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bewbies posted:this My grandfather served on American subs in ww2 and 50 years on had a sense of humor about it. But you could tell under it all he still held a grudge about it.
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# ¿ Feb 3, 2020 21:22 |
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# ¿ Apr 26, 2024 01:21 |
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Gewehr 43 posted:Which boat(s)? If I am remember correctly it was a couple of different boats. I don’t recall any of them standing out, Gato could have been one. He was the chief of the rear torpedo room, his favorite stories where always about conspiring with the cooks to store the best stuff in his space. I wish he was still around so I could ask him about the ice cream maker.
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# ¿ Feb 4, 2020 02:44 |
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Alchenar posted:lol it's so maximum grognard developer to decide that 15 years after DEFCON was a low-key hit, they're going to remake the game except add a dozen layers of complexity: https://www.slitherine.com/game/icbm This will never have the atmosphere of DEFCON. The dynamic sound track with the lady softly crying in the background as millions died... I just noticed the clip art mushroom clouds, ugh.
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# ¿ Jun 18, 2020 18:18 |
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Bold Robot posted:I picked up thread-favorite DC:B on sale - is there anything I should known/read/watch before I jump in? If there's a relatively succinct tutorial out there somewhere I'd be interested in it. This LP has a lot of great info here. If you’re playing watch out for the ai, I think it cheats a little bit with regards to supply. The couple of times I played the Germans the soviets would send a couple units down the seam between army group north and center and gently caress up my supply situation. Something a human wouldn’t be able to do.
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# ¿ Jun 30, 2020 01:04 |
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BBJoey posted:Sending units in between army groups is actually exactly what humans do as the Soviets in DCB. Taking a couple of divisions that are too battered to fight and sending them on an exploratory journey into the enemy backlines is a great way to gently caress with German supply. The AGN-AGC line is particularly vulnerable southeast of Lake Ilmen, which the German player often leaves exposed, and AGC-AGS is vulnerable around Kiev. Granted it could be that I am just bad at the game. But if I remember correctly, the units where both 10’s of hex’s away from their hq and in a different theater. Which should have provided an ap malus large enough to prevent them from moving more then a hex a turn. I was seeing tank units with their full ap scooting around.
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# ¿ Jun 30, 2020 02:19 |
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Here’s a couple of pointers for UoC2 after getting through to operation unthinkable 1) don’t worry about a unit or two being out of supply for a turn or two. Use the hq ability to provide them with supply and keep the spearhead going 2) look for opportunities to capture enemy supply, it will resupply near by units 3) surround hard points and starve them out, it is almost never worth the cost in steps to remove a unit from a city 4) if you capture the hex a unit spawns in it can’t be played. A tank with a recon step can trivialize certain missions. 5) using a truck card on an hq with a motorized command, motorizes every infantry unit in an army. For the whole mission Finally don’t be afraid to restart a mission, the penalty is pretty small in the grand scheme of things.
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# ¿ Jul 4, 2020 02:31 |
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Mandatory Assembly posted:I have been bashing my head against the Luibijiana Gap scenario in UoC 2 for two days. Somebody tell me what I’m missing. I’m not getting to Maribor by turn 10, to say nothing of Graz. Send a couple infantry and one tank along the north to cut off supply coming in from the north of the map. If you can make it over the branch of the river hold the river valley and bring up the rest of your elements to secure a supply pathway. Use a pontoon bridge to get on the side of the river adjacent to the last objective and park some assault infantry there. Use set piece attacks to force the unit holding the last city to retreat and move a unit into the city. One you hold it for a turn it’s game over. Hope that helps, I can screen shot it later tonight if you are a visual learner.
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# ¿ Jul 6, 2020 23:44 |
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Ghost of Mussolini posted:Playing Order of Battle when it came out, and getting quite a ways into the campaign, I stopped because the ship combat was incredibly annoying. Including some maps were ship combat is not only prominent, but the main focus. Has that changed at all? Depending on which dlc you get you can avoid naval combat entirely. The German and Soviet campaigns have little if any naval combat. With the exception of the kreigsmarine one. Which is the only one I don’t have, as it seems to be widely considered the worst one. If you haven’t played in a while you might want to check out the main campaign again just to see what they changed about naval combat as it is vastly different from where they started. If you are looking for a one shot campaign to get a hang of their systems the finish campaign is pretty good for that. Just wait for a sale, you can generally pick up the dlc for less than $10 a pack which is a steal considering how much game you get for the price.
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# ¿ Mar 13, 2021 15:54 |
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Alchenar posted:Okay turning down my enthusiasm on Order of Battle a little, the Naval system is definitely better than Panzer Corps but still isn't really engaging and while there's interesting ideas with the scenarios there's also a degree of 'dear god player please don't go off the script'. There is definitely a since of trying to figure out what the script/map designer was thinking in a few missions. The early levels are especially bad about this, in the us Guadalcanal map taking certain historical objectives that aren’t listed on the objective screen grants you extra units. I wouldn’t say there is one “objectively” correct way to do each levels like UoC but there is definitely an answer space the designer expects you to operate in.
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# ¿ Mar 15, 2021 21:36 |
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Alchenar posted:The worst bit of this particular style of game is losing all the RP you get between missions, so you find yourself delaying completing a mission just to make sure you can buy all the things you want. OoB fixed this early on. If you complete the mission early you get the credit for the turns you don’t have to play.
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# ¿ Mar 21, 2021 02:46 |
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Stairmaster posted:How do you all feel about the soviet dlc for oob? I am not enjoying these defensive missions. Defensive missions are always a slog. Where I found my fun was finding a place to launch a backhanded blow and spoil the attack. Plus you know that eventually you will be marching on Berlin so there’s that.
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# ¿ Jul 5, 2021 20:04 |
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Cerebulon posted:Where was it that the Truck Nazi vs Train Nazi joke about Decisive Campaigns: Barbarossa came from? I could have sworn it was a Let's Play on here but I may have been completely imagining it and I can't find anything of the sort in searches. https://forums.somethingawful.com/showthread.php?threadid=3793900 Probably that let’s play
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# ¿ Sep 3, 2021 03:22 |
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Stairmaster posted:how do you cope with the fauna in shadow empire... theres a lot of them on this planet... Tanks usually do the trick. Also the AI is fairly risk averse so you can hold the line with regular infantry. Even militia can defend from them pretty well.
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# ¿ Sep 5, 2021 05:31 |
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Gort posted:Playing the Moscow '41 DLC for Unity of Command 2 and I'm completing objectives pretty well, though it's very hard. Sequential faint attacks? I think they only recoup 3 steps per turn. So long as you do more then that you can wear them down.
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# ¿ Oct 5, 2021 21:17 |
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Drone posted:When did the basegame for Order of Battle go free? Or has it always been this way and I've just completely slept on it? Since they changed their model to dlc. Years and years now. I will nth the recommendation for oob, it has strong beer and pretzels vibes and the price for entry is right. Also unity of command is a puzzle game
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# ¿ Nov 18, 2021 21:54 |
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FishMcCool posted:Been enjoying some of OOB's free scenarios. Boot camp last mission was a fun little conclusion and some relief after the tedious naval engagement before. Then tried some free samples, from the Marines campaign, Winter War and Sandstorm. Thought I'd get started with the Marines campaign, but Winter War may edge it, I really enjoyed the hide and seek around those russian columns. Is that the level where all the enemy units are strength 8? If you are familiar with war gaming at least bump it up one level from there so the enemy is fielding strength 10 units. The difficulty can be changed between (maybe even inside) scenarios so if you find yourself caught out to much you can scale it back. Also the first scenario of that each pack is usually pretty easy. But it can ramp up quickly from there.
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# ¿ Nov 21, 2021 22:33 |
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Mans posted:Not sure if Mobious Front should be talked about here or on the strategy thread, but drat if the game is as frustrating as it is good. The AI is either very good or (mostly likely) knows where your units are at all times, so the game feels like really explosive chess. It’s one of those games where if you gently caress up you know the only one you have to blame is yourself. It remains the only zactronics game I have ever completed.
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# ¿ Dec 23, 2021 20:45 |
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Alright grog friends I got my slitherien anniversary coupon and I am trying to decide between a couple of options. Combat mission Black Sea, Cold War or command modern operations. I played a ton of combat mission beyond overlord but haven’t really touched the series outsides of a demo or two since then. Command modern operations reminds me of trying to figure out harpoon back in the day, in that I will probably fail a lot and get scores of sailors killed. Let me know what you think.
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# ¿ Dec 26, 2021 19:08 |
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Fuligin posted:if you havent tried the tutorial scenarios yet, make sure you do. i found them essential. Also maybe just gently caress around with some fun smaller community scenarios and whatnot if you aren't already As a cmno newbie I second this recommendation whole heartedly. There are several sets of tutorials laid out in the base game. They explain “how to mission” in detail and give some broad hints as to what various units can do. The one thing I would add is read the data base entries for the units in the scenarios you jump in to. Both friendly and opfor. They will help you understand how to read them and what to look for.
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# ¿ Feb 1, 2022 20:45 |
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Tomn posted:Sorta groggy, but does the thread have any thoughts about Fantasy General 2? I enjoyed it. Decent branching paths to so you can take different paths if you so desire. But just pick berserkers all day every day and you won’t be sad.
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# ¿ Feb 7, 2022 21:17 |
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Pirate Radar posted:Also, I assume he has to figure out a new way to make unit production work that’s not so abstracted. The current system of “spend resources, tanks appear” doesn’t work for, say, a battleship. Frankly just use the building system for boats. It has everything you need for large long term investments already baked in. Actually just use the building system for all units. It makes way more sense then the current abstraction.
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# ¿ Feb 8, 2022 16:16 |
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So I asked earlier about cmo vs combat mission and with my anniversary coupon I ended up getting both. After playing both I have to say, cmo is way more approachable then I was expecting The fact that you can dive down into the units and the weapons they have means at the very least I know what they are supposed to do. A lot of the units even have little blurbs that describe their intended use. The tutorial missions provide a range of experiences that teach the basics of the game. Compares with combat mission where I had to google the three different kinds of forward observer I was deploying with and still have no idea how they are different. So the question I have is what modules for cmo are considered “essential “. Or is it just pick the conflict you are most interested in?
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# ¿ Feb 11, 2022 02:41 |
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Kvlt! posted:Thank you! I appreciate it. Reference points are used to define missions which is how you get the AI to run the planes for you. You can also do it all manually, which is fine with smaller scenarios. But just having the awacs plane race track between two points and when it’s low on fuel return to base to be replaced by your other awacs plane is great.
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# ¿ Mar 10, 2022 03:37 |
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Kvlt! posted:Ah okay that makes perfect sense. Not quite right. A reference point is a place to go. There may be actions in that general area but they need to be (usually) contained within a set of reference points. In your example if there was a single reference point and you had a mission to send a plane there it would just circle the point. It might attack things if the weapons threat range over lapped but it probably would not be optimal because the rapid turning around the point means the plane is constantly changing direction. There are a couple of other tutorials about manually directing aircraft that might explain the difference better then I can.
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# ¿ Mar 10, 2022 04:06 |
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Kvlt! posted:So for example if I wanted a plane to bomb a target then return to base, I couldn't just set a reference point at the target (RP1), and a reference point at base (RP2) and tell it to go to RP1, bomb, then go to RP2? If that's all you want the significantly easier way to do it is to manually tell the plane to attack the target. Or better yet create a strike mission that has the target you want to destroy as its objective. If you want your forces to destroy things in a particular area you can set up three or more reference points and just tell them to attack anything in that area. Once again you would use a mission to do this. Honestly just play through the various air operation tutorials a couple times each until you understand them.
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# ¿ Mar 10, 2022 05:09 |
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I had a similar experience with just the demo for Black Sea. I ran an infantry squad across open ground between two buildings and the Russians a good 400+ meters away cut down the whole squad in about 30 seconds. In previous games you might have lost a squady or two but posted the rest of the squad in the destination for a base of fire. It definitely gives you an appreciation for the deadliness of modern peer conflicts.
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# ¿ Mar 19, 2022 01:24 |
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HerpicleOmnicron5 posted:I wish there was a conversion mod that inverted the difficulty curve in the Pacific. U-Boats in the Atlantic have the best natural difficulty curve, but the Pacific has much more interesting navigation and mission variety thanks to all the islands. Seems like playing as the ijn would solve this problem, no?
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# ¿ May 2, 2022 20:11 |
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Gewehr 43 posted:Well to be fair, thanks to the Hypo guys cracking the JN25 code, the battles more often than not came to them. The number of IJN subs that were targeted, stalked, and assassinated based on code decrypts is astounding to the point that you have to wonder how the Japanese leadership never seriously questioned the sanctity of their codes. The original ask was “pacific but escalating difficulty like the uboats in the Atlantic “. Everything said so far is making my point for me. Tutorial mission is a surprise attack on some unsuspecting Dutch cruiser. Last mission is an attempt to get into position to launch the attack on the Panama Canal, but as you watch the plane take off you are dive bombed by a hellcat. You only get points for sinking warships or reporting their position. Ever time you radio in there is a chance a hunter killer group is dispatched to your exact location. It almost writes itself!
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# ¿ May 3, 2022 02:38 |
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simplefish posted:Honestly that's probably the right move, it's not like they'd sell twice as many copies at $20 Just have it on almost perpetual sale. 39.95 feels right if a little expensive but the rush for getting it at 19.99 during a steam sale is priceless!
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# ¿ May 18, 2022 23:47 |
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On the recommendation of the thread I picked up regiments as well. Game is Good. For the campaign you really need to keep the objectives in mind. Don’t be afraid to fall back from optional objectives and trade time for opposition casualties. The ai doesn’t really leave mobile units to hold what it takes. Also a lot of the atgm weapons have a longer range then the vision circle of the unit holding them. So parking an antitank unit a little ways back is supper effective.
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# ¿ Aug 23, 2022 20:25 |
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pedro0930 posted:Finally finished Regiments, on hard. The last chapter was grueling. I had to spend all money on supply and replacement in the last two level because the attrition was just that high. I didn’t go for hard because gently caress that noise, just medium kept me on the edge of my seat. After the build up of the previous campaigns it is a great capstone. Each map has something different going on to keep you on your toes. And the M1A1 does some solid work as long as you keep the front pointed at the enemy.
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# ¿ Sep 11, 2022 22:45 |
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The reason the south wasn’t rolled in up in no time by the north was mostly political not military. You would need a system like dc:Barbarossa to replicate the challenges that the north faced. Which I am honestly surprised someone hasn’t made an attempt at. The way we tell the story of the acw is as a character drama so a game that replicates this seems like a no brainer.
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# ¿ Jan 17, 2023 03:52 |
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ZombieLenin posted:Yeah, while I am not a huge fan of card based gameplay in hex war games, when DC:B came out I really thought that the whole political system was the future of PC wargaming. It’s all well and good that some folks just want to push their tanks around a grid and go pew pew. But, a lot of these same people also complain bitterly if the oob of the German for Kursk in 1944 contains too many smgs. You cannot make the argument that you are attempting to “simulate “ a conflict from a strategic view down to that level of detail and ignore the politics of it all. There is no reason to give the confederate army combat bonuses when it’s the political will of the north that prevents them from winning. There is no reason to give the Japanese player the same winning conditions as the Americans. If you are going to simulate a strategic layer and ignore the political implications of the decisions that you make then you are missing the forest for the trees.
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# ¿ Jan 31, 2023 07:51 |
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Tomn posted:Just have to hope for a dev to come along who wants to aim their core focus on folks who think more about politics! I for one would like to subscribe to your newsletter.
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# ¿ Jan 31, 2023 17:00 |
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Popete posted:The B17s in War on the Sea are a bit cheesy but if I remember right they're only accessible from your main base and that limits how far they can reach. I think they also changed how many planes you have access to so you can't just spam out B-17s constantly. If I remember correctly you get a few starting at level three air fields. You can put some pretty big bombs on them which do a decent amount of damage especially if you set them up to skip bomb.
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# ¿ Feb 1, 2023 21:26 |
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oscarthewilde posted:My thoughts exactly. Exploding the Tsar Bomba over New York or London is a kind of morbid fun for 5 minutes or so, but who wants to 'play' an in-depth nuclear war simulator where you can apparently see what nuclear does to an individual person over 10 loving years!? that's psychopath stuff One of the things that sticks with me is the quite weeping in the background music of defcon. I think it tied into when a city got hit too. Good game but morbid as anything I have ever played.
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# ¿ Feb 4, 2023 07:53 |
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Ivan Shitskin posted:Ok I bit the bullet and got the game with 2 hours left on that sale, despite knowing next to nothing about modern air/sea stuff. What have I just done. The tutorials are fairly well done. Highly recommend playing through them.
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# ¿ May 1, 2023 02:24 |
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bgreman posted:I really wish Children of a Dead Earth had had any kind of campaign play. It's screaming for it. Can you imagine trying to get a fleet to form up, multiple transit burns
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# ¿ Aug 24, 2023 23:07 |
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I have been unimpressed with Cold War. The graphics leave a lot to be desired, the los tool is the same one from cm1 (none) and to top it all off unit cards are an incomprehensible mess.
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# ¿ Jan 16, 2024 03:45 |
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# ¿ Apr 26, 2024 01:21 |
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It says something that my favorite cm memory is a company sized random mission from the original beyond overlord game. Just setting up a small base of fire, lobbing in some mortar shells and assaulting a farm house. Simple scenario, over in 15 game minutes maybe 30-40 real life minutes. It seems that every scenario wants to be the battle of Kursk, which gently caress manipulating anything bigger than a battalion in this ui. Even that is supper unwieldy.
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# ¿ Jan 16, 2024 18:29 |