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HMS Boromir posted:DS2 doesn't have passwords, does it? You'd have to pick a god using that one ring to do that I think.
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# ¿ May 4, 2016 15:37 |
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# ¿ May 4, 2024 01:57 |
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Laputanmachine posted:I'm not really a fan of the ring matchmaking system in DaS2. Sure it lets people connect more easily with friends, but for me the main draw for co-op in the first game was that you never knew who you'd end up with and that made it exciting. New alliances were quickly made, we would explore, fight and hopefully ultimately survive the boss and then quickly praise the sun as we realise we would never see each other again.
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# ¿ May 4, 2016 19:26 |
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EponymousMrYar posted:I popped back into Dark Souls 2 yesterday because of this LP (and also because I remembered that I hadn't finished it yet) and the death count on the statue is like, a little under three times higher than in the third video
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# ¿ May 5, 2016 00:29 |
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Steak Eater posted:Actually this reminds me; Only one class in DS2 starts with a shield, and in return gets what is essentially not a weapon. It seems like the game was so intent on being hard that it didn't allow players to have an organic challenge at the beginning of the game, instead stacking the deck so as to essentially remove blocking for every other class. And, given the way that hitboxes function in this game, every other class loses a reliable means of self-defense. Also there's the brilliant decision of giving the Cleric a weapon they can't wield with their starting stats outside of 2-handing, which is only made marginally less loving stupid when you consider that only the Soldier or whatever class Geop picked gets to have a shield. Though not as much as for the other blind LP going on right now where they missed the Emerald Herald for like three episodes. My buddy did, too, but I was there going "uh you should, maybe, you know...", so it's not completely uncommon. And the Estus Flask stone. Even the "but what about the Crimson Parma" argument above only applies if you know it's there.
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# ¿ May 7, 2016 22:49 |
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RBA Starblade posted:Bloodborne is the worst souls game.
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# ¿ May 8, 2016 23:10 |
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Rodyle posted:arguing that you can get used to playing DS with k+m is like arguing you can get used to playing a RTS with a pad: technically true but still ultimately futile
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# ¿ May 9, 2016 17:03 |
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Whamukars posted:I suggest that you try to find a mace as soon as possible, it will be worth it. Also six Caesti to fill all the weapon slots [spoilers]the mail breaker is the best loving weapon in the game I swear to god[/spioler]
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# ¿ May 10, 2016 00:11 |
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There's a bunch of really low-res looking parts of the game. It's really apparent whenever you look at an area that is blocked off by a chest-high wall or something, so you cannot go there, it's the same floor as the rest of the castle/forest/whatever, but no decorations, no rubble or anything. Kinda jarring, yes. I only really noticed something quite as apparent in DS1 as you leave the Archives' prison: you overlook the garden with the Crystal Golems, but also a bunch of other foresty bits, and those you can't get to, and they look super bad. Of course, it'd kill the performance if they rendered that beautifully and every look at a distant area up to DS3 obviously uses low-poly models to simulate the "hey I was there three hours ago!" effect, but DS2 doesn't even have that effect, and it still looks terrible sometimes.
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# ¿ May 10, 2016 09:55 |
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Harrow posted:I can't really blame people. Souls reward knowledge to such a degree that they can sometimes be straight-up unenjoyable if you don't learn/find a few early things. I remember how many people threw in the towel on DS1 when they kept going to the Catacombs or New Londo first instead of finding the way to the Undead Burg. People are probably afraid that any given new player will get frustrated and give up if they don't learn X fact right now.
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# ¿ May 10, 2016 18:30 |
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scamtank posted:so is there any actual sensible reason to use the broken thief sword for anything Wiki says it's "good" for delivering Poison and Bleed, but there are weapons that do that and also deal some damage at the same time, and Bleed is also pretty bad in DS2.
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# ¿ May 10, 2016 18:39 |
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Crazy Achmed posted:Same, except mine was Try jog, fatty
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# ¿ May 12, 2016 10:22 |
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Afaik, they originally wanted to have the journey to New Londo be the only way to remove Curse, then put the purging stones as objects you could buy early after too many playtesters complained or something. Regardless of if I do remember correctly or not, a big "cursed player goes here" sign is that you can hit the ghost enemies in New Londo perfectly well if you are cursed, though every sane player will of course use Transient Curses for that.
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# ¿ May 14, 2016 23:58 |
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Plunging attacks are inexplicably terrible in DS2, they only seem to connect half the time and then do poo poo damage. I found out very late that if you actually jump from the ledge above the enemy (while locked on), then press R2, you will do it more consistently and even get more damage out of it. A way to get consistent plunging attacks out of a jump actually means... MGlBlaze posted:Also, Goonther has gotten our first look at Flame Salamanders. The way those things move and attack is loving ridiculous, but that little tunnel encounter doesn't really show you much since I don't think you can even get to it. Thankfully their bullshit is optional (unless they added them to other parts of the game in SOTFS... pray to your chosen deity they didn't), but bullshit is bullshit regardless.
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# ¿ May 16, 2016 09:25 |
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I think the biggest buff for Throwing Knives, at least for certain builds, is that they now scale (and well at that) with stats. Their poison variant are glued to my hotbar for PvP, great to punish healing and if you keep the hits up, you might even get the status in and then they're right hosed.
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# ¿ May 17, 2016 17:45 |
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EponymousMrYar posted:I hesitated using Witching Urns for the longest time because I was never certain of enemy resistances.
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# ¿ May 17, 2016 17:52 |
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Control Volume posted:I'm glad geop went up to the terrace to die anyways, maintaining karmic balance This encounter also wasn't there in vanilla, if that hasn't been said already. But the Estus Shard also wasn't there. The swooper has always been, though. And yes, his SotFS buddies are hardcoded to only stand up after you're done with the mysterious encounter Geop didn't see - the changes are sometimes mean and make the game tougher, but they tend to be not completely unfair. Like in the oft-discussed Forest example with all the dudes lying on the floor, they're more, but it's the player's fault if he activates more than two at a time. The firebomb thrower at the top also used to be a bowman, who deals less damage but is more accurate, changing the dynamic a lot. It's actually really interesting.
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# ¿ May 22, 2016 17:15 |
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I think DeS has a huge justification in all the stuff that was built around the body form/soul form status; not even Dark Souls (1)'s Humanity bonuses were close to as involved. At least from the stuff I gathered, haven't yet been able to play DeS. They really wanted helping/invading people be a Big Deal because it could give you your body back, and in order for that to be enticing, the penalty needed to be huge. Additionally, the whole world tendency thing depends heavily on dying - or not - in body form, another huge "don't you loving dare lose your body" incentive. Or even "do get it back but then die immediately to trigger Dark world tendency". Death has never mattered more than in DeS, and I think that's mostly due to the fact that they wanted to push their admittedly incredibly inventive online systems. I mean, world tendency is also an online thing, after all (with global shifts and such).
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# ¿ May 24, 2016 22:11 |
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"Feels right" depends very, very heavily on if you are the kind of guy who treats Vigor like a dump stat or someone who doesn't leave Firelink without at least 30 points in it, and a bunch of other factors. Shield user yes/no? Did you know about Adaptability in DS2? Did you even, like me, change grudgingly away from "low vigor but greatshield" in DS1 to "I guess hitting the vigor softcap midgame DOES make things easier" in DS3? It's honestly kind of a moot argument.
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# ¿ May 24, 2016 22:19 |
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MGlBlaze posted:I hated the World Tendency system, personally. Especially because it reset to +1 White every time you turned the game off unless it was a special event, which was infuriating. Pure Black you could get by using stones of Ephemeral Eyes and suicide a bunch, but white world tendency was a whole lot harder to get. I think the only things that pushed World Tendency to white were killing bosses (limited supply) and I think maybe killing an invading black phantom? Junkozeyne posted:What most people also either forget or didn't know, Soul form it Demon's Souls had advantages dependent on character and world tendency. At pure white world and character tendency you did 40% more damage. In ng+ and further I often preferred to be in soul form only to kill everything faster.
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# ¿ May 24, 2016 22:28 |
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100 HOGS AGREE posted:its random. i got both.
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# ¿ May 28, 2016 11:33 |
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HMS Boromir posted:Are you sure that's true of anything other than the necromancers? I'm pretty sure you're not guaranteed a full set of Gargoyle gear or a Fang Boar Helm, though apparently that's true of the Symbol of Avarice.
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# ¿ May 28, 2016 14:36 |
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Scribe13 posted:In regards to the respawn of enemies in DS2, I don't really care for it. It may sound odd, but I tend to like the constant fighting is DS1 and DeS. Continually fighting the same enemies eventually gave me a sense of mastery over that enemy type, so it wouldn't be a huge deal if I had to run a section on my way back to the boss. In a later section of the game, there's an enemy type that I always had a difficult time beating, so once it went away I never felt that I got a good enough understanding on how to deal with it. I would also catiously like to mention that there is one way with a heavy cost to allow for more grinding if you really want to (a way that is woven sometimes subtly, sometimes overtly into many of the game's design decisions), and that they patched in another, less costly way a while back. So I'm pretty sure they did never want the player to stop grinding, just discourage it heavily. If someone is really dedicated to get this or that weapon or armor set, the two ways won't really hinder them much anyway; that ship has sailed a long time ago. Everyone else just struggling should by all accounts appreciate enemies' disappearance. Though I do admit that when I first noticed it, it did feel like the game taking pity on me. Then it almost never happened again because Forest is rough, man . Until way later when I did encounter a boss run I couldn't just dodge through...and struggled. Hard. Then I really appreciated it myself.
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# ¿ Jun 6, 2016 08:38 |
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Heithinn Grasida posted:I'm surprised at all the praise for the mace when the same guy sells the rapier. It does more damage at much less stamina cost with a better moveset against all but a few enemies. The disadvantages are poor poise damage and that you have to be consistently getting counter hits, but most enemies have huge windows after they attack during which you get the extra damage. The humble spear should also not be overlooked, since it has an amazing moveset and the R2s deal strike damage for those times when it's super helpful. If you want to go for strength, the estoc does much less damage than the rapier, but is longer, scales off strength, does more poise damage and has a much better moveset.
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# ¿ Jun 6, 2016 13:57 |
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100 HOGS AGREE posted:I don't have Scholar so I beat the first Heide Knight I found two-handing my mace with my Cleric start in the Forest of Giants and lucked out when he dropped his sword so I've been using that since.
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# ¿ Jun 6, 2016 16:19 |
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Nanomashoes posted:I'm actually pretty sure you actually can't hit pharros invisible walls without using a lockstone.
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# ¿ Jun 8, 2016 13:16 |
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KieranWalker posted:Could you roll through illusionary walls in DkS instead of hitting them? I know that is A Thing in DS3, but I was not aware of it until recently.
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# ¿ Jun 8, 2016 14:15 |
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Laputanmachine posted:The only drops I've ever got while phantoming were life gems. Scholar btw.
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# ¿ Jun 11, 2016 11:51 |
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KieranWalker posted:Right, so on the Human Effigy thing. "Temporary" being here in huge quotes because Forest of the Fallen Giants and Heide are a huge outliers: usually an area has one boss at its end, so you're highly unlikely to explore the area for more than 30 minutes in total after killing the boss.
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# ¿ Jun 29, 2016 13:26 |
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BenRGamer posted:It's really weird, you wouldn't think adding 0.0333 seconds to your invincibility timer while rolling would help too much, but it does. EDIT: Kuvo posted:fair game EDITē: I bet you haven't even tried jumping
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# ¿ Jun 29, 2016 21:13 |
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The Pursuer Experience is vastly improved by only calling him "Percy".
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# ¿ Jul 7, 2016 07:40 |
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Garrand posted:Doesn't it give you like 3 different messages asking if you are sure you want to join? Or were those added in later?
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# ¿ Jul 7, 2016 07:55 |
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There's an incredibly sneaky hidden door in this area, I think in the ground floor of Gavlan's house. There were a few messages in front. I didn't know about that one for like three playthrough.Paracelsus posted:From put in a bunch of warnings, and players still don't bother to read them. It seems like half the time new players complain about the game being impossibly hard it turns out they joined the CoC.
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# ¿ Jul 9, 2016 10:17 |
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Those Ninjas have a cool and unique armor set, of which the gloves increase build-up (the only gloves to do so!), and TWO different weapons, it's insane. The original way of farming them was a nightmare. Still too low droprates .
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# ¿ Jul 9, 2016 17:27 |
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PSWII60 posted:Not sure why some people hate Lost Bastille, I thought it was one of the better made and more memorable areas in the game.
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# ¿ Jul 19, 2016 10:14 |
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Percy waving hello again in the Bastille is the best thing Scholar added. He does indeed gently caress off when you run away too far; I suspect he didn't spawn at first because Geop went out of the tower, Percy spawned, then Geop went into the tower again to lure the dogs in, and off-screen, Percy said gently caress that noise. They very probably did that because the areas he shows up in were not designed as boss arenas, so you could easily go, for example, into the tower and cheese him from there. Instead he fucks off. It's a little weird that going off the grass does the same but oh well. Nuramor posted:Because she didn't have a weird old lady tell her how they work?
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# ¿ Jul 22, 2016 12:03 |
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Wonderslug posted:I'm pretty sure, depending on how you enter the Bastille and whether you figure out/don't screw up the barrel thing, you can end up trapped with no way out save homeward bones or suicide by gravity. It is a contender for dickiest statue addition, definitely. It is actually possible to open the "doesn't open from this side" door - you can apparently shoot the barrels blocking it from outside the tower. Never done it (because it is pretty pointless), but seen a video.
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# ¿ Jul 22, 2016 19:17 |
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Frionnel posted:Because i didn't find anywhere else to ask: Is there still a Dark Souls 2 or Dark Souls general thread? I can see DS3's.
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# ¿ Jul 24, 2016 21:31 |
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Someone said "huh I never noticed or got that item you can see if you look up from the cracked wall that the barrel needs to roll into" earlier. Well, in case they're still wondering...this is how you get it.
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# ¿ Jul 30, 2016 14:13 |
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Kuvo posted:Please stop telling Geop to press A on walls, I get a chuckle every time he bonks his mace against one.
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# ¿ Jul 30, 2016 19:33 |
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# ¿ May 4, 2024 01:57 |
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I'm pretty sure he means the fact that if you go up the giant stone sword again, Percy spawns behind you now. It's a really loving tough encounters seeing as you really can't dodge - it's parry or bust.
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# ¿ Jul 30, 2016 22:34 |