and what parts/ships should I save for? Grab missions until you have a few hundred thousand credits (smuggling missions have good payouts), then you can buy a Cobra Mk III and fit it out however you want! Exploration still seems to be the easiest money right now: get something with a 30ly range and start scanning! You could also do trade or combat, passenger missions also make easy money (you need a passenger cabin). Data missions are easy and require nothing but flying from point to point!
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# ¿ Dec 12, 2018 18:56 |
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Helianthus Annuus posted:can this be in the op Can my favorite thing be in the OP? Yes. Yes it can.
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# ¿ Dec 13, 2018 04:46 |
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BattleMaster posted:Oh I found out what my mistake was; I was honking, noting that it didn't seem to do anything and wondering wtf was the point, and then using FSS mode and because of this I never realized you have to honk before using it since I was doing it anyway. they’ll take my primary 1 honk from my cold dead hands
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# ¿ Dec 13, 2018 06:14 |
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Dick Trauma posted:Using the new scanner I found a waypoint called "Secret Void Toolbox" and I figured it couldn't be that secret if it shows up so easily, so I flew to it and it looked like a space station, but I couldn't request docking. Then a Fer De Lance appeared with a high level "lawless" pilot so I buggered off before anything dramatic could happen. 10/10 would brave sir robin again
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# ¿ Dec 13, 2018 08:08 |
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Edmond Dantes posted:I was talking to a friend last night about wanting to get the game to do some space truckin' and he mentioned you can just get jumped and robbed of whatever you're carrying at any point? Because ETS2 in space sounds dope, but not so much if that includes getting dark souls invaded. In 4+ years of exclusively playing in Open, I have had a handful of player encounters. Most of them have been meeting other explorers around POI on planets and then having dune-buggy shenanigans with pubbies! I have been ganked twice, once during a Sothis gold rush and once when I was just tooling around randomly. It's not a big deal, you'll spend more time ducking NPCs than humans.
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# ¿ Dec 13, 2018 16:57 |
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Dick Trauma posted:I had to do my first delivery to a surface installation. I aimed at the spot on the planet and was zooming in when I got cold feet and dropped out of super cruise. I was still way too far so I jumped again while pointing directly at the planet, thinking "this is how you kill your pilot" but instead closed the distance, dropped out of supercruise again and entered orbital flight, still pointing straight down at the destination. So, when you are coming in, keep your nose above the planetary horizon, but below the orbital exclusion zone, feather your throttle until you Time to Impact (TTI) is ~10s. Spiral into the planet until your destination is on the horizon. Nose down 10 degrees when you get into Orbital Supercruise until your destination is at 45deg on the instrument horizon, throttle down to the sweet spot if you are over 75%. Nose down, directly into your destination (it should be at 45-50 degrees down), if you have the throttle in the Sweet Spot (highlighted area of the throttle), cruise-control will bring you down to 2500 when you enter the glide. Once in the glide you can firewall the throttle for when you drop out (or zero it on high-G worlds).
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# ¿ Dec 14, 2018 04:41 |
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Friendly Fire posted:I was doing this last night and drat they absolutely nailed the sound effects when you explode an asteroid. Reminds me of the cinematic opening to I-War 2.
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# ¿ Dec 14, 2018 04:57 |
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no_recall posted:I'm on syanfeu, however you spell it. At the guardian ruins. FD gifted me the black mamba skin for being a KS backer. However, I can't be arsed to jump all the way back to Shinrarta. It's in the OP! https://ruins.canonn.tech/ Just type in the system name and it will show you the ruin map and which things to scan. You can also find the other sites/scans you will need for various unlocks!
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# ¿ Dec 14, 2018 07:32 |
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It's funny that this game came out five years ago because it feels like it just left early access and got ~actually~ released this week! PS: you can get the base game + horizons + some skin packs on steam for $14.39 right now: an absolutely insane value for the content when mofos are paying $50 for X4 and $10,000 for Star Citizen!!
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# ¿ Dec 14, 2018 07:43 |
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chaosapiant posted:I bought my Krait Phantom last night. I put in my A5 FSD and it has a level 2 mod on it for jump distance, but my jump range is still only around 35-37. I can get higher by dropping my power plant and thrusters, but I want that speed to! Anyone know what else I can drop for jump distance? I've got like 3 empty optional internal slots, and I've got a buggy, an afmu, a 6A fuel scoop and 5A shield and surface scanner. That's it. Endurance exploration doesn't need anything past 32ly. If you are looking to push into truly uncharted territory, you'll want a max-range DBX or Anaconda that can do >75ly per jump so you can boost to above 150ly and get past Beagle Point. Blind Rasputin posted:Is there a website that tells you how to take the neutron highway to colonia and Sag A? I have been out there before but I took the scenic route. It's in the OP! Helianthus Annuus posted:im about to take the neutron highway to colonia and spansh says its gonna be like 120 neutron jumps to get there If you keep your FSD fully repaired, you would have a 1/100 chance multiplied by 120 chances, which equals a 0.1% chance you will suffer a failure across the entire journey? Think of it like a lottery ticket: if you buy 120 tickets for 120 consecutive drawings, you are no more or less likely to win each individual drawing. The increased chances certainly make it ~more likely~, but the separate data-points do not actually correlate with each other.
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# ¿ Dec 15, 2018 00:44 |
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Yeah, I usually repair my FSD around 85% and have never had a failure. If the 1% thing held true, I should have had dozens, maybe hundreds, of failures by now.
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# ¿ Dec 15, 2018 04:51 |
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clone on the phone posted:What’s the biggest baddest ship I can cover in turrets while I zip around in a fighter. Type 10? Corvette? Corvette with all PDCs and efficient beam lasers. Maybe some packhounds?
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# ¿ Dec 15, 2018 06:40 |
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Yeah, that makes much more sense and lines up with my anecdotal experience.
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# ¿ Dec 15, 2018 17:30 |
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I'll try ironic mining with my corvette when I get back to the Bubble...
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# ¿ Dec 15, 2018 17:56 |
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a big fat bunny posted:Good luck finding these because the BGS is still kinda being stupid and, as far as i know and can see, these states just aren't active anywhere right now. EDDB isn't much use here because those states still listed as having this also haven't been updated since the patch dropped. Pro-est Tip: this is what those GalNet “Top 10 Civil Wars” articles are for...
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# ¿ Dec 16, 2018 01:18 |
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a big fat bunny posted:i didn't mention that one because those are showing up. Same with Wars and Elections. Oh.
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# ¿ Dec 16, 2018 01:32 |
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How do I change cockpit modes without hotkeys?
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# ¿ Dec 16, 2018 07:34 |
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iospace posted:A metallic crystal! I found some in the rings of a planet too: Holy crap I thought it was just an glitch/artifact!
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# ¿ Dec 16, 2018 18:33 |
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Kesper North posted:Last time I was playing ED actively, planetary landings had just become a thing. If I were to pick it up again, how viable is it to play without the Engineers and later expansions? I'm not going to be able to afford to buy in again any time soon, sadly. Hey Kesper! It’s totally viable to play without the expansions (there is only one). Horizons gives you access to planets and engineering, two things that add a lot of depth to the game if you are into it, but the content didn’t exist for the first two years or so, so still plenty to do! If you have the game on Steam and have never messed with the marketplace, you should have enough ~digitally trading cards~ to scrounge up enough to splurge for the expansion during steam sale!
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# ¿ Dec 16, 2018 22:46 |
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Kesper North posted:Oh but I have Horizons! I just naturally assumed that I would have to pay even more because another year has passed. The fact that I apparently don't has me goggle-eyed with wonder. Sweet, I was just going to gift it to you on Steam for nostalgia’s sake!
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# ¿ Dec 16, 2018 23:31 |
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nessin posted:I thought heat was mostly a function of the power plant and scoop? That would make sense for the DBX because it's got a smaller scoop and plant on average. And if true then you'd probably be able to do the same on the Phantom with equivalent sized modules. It also has to do with how much of the powerplant you are currently using!
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# ¿ Dec 17, 2018 07:56 |
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oXDemosthenesXo posted:I'm trying to decide if I should play this game. No, it has a console release and many use KB+M, or gamepad, in addition to HOTAS setups. Basically: use whatever is most comfortable to you! You can get through the opening tutorials in <1 hour (the combat one is a Kobayashi Maru, so just do it until you die then go to the main game). You will understand most of the game systems in the first 10 hours or less. You can start exploring in the starter ship, so 0 time? Exploring is the easiest source of early credits! As long as you don't have a bounty or something valuable in your hold, you will only see hostile NPCs every hour or so, in my experience.
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# ¿ Dec 17, 2018 08:12 |
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Jim Silly-Balls posted:Fired the game up for the first time in like a month, and the first time with my new Oculus Rift (), and I immediately found some sort of giant tanker ship being attacked by Thargoids. They radioed saying they were being attacked and asked for help, but I couldnt find anything obvious that I could do. Kill the Thargoids?
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# ¿ Dec 17, 2018 18:46 |
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Jim Silly-Balls posted:I didnt see any, was the weird part, there were a couple other ships around, but nothing Thargoid related as I could see Good job, Commander?
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# ¿ Dec 17, 2018 18:58 |
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iospace posted:Also, I just realized with bonuses and all, I've made over 725m off of exploration. Holy poo poo. Honk-and-Go is now significantly more profitable since you get a detail scan of every star for honking!
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# ¿ Dec 17, 2018 23:53 |
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nessin posted:If you explode with engineered modules, does the rebuy give you same engineered modules as replacements or do you have to do it all over again? Rebuying recreates all of the engineering, so make sure you always have enough credits for a rebuy when you undock!
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# ¿ Dec 18, 2018 00:54 |
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timn posted:1 pip in ENG, didn't even boost out of the slot, nice flying grandma
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# ¿ Dec 18, 2018 02:06 |
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clone on the phone posted:If I want to change some engineering I've done, can I simply overwrite it or do I need a fresh module? You can overwrite it or just buy a new mod.
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# ¿ Dec 18, 2018 05:54 |
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chaosapiant posted:I think the point of the surface probing is to locate hotspots for rock collecting, and doesn't really otherwise contribute to the road to riches work. You get a first mapped credit if you’re first, not sure if you get a payout... My other question would be if you do get a payout for mapping, is that only landable worlds or do I get cash for mapping HMCs and Water Worlds and whatnot?
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# ¿ Dec 18, 2018 18:00 |
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Edmond Dantes posted:Speaking of HOTAS; I gifted myself an X52 for christmas. Does anybody have a reference card or a good button layout for it? There are sooooo many buttons. HMU on discord and I'll send you my profile, but honestly, just bind each button to whatever you panic-press when you think about doing a thing. Easy choices for me were primary fire on the trigger, secondary fire on the C-button. Pinky trigger is mode-switch. Lower hat is direction thrust. Boost is the I-button on the throttle. Don't forget to (carefully) take out the throttle detent! https://www.youtube.com/watch?v=3TrDCO-FMBI
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# ¿ Dec 19, 2018 01:57 |
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I mean, most of us have played for multiple years and have >2000 hours so even with a HOTAS and a bunch of cosmetics you're still looking at <$0.15/hour of entertainment.
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# ¿ Dec 19, 2018 06:34 |
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oXDemosthenesXo posted:I just finished the tutorials for the first time. They were good enough to get by but don't teach a whole lot besides how to kinda fly. Yes, for all of us old Tie Fighter/Freespace nerds the yaw is a difficult transition. Roll is your primary means of turning, then pitch up/down to align. Keep your throttle in the middle of the sweet spot (or hit the boost) in newtonian space for best maneuvering. In supercruise, set the throttle to 50% for the tightest turns.
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# ¿ Dec 19, 2018 07:59 |
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Shine posted:I bought some clothes for the commander avatar I never see, and paint, name tags, and a body kit for the ship I see 1% of the time. But I also bought Christmas lights I can see any time, so it's Space Christmas forever. Better make some ship pr0n for the OP.
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# ¿ Dec 19, 2018 09:16 |
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Edmond Dantes posted:I may wait a bit before I do this, don't wanna gently caress my throttle up right after getting it (Doesn't look too complicated, may do it over the weekend). Yeah, when you disassemble it, be sure to set the tension knob to 0 before starting, make sure to do the screws in the order he lays out, and I found it helpful to make a paper diagram and push the screws through that to keep each one in the same spot before/after. Also, they are serious about that grease: don't touch it or you'll be scrubbing for days! I found the whole procedure to be slightly nerve-wracking, but it took about 15 minutes and improved the throttle immeasurably, for me. The smooth action across the whole movement is ~amazing~. Jim Silly-Balls posted:The reason I’ve spent my entire career in this game playing space trucker is because gliding through the mail slot in vr and landing as my buttkicker rumbles in my driving/flying rig will never, ever get old. Oh man I'm gonna spend another $300 on this game next year and finally purchase a docking computer... Mr. Crow posted:How is the mission system still such a buggy good drat mess after 3 years Kind of, but it works as often as not and when it works it's pretty cool.
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# ¿ Dec 19, 2018 18:44 |
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nessin posted:I knew unlocking engineers was a grind, but I thought the grind was the collecting of materials. Which is annoying, but at least there is enough info already out there that you always know where you need to go to get materials. What sucks is the drat unlock conditions. I've spent at least 10 hours over the past few days running missions to get reptutation for an invite, then running more missions to earn mission-specific rewards for turn ins, and then running more missions for reputation to unlock the next one. So much jumping from one station to the next trying to find a mission giver I had rep to actually work with or who gave the right reward. The one engineer that requires 50 commodity markets I unlocked twice over just bouncing between so many different stations. Yeah but once it's done it's done.
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# ¿ Dec 19, 2018 19:16 |
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Yeah, this is a good post from a new player. At $15, this game is a bananas deal for the content, and you can probably get your first, new ship within an hour or two of play! chaosapiant posted:Were any goons on the original Distant Worlds expedition, or going on the new one? I might be interested in joining this one and just wanted to see what the goonmind thinks of the endeavor. If I have to fly with tons of brown-sea-civvies, I'd rather just keep to my own devices. I’m pretty sure there were a couple of goons on the first one. Exploration pubbies aren’t so bad, just don’t expect them to put up with any ~playful~ weapons fire: they are soooooo sensitive! I may do this one, depending on when it leaves. I like the idea of having an exploration path and base camps along the way: I’ve always thought of endurance exploration as similar to mountain climbing, so this appeals to me!
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# ¿ Dec 19, 2018 21:45 |
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Frog Act posted:I was also kinda wondering, how do the social features in this game work? I know it isn't an MMO like EVE, and I've read it defaults to 32 player instances, but are there any peripheral structures to facilitate stuff like guilds or pvp factions or anything? When I was a kid I loved just spending time in Escape Velocity running cargo (and recently enjoyed that same stuff in Endless Space) so I think I'll probably get something out of exploring and flying around with stuff in a cargo hold, but I'm curious anyway. This patch introduced in-game player groups. There should be a DF group on PC, XBOX, and PS4 now. The galaxy is instanced, but everything feeds the same BG simulation. So what you do (regardless of whether it is in Solo, Private, or Open) will ripple out into everyone else's game. What this means in-practice is a little more nuanced: your individual actions are unlikely to be seen or make any changes, but in aggregate, groups can push the BGS in different ways. Seeing other players is generally a rare sight, even in open, unless you are at one of the big events. Even then, you will likely only see a dozen or so players, at most. This may change with the new player organizations. ~One Day~ there should be carriers, essentially player bases where orgs can dock ships and perhaps even jump around the galaxy. I wouldn't expect that until summer at the earliest, however...possibly not for another year or longer. One of my favorite social aspects of the game is the in-game voice chat. I love how you get distortion effects when going through the slot or charging your FSD drive. Little touches like that add so much to the immersion! There are NPC PVP factions, the system is called Power Play. It's similar to Faction Warfare in EVE, but on a much smaller scale and with much, much less organization. Most players sign up to one of the various factions (aisling) for a month at some point to get the faction-locked module (prismatic shields).
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# ¿ Dec 19, 2018 23:48 |
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# ¿ Apr 26, 2024 13:02 |
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Dick Trauma posted:I only play solo and it's a bit funny to run missions for the near-infinite collection of NPC organizations and their goofy names. I had to laugh that Darnielle's Progress is controlled by The Ant Hill Mob, which as far as I know is a callback to the old Wacky Races cartoon I loved when I was a kid. I run missions for mafias, commies, space hippies... you name it. It's too bad they can't flesh out the lore behind them because it would be hilarious. I also like all of the Life of Brian scenarios that the BGS creates where you got the LHS 4568 Fighters for Freedom against the LHS 4568 Freedom Fighters who are both trying to edge out the Freedom in LHS 4568 Party.
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# ¿ Dec 20, 2018 00:02 |