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Performance report on the Alpha. PC: i5-3570k (stock, but Turbo'd up to 3.6ghz) 660ti (stock, slight overclocking) 8gb RAM Settings: 1080p 2xMSAA + Ultra SMAA Every drop-down option maxed. Ultra EVERYTHING 30-40% Boosts over default to view distance, object render distance and shadow distance 32-45fps (checked using Fraps) during the infantry combat test, and that's fine performance for a slower, non-twitch game. Lowering detail doesn't seem to improve performance much. Assuming any kind of optimization from here until release, there should be absolutely nothing to worry about performance-wise. Looks great, too. Dominic White fucked around with this message at 21:21 on Mar 5, 2013 |
# ? Mar 5, 2013 21:15 |
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# ? Apr 29, 2024 05:35 |
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Well I guess I know where all my money is going now.
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# ? Mar 5, 2013 21:21 |
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Remoted into home PC and installing now. Goonserver? I know it's alpha. Frankly I am not even sure the server software is available yet, hah.
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# ? Mar 5, 2013 21:26 |
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I've heard some issues with people crashing, here's a few things to check for if it's happening to you. If you changed the processor priority for the game.exe to something other then what the default is, then it *will* gently caress up your game. If this isn't the problem, do a 'Verify Cache Integrity' through the properties menu of the game in steam, and once it's done restart Steam. These are two things I've heard that have fixed the issues for some people, hope this helps.
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# ? Mar 5, 2013 21:38 |
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pretend to care posted:Remoted into home PC and installing now. There isn't. You need a steam account with the game purchased to run a server at the moment.
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# ? Mar 5, 2013 21:40 |
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pretend to care posted:Remoted into home PC and installing now. You could have just triggered the install via the Steam mobile app otherwise? But I guess you had to activate the game too and I doubt you can do that over the mobile app.
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# ? Mar 5, 2013 21:43 |
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It's just as easy to fire up Logmein, haha.
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# ? Mar 5, 2013 21:44 |
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Mederlock posted:I've heard some issues with people crashing, here's a few things to check for if it's happening to you. If you changed the processor priority for the game.exe to something other then what the default is, then it *will* gently caress up your game. If this isn't the problem, do a 'Verify Cache Integrity' through the properties menu of the game in steam, and once it's done restart Steam. These are two things I've heard that have fixed the issues for some people, hope this helps. edit: /nosplash still works in Steam launch options to get rid of the splash screen. fuckpot fucked around with this message at 21:48 on Mar 5, 2013 |
# ? Mar 5, 2013 21:45 |
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Had fun hosting games for the irc/teamspeak crowd today, even if we were horrible failures at the broken missions. AI is currently way too accurate to play any mission without respawns. I was getting destroyed by single riflemen at 600m+ on their first shot. I know that doesn't sound too extreme, but it was too frequent and often from enemies who were walking/running. I'll be playing again whenever I see some more multiplayer missions released.
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# ? Mar 5, 2013 22:23 |
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Just bought the alpha via steam, when do we get the alpha lite invites?
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# ? Mar 5, 2013 22:31 |
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jerkstoresup posted:Had fun hosting games for the irc/teamspeak crowd today, even if we were horrible failures at the broken missions. What difficulty were you running the AI at?
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# ? Mar 5, 2013 22:41 |
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Raneman posted:Just bought the alpha via steam, when do we get the alpha lite invites? I was wondering this also, from the Steam page: quote:3 Alpha Lite Invites (not yet available) – Introduce your friends to Arma 3 by inviting them to the free invite-only Arma 3 Alpha Lite (available from March 14, 2013 until June 18, 2013)
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# ? Mar 5, 2013 22:42 |
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More keybind sperging - It seems Adjusting your stance is hardcoded to the movement keys? I think it would make sense if you could remap them to for instance the ctrl + mousewheel so you could lower your profile while running, instead of having to completely stop moving for a moment to hit the Adjust modifier and tap W or D. It's also hard to see just what your stance is and if going any lower is going to make you safer or make you sit down like a stupid person. A visual indicator on the HUD would be nice.
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# ? Mar 5, 2013 22:44 |
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Opinionated posted:I was wondering this also, from the Steam page:
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# ? Mar 5, 2013 23:01 |
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It seems the BI Store is working again. I finally got the game bought.
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# ? Mar 5, 2013 23:05 |
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Just tried the Escape from Stratis (with 10 players) with everything maxed out including view distances. Started of by having 30-60 fps depending on the situation. Then we came to a base in the woods and people threw smokes. Massive hit to FPS. Probably went down to ~22 fps. At the airfield I had about 25 fps. No settings really affected my fps in the end which leads me to believe that it was caused by the hosts computer not coping with the player / ai calculations. But it's still looking great and running way better than ArmA2. I will try later / tomorrow in single player. Computer specs: i5 3770k OC to 3.8Ghz HD7990 mildly overclocked 8GB RAM SSD (no texture load stutter whatsoever, which is great)
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# ? Mar 5, 2013 23:14 |
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Tweaking: - Visual comparison - PIP: Quality seems to only change how far away distant objects appear. Low seems to be perfectly fine. (eats lots of frames, as much as 20fps if enabled) Disabled Low Standard HIgh Ultra Post processing: Anything over normal seems to be excessive. Low or Normal seem to be a good middle ground. Very Low Low Normal High Object render distances: How far away objects appear. This makes a huge difference in frames. (I'm running 800) ATOC: Dips frames up to 10fps. Not much improvement visually, (I have it off) Disabled Trees + Grass Texture quality: dependant on VRAM. Low Standard High Very High Ultra Object quality: Same as Arma 2-renders how good objects look at a distance. Low Standard High Very High Ultra Cloud quality: disabled = A2 clouds. I cant tell the difference in quality from anything above standard. (so I just leave it on standard) Disabled Standard High Very High Ultra Shadow quality: I run Standard. Do not use Low, you will get lower FPS. (lol arma?) Quality difference between standard and High seem very similar to me. The exception being less jaggy on diagonals. Low Standard High Particle quality: effects things like smoke. Normal causes smoke particles to clip, while high does not. Hard to explain so see screenshots. Difference in Very high and High seem negligable. (I use high) Normal High Very High My specs: i5 3570k OC @ 4.3 16GB 2133mhz GTX 580 SSD Currently using: Render: AA: 2x PPAA: OFF ATOC: OFF PP: Normal AF: Very High PIP: Standard Dynamic Lights: High Overall View Distance: 3000 Object view distance: 800 Shadow Distance: 100 Quality: Texture, Object, Terrain, Cloud, Shadow, Particle: High E: added more screenshots, and fixed a duplicate. E2: more screenshots Steeltalon fucked around with this message at 06:08 on Mar 6, 2013 |
# ? Mar 5, 2013 23:14 |
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Mederlock posted:What difficulty were you running the AI at? Normal.
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# ? Mar 5, 2013 23:21 |
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The FPS hit when setting shadows to low is probably the same as in other game, where it shoves it to the CPU to deal with and causes a performance hit instead of improvement.
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# ? Mar 5, 2013 23:22 |
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Those mirrors aren't real-time, are they?
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# ? Mar 5, 2013 23:29 |
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Qwo posted:Those mirrors aren't real-time, are they? Yes they are.
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# ? Mar 5, 2013 23:30 |
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Qwo posted:Those mirrors aren't real-time, are they? They are is they are enabled. That long post confirms my suspicions that it was the host's computer that made my fps poo poo itself, since I din't notice much (or any) improvement of fps while changing settings that Steeltalon saw huge fps changes in. Edit: No wonder, the AI saps power like a bastard. MrOnBicycle fucked around with this message at 23:57 on Mar 5, 2013 |
# ? Mar 5, 2013 23:32 |
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Steeltalon posted:Yes they are. MrOnBicycle posted:They are is they are enabled.
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# ? Mar 5, 2013 23:49 |
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welp the BIS store is down. I guess I can wait to give them my money. I guess it's good that ArmA3 is getting so much attention.
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# ? Mar 5, 2013 23:58 |
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Well, custom faces don't seem to work too well.
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# ? Mar 6, 2013 00:26 |
Combatace posted:Well, custom faces don't seem to work too well. Yeah, they have a completely new head mesh now.
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# ? Mar 6, 2013 00:39 |
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Combatace posted:Well, custom faces don't seem to work too well. We are all God's creatures
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# ? Mar 6, 2013 00:44 |
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Nah I've seen pictures of soldiers with a goon's face tattooed on their scalp. It's a thing.
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# ? Mar 6, 2013 01:14 |
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Bitter Mushroom posted:Nah I've seen pictures of soldiers with a goon's face tattooed on their scalp. It's a thing. Goons gotta have eyes on the back of their heads~
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# ? Mar 6, 2013 01:21 |
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So as a dude who bought Arma 2 for DayZ and ended up really interested in the game itself but put off by the difficulty in breaking into the game's community, is it worth it to get in on the ground floor with Arma 3?
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# ? Mar 6, 2013 02:01 |
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BBJoey posted:So as a dude who bought Arma 2 for DayZ and ended up really interested in the game itself but put off by the difficulty in breaking into the game's community, is it worth it to get in on the ground floor with Arma 3? Hell yeah. This game is legitimately awesome and not half broke like Arma 2 was at release. Oh, I went and updated the OP, unfucked the long vertical row of screenshots and generally made it prettier. If any productive goon has the time and energy to make some banners for the different sections, that would be awesome. For reference to what I mean, check out this from the MWO thread.
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# ? Mar 6, 2013 02:10 |
Installing now and hoping this winter storm gives me a day to play tomorrow.
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# ? Mar 6, 2013 02:18 |
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Can we either unfuck GoonCave.com TS or find a new TS. This insufficient client permissions (failed on i_client_max_channel_subscriptions) is getting old.
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# ? Mar 6, 2013 02:43 |
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Fraser CDN posted:Can we either unfuck GoonCave.com TS or find a new TS. This insufficient client permissions (failed on i_client_max_channel_subscriptions) is getting old. Since you're the only one to have this problem sure let's just change everything for you.
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# ? Mar 6, 2013 02:46 |
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I was planning on going out to the bar and being social tonight but I wake up and see ARMA 3 ALPHA AVAILABLE NOW. Goodbye social life, we hardly knew ye.
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# ? Mar 6, 2013 02:49 |
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I'm not sure if this is a bug or I just don't understand how servers work. When I connect to a public game that's being set up (or running) I know you can usually choose who you want to be in the role window from the list on the left but I find myself unable to select any of them. I can see others hopping around between Team Leader and Medic and what have you and I can do it fine when I play a coop mission solo on LAN but I can't select a role when I try to connect to someone elses game. Am I missing something or what gives? edit: restarted the game a bunch of times, restarted computer, validated files and no luck. oh well, such is alpha. kinnas fucked around with this message at 03:09 on Mar 6, 2013 |
# ? Mar 6, 2013 02:49 |
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wargames posted:Since you're the only one to have this problem sure let's just change everything for you. Im not Scoots is too.
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# ? Mar 6, 2013 02:49 |
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kinnas posted:I'm not sure if this is a bug or I just don't understand how servers work. When I connect to a public game that's being set up (or running) I know you can usually choose who you want to be in the role window from the list on the left but I find myself unable to select any of them. I can see others hopping around between Team Leader and Medic and what have you and I can do it fine when I play a coop mission solo on LAN but I can't select a role when I try to connect to someone elses game. Am I missing something or what gives? Restart the game, it happened to me too and that fixed it.
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# ? Mar 6, 2013 02:50 |
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# ? Apr 29, 2024 05:35 |
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I just tried out the infantry showcase. My commanding whatever told me to move 100 meters forwards and I was like "whatever buddy" and ran off half a mile up a mountain. I saw a butterfly and chased it for like five minutes before I got tired. Butterfly simulation. Game of the year.
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# ? Mar 6, 2013 03:12 |