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I was a bit disappointed that the only structures you could enter were plot relevant. It would have been nice to have been able to climb into some windows or pick the locks on a few residences that had nothing to do with the plot.
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# ? Jan 30, 2015 03:33 |
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# ? May 15, 2024 10:42 |
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Cartheon posted:I was a bit disappointed that the only structures you could enter were plot relevant. It would have been nice to have been able to climb into some windows or pick the locks on a few residences that had nothing to do with the plot. I'd bet that's where the other ~300 in loot was, but with all the painted-on doors you just don't think to check for the ones that actually go somewhere.
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# ? Jan 30, 2015 04:21 |
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I want to report that in the Dark Mod guards just totally relit candle lamps in "Sneak and Destroy". I'm pretty sure I've seen them relight a torch on a different map, and, of course, there is not enough annoyance in the world for their electric-light relighting capabilities... Oh, yes, torch-relighting happened on "Accountant: A Noble Home" for me, I'm pretty sure.
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# ? Jan 31, 2015 12:15 |
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supermikhail posted:I want to report that in the Dark Mod guards just totally relit candle lamps in "Sneak and Destroy". I'm pretty sure I've seen them relight a torch on a different map, and, of course, there is not enough annoyance in the world for their electric-light relighting capabilities... Oh, yes, torch-relighting happened on "Accountant: A Noble Home" for me, I'm pretty sure. Yes. It has to be turned on by the mapper for individual guard and for each switch or torch that's supposed to be relit. As for electric lights, this functionality is relatively new, so you won't see this behavior on older maps.
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# ? Jan 31, 2015 12:24 |
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Gantolandon posted:Yes. It has to be turned on by the mapper for individual guard and for each switch or torch that's supposed to be relit. As for electric lights, this functionality is relatively new, so you won't see this behavior on older maps. Is there a 'getting real goddamn sick of this torch' behaviour where they dont relight it?
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# ? Jan 31, 2015 12:58 |
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Rigged Death Trap posted:Is there a 'getting real goddamn sick of this torch' behaviour where they dont relight it? Yes. I believe they give up if they have to relight it several times.
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# ? Jan 31, 2015 13:16 |
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This is a little late but I really liked the Basso cutscene when you first meet him in this game. That was actually well done! That's about the only thing, though. Well, the graphics are nice, but that was true for Thief 3 too, which still suffered from the X-Box limitations. But it did have Stephen Russell.
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# ? Jan 31, 2015 19:20 |
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Gantolandon posted:On the other hand, the basement is probably the most obvious trap ever. I remember going through this mission and becoming increasingly alarmed after going through long, narrow stairs into a vast, dark series of rooms with multiple exit and having to light a fireplace able to illuminate most of the level. I expected to have an another showdown of the Lich Queen, though. He's not a fugitive at that point. The work he was doing for the bookseller was aboveboard.
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# ? Jan 31, 2015 19:47 |
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Bobbin Threadbare posted:And now it's time for a revelation that acts like it should answer some questions but really just muddies the waters even further. Okay, I am *extremely* behind, I realize that, but I wanted to get this joke out before I forgot: Thieftaker General (with low, growley voice): "I'll get you next time, Garret! NEXT TIME!!!" Thieftaker General's cat: "Mraoowwww!"
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# ? Jan 31, 2015 20:14 |
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Discendo Vox posted:He's not a fugitive at that point. The work he was doing for the bookseller was aboveboard. The bookseller was murdered by someone. Where could the culprit hide?
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# ? Jan 31, 2015 23:36 |
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New Instructions Traitorsgate Report Register of Stolen Goods Bait and Switches 4 Pinned Castinets: Greater Ruststain Courtyard Map? City Heritage Plaques: Elias Northcrest Statue Eastwick's Letter
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# ? Feb 2, 2015 17:55 |
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Wow. City plaque just sticking out of the floor right at the end, as well as just falling off a ledge without moving. Great. That being said, you're right about this being visually pretty good, as it all looks and feels like a Baron's mansion, and there's lots of loot to explore, making this feel like an actual Thief game! I'm thinking that this level was designed first, or very early on, before the rush-it-out-the-door feeling (or just general fatigue) crept over everyone involved.
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# ? Feb 2, 2015 20:16 |
I believe I missed the point where the revolution turned evil. I mean, yeah, it was obvious from the moment we saw Orion's beard, but I must've blinked and missed The Revelation.
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# ? Feb 2, 2015 21:22 |
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anilEhilated posted:I believe I missed the point where the revolution turned evil. I mean, yeah, it was obvious from the moment we saw Orion's beard, but I must've blinked and missed The Revelation. Well, right now is the point where the game subtly presents certain parallels to suggest to the player that the resistance may be Not So Different from their former oppressors--the hanging in the street, the fact that both sides will go after Garrett. The actual twist that capitalizes on this presentation doesn't occur until the next episode. Of course, since the game is Thi4f, the parallels aren't subtle at all and you're left wondering why you were expected to believe that the Graven Dawn were ever the good guys.
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# ? Feb 2, 2015 21:43 |
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At least Dishonored didn't make the revelation super blatantly obvious unless you read journals and stuff, and honestly who READS in a videogame? Note that I am saying super blatantly obvious. It's still pretty obvious after a couple of missions but not this bad.
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# ? Feb 2, 2015 21:46 |
Yeah, but writing was never a strong point of Dishonored and the game more than makes up for it. Here, well, it's all down to good ol'facial hair, villainstache and villainbeard.
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# ? Feb 2, 2015 21:55 |
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Wasn't that empty estate in the beginning the police station or whatever one of the side missions from the circus guy takes place in?
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# ? Feb 2, 2015 22:01 |
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Graven Dawn annoy me because real-life revolutionaries and political movements are always called the simplest things possible, whether by themselves or others. The Yellow Turbans (article of clothing). Guelphs and Ghibellines (dynasty and a castle, respectively). The Jacquerie (article of clothing). Roundheads. The Bolsheviks and the Mensheviks. The Provos. Shining Path. The Conspiracy of Fire Nuclei, wait, scratch that. Was this written before or after Golden Dawn became a big thing? It's just three letters off. (By the way, the Wikipedia list of peasant revolts list unsuccessful revolts in a nice shade of green and successful ones in alarming red.) BravestOfTheLamps fucked around with this message at 22:35 on Feb 2, 2015 |
# ? Feb 2, 2015 22:32 |
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BravestOfTheLamps posted:The Conspiracy of Fire Nuclei, wait, scratch that. Golden Dawn has been A Thing for quite a few years. It's been on the fringes of actual politics though, never getting into parliament until a few years back, but definitely before Thi4f came out, so it's possible that it may have influenced the name, since development was going on while Golden Dawn was first becoming more visible. Regarding The Conspiracy Of Fire Nuclei, I wouldn't really call them a revolutionary movement, from what I know at least. They had some successes in what they did, and they're being mentioned a bit again now with a certain high-profile arrest here in Greece, but overall they're not on the level of November 17, which was, similarly, not a movement, but a terrorist organization.
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# ? Feb 2, 2015 22:41 |
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Bobbin, have you given any thought to LPing Dishonored in the future? I think your co-commentators have earned the chance to comment on the actually good game that Thi4f is trying so hard to be.
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# ? Feb 2, 2015 22:57 |
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Dr Snofeld posted:Bobbin, have you given any thought to LPing Dishonored in the future? I think your co-commentators have earned the chance to comment on the actually good game that Thi4f is trying so hard to be. This is a really good suggestion, actually. I'd also like to point out how great it works out watching the Dark Mod playthrough concurrently with this, just because it really illustrates why you have such a hate-on for Thi4f. The flaws of the game become really apparent, and it made me want to go back and watch your playthroughs of Thief 1-3. And that's when it really hit me why I instinctively disliked Thi4f so goddamned much.
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# ? Feb 2, 2015 23:36 |
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Dr Snofeld posted:Bobbin, have you given any thought to LPing Dishonored in the future? I think your co-commentators have earned the chance to comment on the actually good game that Thi4f is trying so hard to be. Dr Snofeld posted:Bobbin, have you given any thought to LPing Dishonored in the future? I think your co-commentators have earned the chance to comment on the actually good game that Thi4f is trying so hard to be. You Gotta Be Taffing Me. Let's Play the New Thief(s) [TF]
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# ? Feb 3, 2015 01:04 |
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There is a mission in Thief Gold where Garrett disguises himself as a Hammerite novice
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# ? Feb 3, 2015 05:37 |
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Serperoth posted:Golden Dawn has been A Thing for quite a few years. It's been on the fringes of actual politics though, never getting into parliament until a few years back, but definitely before Thi4f came out, so it's possible that it may have influenced the name, since development was going on while Golden Dawn was first becoming more visible. Seriously, gently caress this, I am actually pissed off they made the revolution so villainous without any form of constraint after half the game was telling us what dickfests the upper class were, at least BioShock Infinite had the excuse of an alternate reality.
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# ? Feb 3, 2015 06:00 |
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Here's something I was wondering about. NPCs keep talking about 'sloop'. I think there's a conversation somewhere with some people wondering what's in it, but do they ever actually say what it is? Some kind of food/drink/drug is all I could gather. They seriously talk about it all the time. "Vase" is just pronounced "vars" here in Australia. I always thought it was just another US vs UK difference. Actually a few different parts of this level were used to show off the game at different times during development, so you guys may be onto something there in guessing that it was done relatively early on. I'd be surprised if this level wasn't the vertical slice that was mentioned recently in the thread. You know what I was thinking in that library with all the guards? "If this was in the earlier games, having that marble flooring everywhere would mean you'd have to navigate the room entirely via climbing over the shelves and rafters; it would be interesting." For daylight missions in the early Thief games, along with Cragscleft I think there was also the one where you find the Mechanist submarine in Thief 2. From memory that was during the day, but it was overcast/foggy (and then you went underground for most of it, as in Cragscleft).
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# ? Feb 3, 2015 09:05 |
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"Vase" is originally a French word, so the pronunciation would depend, not only on the price of the item itself, but on the pretentiousness of the user. So you were right, Kalon.
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# ? Feb 3, 2015 10:41 |
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Dr Snofeld posted:Bobbin, have you given any thought to LPing Dishonored in the future? I think your co-commentators have earned the chance to comment on the actually good game that Thi4f is trying so hard to be. I've been craving a Bobbin Threadbare Dishonored LP since it came out.
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# ? Feb 4, 2015 06:27 |
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Antistar01 posted:Here's something I was wondering about. NPCs keep talking about 'sloop'. I think there's a conversation somewhere with some people wondering what's in it, but do they ever actually say what it is? Some kind of food/drink/drug is all I could gather. They seriously talk about it all the time. I believe there's a document you can find in Stonemarket which explains that sloop is basically the local "throw whatever's left in the pantry into the pot" soup.
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# ? Feb 4, 2015 06:33 |
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I can't hear 'sloop' without my mind going "Sloop Kid never leaves his sloop!" Also if it is supposed to be a pantry-in-the-pot dish, they could have picked a less unappetizing name.
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# ? Feb 4, 2015 08:29 |
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Even the level that decides to rip off Thief (for once) is a letdown so far. So few guards and they're so easy to deal with.
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# ? Feb 4, 2015 08:30 |
HnK416 posted:I can't hear 'sloop' without my mind going "Sloop Kid never leaves his sloop!" I can't hear "sloop" without thinking of a boat, at least yours makes more thematic sense.
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# ? Feb 4, 2015 09:45 |
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Bobbin Threadbare posted:I believe there's a document you can find in Stonemarket which explains that sloop is basically the local "throw whatever's left in the pantry into the pot" soup. Ah, okay. Strange that they don't seem to mind adding their own new slang terms considering they did away with the iconic "taffer".
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# ? Feb 4, 2015 10:07 |
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This looked to me identical to the level from E3 2013, although that was the only footage I'd seen before the release.
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# ? Feb 4, 2015 12:37 |
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HnK416 posted:Also if it is supposed to be a pantry-in-the-pot dish, they could have picked a less unappetizing name. Not any real flavour, not any recognisable ingredients, just a sort of slop-soup. Sloup
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# ? Feb 4, 2015 14:16 |
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HnK416 posted:I can't hear 'sloop' without my mind going "Sloop Kid never leaves his sloop!" UnwiseTrout posted:I can't hear "sloop" without thinking of a boat, at least yours makes more thematic sense. I thought this too first time I heard them say it. But now I'm thinking Sloop Dogg. Tellin' it how it is hard life on the streets with nothin' to eat before adoring throngs of 3 fans. ninja: And they're so hungry they're really talking about eating him. Grimdark times.
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# ? Feb 4, 2015 17:32 |
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Antistar01 posted:Ah, okay. Because the designers are big boys are girls and they want to use big boy and girl words like "fucker." Wait! All the dark eye-liner nu-Garret wears; his Batman rip-off personality; the pixie-cut, black-haired love interest who has daddy issues; the desire to use curse words; and the lovely world that is falling apart... Don't you all see? This game was made by 17 year old emo/goth kids. (Or more likely for 17 year old emo/goth kids.) They should have just had Linkin Park as the soundtrack for the game and the whole thing would have been perfect.
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# ? Feb 4, 2015 18:07 |
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RULES OF NATURE *Nu-garret ineffectually swings his club at a guard*
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# ? Feb 4, 2015 18:22 |
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To be fair, some music in the real Thiefs is pretty nu-metal: http://youtu.be/ppV2EMfbk0w?t=40s (I can't do genres of music. )
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# ? Feb 4, 2015 18:25 |
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That's more electro-industrial. Who did the music for the original Thief games, was it all internal studio stuff?
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# ? Feb 4, 2015 18:36 |
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# ? May 15, 2024 10:42 |
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supermikhail posted:To be fair, some music in the real Thiefs is pretty nu-metal: http://youtu.be/ppV2EMfbk0w?t=40s (I can't do genres of music. ) Always reminded me of klepacki's stuff
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# ? Feb 4, 2015 18:37 |