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Anything you need to know about Sandcastle Builder? Can you play it blind or do you absolutely have to follow a guide? I get that it has a lot of moving parts, but step by step following a guide isn't very interesting.
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# ? Dec 19, 2014 05:05 |
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# ? Apr 29, 2024 07:42 |
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Robo Reagan posted:Anything you need to know about Sandcastle Builder? Can you play it blind or do you absolutely have to follow a guide? I get that it has a lot of moving parts, but step by step following a guide isn't very interesting. You can play it blind but you'll inevitably waste a day or 2 on inefficient poo poo then you'll get stumped by some puzzle or an other.
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# ? Dec 19, 2014 05:24 |
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Robo Reagan posted:Anything you need to know about Sandcastle Builder? Can you play it blind or do you absolutely have to follow a guide? I get that it has a lot of moving parts, but step by step following a guide isn't very interesting. A big stumbling block is that you'll eventually outgrow the classic layout and unless they've updated to something sane you'll have to piece together a custom one yourself, and while the freedom's great once you get going it's a real pain to start. This is what I used at then-endgame with the screen zoomed out a bit, no idea if it's any use to anyone else but it made sense to me. Lots of name spoilers in it, of course.
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# ? Dec 19, 2014 05:33 |
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God yes, resets were rough my first couple of times. You blaze through some of the steps you remember really well and then hit a brick wall on the others you've forgotten on your climb up. As well, you'll need to switch to custom layout anyway since there's a bug with the logicat puzzles not appearing in your loot window, but you don't need to worry about that for another two weeks from start if you're not using Beachball plugin to auto-click redundakitties. I'm in the middle of the resets, just reached the 3rd bag. Gonna let it run through the night and then reset to break into the L3 prizes and get to post-scarcity on bonemeal resource.
Sage Grimm fucked around with this message at 05:48 on Dec 19, 2014 |
# ? Dec 19, 2014 05:46 |
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Robo Reagan posted:Anything you need to know about Sandcastle Builder? Can you play it blind or do you absolutely have to follow a guide? I get that it has a lot of moving parts, but step by step following a guide isn't very interesting. Only thing I'd recommend is to molpy down (prestige) once on NP 3. That's 1 hour in, and you won't lose a lot of progress and it opens up time travel MUCH earlier than otherwise. It will save you a lot of headache and wasted effort. The other mistakes you can make are all easily fixable, but I had to flush about 2 weeks of stuff my first run to no effect.
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# ? Dec 19, 2014 06:22 |
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Sindai posted:It's not that bad. it's a multiplier, not a percent, so in your example it's actually a 37.2% bonus. At 10 million it doubles your income, and that's easy to hit since you can have 200-300k population then. What's the fastest way to increase the build level of your town? That's a lot of clicks.
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# ? Dec 19, 2014 06:32 |
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Dr. Arbitrary posted:What's the fastest way to increase the build level of your town? That's a lot of clicks. I turned on an autohotkey script. I don't have the patience to go above 150,000 though. That took forever as is. There's an upgrade somewhere that doubles the amount of scholars you get though.
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# ? Dec 19, 2014 06:34 |
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Len posted:I turned on an autohotkey script. I don't have the patience to go above 150,000 though. That took forever as is. There's an upgrade somewhere that doubles the amount of scholars you get though. Oh, make sure you have Force Control (multibuy) on. It'll make everything increment by 10's
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# ? Dec 19, 2014 06:36 |
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Yeah I used the old mousekeys plus-5 trick and held down ctrl while watching something else for a minute or two.
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# ? Dec 19, 2014 07:06 |
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So is there any point in anti-idle where it doesn't feel like you're killing yourself by not idling? I really like the idea of a stupid idle game that takes forever and a day to max out (outside the ones I already do), but whenever I look at AI:TG it's all pushing buttons constantly. Also it only actually works when the tab is open as well right? That always kills my potato computer.
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# ? Dec 19, 2014 07:09 |
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Does anyone have Beachball give them problems in Sandcastle Builder? It worked fine at first, but today all it does is warn me when there's a Redundakitty but refuses to click it. Plus once the warning in the tab is there it doesn't go away so I don't know when they spawn after the first one. The only solution I've found is to refresh and run the script again. e: Nevermind, found a Tampermonkey script that works perfectly. Robo Reagan fucked around with this message at 14:54 on Dec 19, 2014 |
# ? Dec 19, 2014 12:00 |
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Using the built-in javascript autoclicker method on Mine Defense (a new save means I've just gotten past steel ) but I've gotten that upgrade that increases the chance of special discoveries in the quarry by an amount determined by the number of times you've clicked in the last second. This... is a useful way for me to get Perfects and Majestics for now, I guess, until the numbers get to the point where the quarry discovery quantities are trivial.
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# ? Dec 19, 2014 14:47 |
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Agent355 posted:So is there any point in anti-idle where it doesn't feel like you're killing yourself by not idling? I really like the idea of a stupid idle game that takes forever and a day to max out (outside the ones I already do), but whenever I look at AI:TG it's all pushing buttons constantly. Technically when it's closed you get a rested buff based on how long, but no it needs to be open. And you get more idling options the farther you get. It's a great game to semi-idle, but eventually you get autoharvest and I'm rank 411 in the battle arena from about 90% idling. Generally I come home, do as many quests as I can before I can't skip and can't or don't want to finish it, and maybe do a couple raids in the BA. Tree maintenance/adventures/lolmarket can all be handled about once every 30 minutes to an hour if you're around at all, or just kind of let it run. Just idling in BA alone will get you pretty drat far, especially now that auto-fight is the same speed as fight. e: get a computer that can run a browser Feline Mind Meld fucked around with this message at 15:11 on Dec 19, 2014 |
# ? Dec 19, 2014 15:06 |
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Someone needs to make an android app idler that's like Mine Defense/Sandcastle/Shark Game. I want more to collect than just one thing.
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# ? Dec 19, 2014 15:40 |
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Len posted:Someone needs to make an android app idler that's like Mine Defense/Sandcastle/Shark Game. I want more to collect than just one thing. I really feel like that's key to the design: nobody wants to collect just one kind of thing. Phasing through different currencies or meta-currencies over time gives you a sense of progression, and especially those that last through prestige or rearrange how you think about earlier currencies etc. have a large impact on how the game plays, which keeps it from just being "oh hey this number went up more I guess". I'm collecting essence for my dragon now, and it's not *that* bad. I'm at ~60k combined and it'll probably take me 2-3 days to get to 100k. If it goes up higher than that (or I'm mistaken and you need 100k of one of them) then yes, it's a little bit excessive. I'm at about 80k population and I really don't understand why you don't get a buy 1/10/100 option as your population goes up. I can easily afford at least 200k pop and I just don't really want to click it up. Maybe I'll just console it like I did the conquests since it's not really about anything but reducing the number of times I have to hammer my keypad.
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# ? Dec 19, 2014 16:11 |
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Eldercain posted:I really feel like that's key to the design: nobody wants to collect just one kind of thing. Phasing through different currencies or meta-currencies over time gives you a sense of progression, and especially those that last through prestige or rearrange how you think about earlier currencies etc. have a large impact on how the game plays, which keeps it from just being "oh hey this number went up more I guess". To get 10% of a dragon upgrade is 100k of a single essence. It is beyond silly.
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# ? Dec 19, 2014 17:01 |
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Kyrosiris posted:Java console: var autoclick = setInterval(MD.dig,100) Can someone please give a "java for dummies" guide to doing this in Firefox? I thought I just pasted it into the scratchpad and clicked run, but it keeps giving me errors.
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# ? Dec 19, 2014 17:11 |
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neogeo0823 posted:Can someone please give a "java for dummies" guide to doing this in Firefox? I thought I just pasted it into the scratchpad and clicked run, but it keeps giving me errors. Use Chrome or get Greasemonkey and rig it up as a script for that.
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# ? Dec 19, 2014 17:14 |
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Len posted:To get 10% of a dragon upgrade is 100k of a single essence. It is beyond silly. Do you have to choose one and keep feeding it that one? Or does the type it changes to depend on which one it ate the most of or something? From code-surfing it looks like you have to grind up one of each, get the upgrade for it, and then when you've made all 4 you can progress. So I guess so long dragons, enjoy your portal adventure Does the autoclick variable still work? I tried to set it up because I want the adamantium from the earth picks, but I'm not entirely sure if it's running or not. It's possible that my wyverns are just way outpacing clicking, and I know it won't make a dent in gems/gold so I guess the answer for me is who cares.
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# ? Dec 19, 2014 17:34 |
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neogeo0823 posted:Can someone please give a "java for dummies" guide to doing this in Firefox? I thought I just pasted it into the scratchpad and clicked run, but it keeps giving me errors. Ctrl+Shift+K to open the Console. At the very bottom is an input box, paste whatever you want in there. Enjoy!
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# ? Dec 19, 2014 17:38 |
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Eldercain posted:Do you have to choose one and keep feeding it that one? Or does the type it changes to depend on which one it ate the most of or something? From code-surfing it looks like you have to grind up one of each, get the upgrade for it, and then when you've made all 4 you can progress. So I guess so long dragons, enjoy your portal adventure I'm not sure exactly how it works. After you get the novice levels you pick an essence type and then its a shitload of food or pop, I forgot which it said neither matter, and 100k of that essence. And there's like 8 dragons.
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# ? Dec 19, 2014 17:38 |
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Is there a way to jack up the number of votes or whatever the thumbsup currency is in Matter of Scale? I retrained my manager and got a lovely one so I want to jack up the amount I have so I can just retrain and get more managers. As far as I know it's impossible to get more without waiting for the popups.
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# ? Dec 19, 2014 19:56 |
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Cowman posted:Is there a way to jack up the number of votes or whatever the thumbsup currency is in Matter of Scale? I retrained my manager and got a lovely one so I want to jack up the amount I have so I can just retrain and get more managers. As far as I know it's impossible to get more without waiting for the popups. I don't know the mechanism but they slowly accrue over time. I don't know if it's a set amount or maybe finishing highish tier settlements but I have 5 managers and don't even have the 50 vote feat.
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# ? Dec 19, 2014 20:11 |
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Cowman posted:Is there a way to jack up the number of votes or whatever the thumbsup currency is in Matter of Scale? I retrained my manager and got a lovely one so I want to jack up the amount I have so I can just retrain and get more managers. As far as I know it's impossible to get more without waiting for the popups. From the java console, sure: game.time_currency(X) Replace X with however many votes (the thumbs up currency) you want.
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# ? Dec 19, 2014 20:11 |
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I'm trying to get on in Mine Defence, I seem to have gotten all upgrades before dragons come into play but I have no idea how to unlock them. It currently says I need more mages, currently sitting with 361 of them so I have no idea how many more I might need .
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# ? Dec 19, 2014 20:17 |
e: ^^^ ah, a fellow sufferer The oracle is telling me I need more mages to get dragons, and I'm stuck at 372 or so where they cost in the undecillions. How can I boost my gold production to be able to buy the rest, or is there a better way to get the remaining 28 or so I'm guessing I need to unlock the dragon nest?
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# ? Dec 19, 2014 20:18 |
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You're nowhere near dragon nest. 400 mages just lets you take the first step in that direction.
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# ? Dec 19, 2014 20:27 |
So what should be our real next step?
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# ? Dec 19, 2014 20:29 |
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Ignatius M. Meen posted:So what should be our real next step? 400 mages unlocks the first shrine, you need several before you can get the nest. You also need to spam the hell out of wars.
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# ? Dec 19, 2014 20:31 |
dis astranagant posted:400 mages unlocks the first shrine, you need several before you can get the nest. You also need to spam the hell out of wars. Okay so, great, I need 400 mages like I guessed to get to the next bit. How am I supposed to afford the rest, or do I just have to wait for my alchemists to make enough units to boost gold production high enough?
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# ? Dec 19, 2014 20:42 |
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Ignatius M. Meen posted:Okay so, great, I need 400 mages like I guessed to get to the next bit. How am I supposed to afford the rest, or do I just have to wait for my alchemists to make enough units to boost gold production high enough? I think the steel pick makes autoclicking yield plenty of gold again but I don't remember for sure.
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# ? Dec 19, 2014 20:50 |
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Start alchemizing queens, world eaters, and baggers. There are upgrades that makes ants gain more gold per bagger and WEs gain more gold per ant. Ants and WEs were most of my gold generation when I was buying my way up to 400 mages. Also the one billion rock golem upgrade gives you a free mage at random on average every half hour or so, but I think I got that later.
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# ? Dec 19, 2014 21:01 |
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Robo Reagan posted:Anything you need to know about Sandcastle Builder? Can you play it blind or do you absolutely have to follow a guide? I get that it has a lot of moving parts, but step by step following a guide isn't very interesting. You can play blind. Molyping down on NP3 is good advice. The other general advice I'd give is to not run away from bad-seeming things that happen, since they tend to pay off if you stick with them.
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# ? Dec 19, 2014 22:54 |
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Lottery of Babylon posted:You can play blind. Molyping down on NP3 is good advice. The other general advice I'd give is to not run away from bad-seeming things that happen, since they tend to pay off if you stick with them. Other generally harmless advice: Toggle the poo poo out of chromatic heresy when you get it for a pretty nice QoL boost (don't click when there's a red border! at least at first). Don't fret too much about tons of clicking/autoclicker, it's not gonna help all THAT much. Don't be afraid to ask questions or look up a specific part of a guide if you are really and truly stuck, but often times the best thing is to go for a boost or use a recently acquired boost as a springboard for what to do next. A lot of the early game has a really nice sequence to it. Having the stats bar open will sometimes hide toggles so if it seems like it should toggle, it probably does and close stats. Anything else is really too specific.
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# ? Dec 19, 2014 23:43 |
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Yeah, don't bother with an autoclicker in sandcastle builder.Eldercain posted:Other generally harmless advice: Toggle the poo poo out of chromatic heresy when you get it for a pretty nice QoL boost Speaking of which, mash the Save button. The game doesn't autosave by default, you have to unlock it.
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# ? Dec 19, 2014 23:54 |
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There's a couple instances where an auto-clicker is a great boon, but they are far into the future during resets (Molpying down) to get back into infinite glass blocks with Glass Saw, for example. And yeah, auto Save being behind an unlock is a dumb trick.
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# ? Dec 20, 2014 01:43 |
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Shark Game is now v0.7. I hope you enjoy. There's still missing images, so I'll be updating those in batches as I get them done.
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# ? Dec 20, 2014 03:56 |
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Reached the Bag of Jolting and now that I'm actually considering the prizes it provides it seems I should have stopped at Eww. None of them are particularly noteworthy (aside from *maybe* Mould Press) for what they provide after the reset loop. Their only benefit is to further reduce the time per reset to get back to producing bonemeal and vacuums in quantity but there's no bags after Jolting. A branch of development that was never reconsidered after they revamped it?
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# ? Dec 20, 2014 04:09 |
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Cirrial posted:Shark Game is now v0.7. I hope you enjoy. There's still missing images, so I'll be updating those in batches as I get them done. The images for Sharkgame are ridiculously charming.
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# ? Dec 20, 2014 04:25 |
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# ? Apr 29, 2024 07:42 |
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Sage Grimm posted:Reached the Bag of Jolting and now that I'm actually considering the prizes it provides it seems I should have stopped at Eww. None of them are particularly noteworthy (aside from *maybe* Mould Press) for what they provide after the reset loop. Their only benefit is to further reduce the time per reset to get back to producing bonemeal and vacuums in quantity but there's no bags after Jolting. A branch of development that was never reconsidered after they revamped it? Is that one dogshit prize that breaks your game for a couple of bonemeal still around? Crunchy with mustard, I think? Cowman posted:Is there a way to jack up the number of votes or whatever the thumbsup currency is in Matter of Scale? I retrained my manager and got a lovely one so I want to jack up the amount I have so I can just retrain and get more managers. As far as I know it's impossible to get more without waiting for the popups. Sage Grimm posted:And yeah, auto Save being behind an unlock is a dumb trick. OG17 fucked around with this message at 04:29 on Dec 20, 2014 |
# ? Dec 20, 2014 04:25 |