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Our necromancer has been surprisingly bloodless, if that whole blood writing thing was supposed to be necromancer work.
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# ? Mar 8, 2017 05:14 |
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# ? Apr 26, 2024 04:41 |
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Look, when you haven't got any ghosts you work with the materials at hand.
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# ? Mar 11, 2017 13:55 |
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Update 21. I already used "You're Not Supposed To Be Here" back in EO2U, so, uh... Incidentally, look forward to EO2U finally hitting the LP Archive within a day or so (I think).
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# ? Mar 13, 2017 05:18 |
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Hey hey, look what hit the Archive 3 hours after I posted the update. Relive all the fun memories of EO2U, such as Ranger decimating several postgame bosses, and Fetus smashing his head on the wall known as Ur-Devil! Marvel at how far I've come with regards to writing in every aspect! Gasp in horror at how bad the early enemy images and writeups were! It's fun for the whole family!
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# ? Mar 13, 2017 08:10 |
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Was that an actually useful* status effect weapon? *actual usefulness might vary, but it's not dead weight It must have been an oversight, everyone knows status effect weapons in EO must have negative stats, passively buff the enemies just in case and half of them are actually Fire Emblem's devil axe.
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# ? Mar 13, 2017 08:49 |
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It's pretty useful. I didn't even realize it had a status attached because it had actual stats. A free blind going off in a few encounters made things unexpectedly easier in those instances. Also Blind isn't a status that Reapers normally have access to, so it wasn't redundant with their skillset at all. (Not that you should be trying to inflict it in the big fights.) I'm not sure when the next scythe upgrade is, but that one lasted me for a good while. Also hooray for getting more EO LPs on the archive!
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# ? Mar 13, 2017 08:56 |
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I never understood why status effect weapons in EO are that bad. I understand dropping the stats a bit, but in a series where: -status effect weapons can't proc off skills and player damage is anemic outside of skills -basically all your offensive stats come from the weapon giving them 0 (technically 1) attack is a tad overkill.
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# ? Mar 13, 2017 09:00 |
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Dr. Fetus posted:It's pretty useful. I didn't even realize it had a status attached because it had actual stats. A free blind going off in a few encounters made things unexpectedly easier in those instances. Also Blind isn't a status that Reapers normally have access to, so it wasn't redundant with their skillset at all. (Not that you should be trying to inflict it in the big fights.) I'm not sure when the next scythe upgrade is, but that one lasted me for a good while. Not that far off--an enemy we'll meet on 15F has a drop that makes a new Scythe, which outpaces the Darkness Scythe with a forge or two.
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# ? Mar 13, 2017 09:14 |
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I wasn't available to give commentary this time, but the Lord of the Dead speaks in all-caps there because his Japanese dialog uses katakana instead of hiragana (he still uses kanji though). If you don't know what that means, he's basically speaking in all caps. I'd imagine it's meant to emphasize his unnatural, alien voice rather than him being shouting all the time though.
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# ? Mar 13, 2017 09:23 |
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So we are already on the point that no one made it past? Usually when NPCs start hyping up the next boss you are in for quite the battle. (rear end in a top hat Bird, Scylla, Ketos, ... uh... Berzerker King? Or rather Boiling Lizard) These secret areas are strange - since they have no new enemies I assume you can just waltz right in on your first exploration? No level requirements to meet or keys to be found? Well, I guess the rewards are not too outstanding but that makes these secrets even more strange... Although the skeleton dormitory looked cool.
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# ? Mar 13, 2017 09:35 |
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werbear posted:So we are already on the point that no one made it past? Isn't it usually the third stratum then? The secret areas aren't really secret; if you're paying attention you can find them on the first try. And you probably will. Although I totally failed to notice the one in the 1st stratum until I looked at the strategy guide.
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# ? Mar 13, 2017 09:46 |
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Omobono posted:I never understood why status effect weapons in EO are that bad. I understand dropping the stats a bit, but in a series where: Mainly because they're meant to give you another method to snag certain conditional drops, nothing more. I'm not sure why the Dark Scythe is like the sole exception in the entire series. (Discounting forged weapons you can make yourself.) No matter what role the Reaper is put in, they're certainly gonna appreciate that weapon. I think the reason they don't straight up give them 0 attack is that certain damage formulas wouldn't play nicely with them. (though they would work fine in EO3 and 4.) Mainly because in the EO games, forcing the game to divide by 0 straight up halts any ongoing calculations, and causes the game to give up and use whatever numbers it had in there before that happened. werbear posted:So we are already on the point that no one made it past? The only thing blocking off discovery of them is if you realize that they're there or not. There are no tells on the walls that there's a passage there. Your only hint that they exist is that the map fog lights up a specific area on the map, despite the fact that you seemingly explored the entire floor. I'm pretty sure this is the first time since EOU that there have been unmarked passages.
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# ? Mar 13, 2017 09:47 |
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So these secret areas are essentially bigger versions of the hidden rooms that contain a single chest? Interesting yet still strange. I guess finding them is a bit more exciting from an exploration standpoint than finding the small rooms in other titles. But I assume you can still report your map to Remus even if the secret areas are missing, correct?
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# ? Mar 13, 2017 12:16 |
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Omobono posted:I never understood why status effect weapons in EO are that bad. I understand dropping the stats a bit, but in a series where: Sometimes I just throw them on support classes that wouldn't be using their regular attacks anyway, so on turns where they're not buffing or healing or whatever and I don't have another ailment I'm trying to land, I can bet on the RNG. Situational, without a doubt, but I'm stubborn and don't like spending TP outside of bosses/FOEs.
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# ? Mar 13, 2017 19:12 |
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Efe posted:Sometimes I just throw them on support classes that wouldn't be using their regular attacks anyway, so on turns where they're not buffing or healing or whatever and I don't have another ailment I'm trying to land, I can bet on the RNG. Situational, without a doubt, but I'm stubborn and don't like spending TP outside of bosses/FOEs. I do this too... except my supporters never have a free turn because either the battle ends too quickly or I've given them too many jobs.
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# ? Mar 14, 2017 02:23 |
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I like how we unlock better recipes for dungeon cooking just by talking to a cooking fanatic.
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# ? Mar 14, 2017 04:24 |
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Glazius posted:I like how we unlock better recipes for dungeon cooking just by talking to a cooking fanatic. I can't remember if Ragnar made this clear, but the latest recipe involves cooking Skeletal Fish that we found swimming around in the labyrinth. That always amuses me.
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# ? Mar 14, 2017 05:27 |
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Clarste posted:I can't remember if Ragnar made this clear, but the latest recipe involves cooking Skeletal Fish that we found swimming around in the labyrinth. That always amuses me. It's not really a swimming fish skeleton, is it?
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# ? Mar 14, 2017 11:19 |
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It is. You fish it up from pools.
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# ? Mar 14, 2017 12:13 |
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...video game logic, I guess. Sounds... delicious... no, not really. Fish bone turned into actual food. Actually that just sounds painful. I love fish, but fish bones are the most hated part of it.
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# ? Mar 14, 2017 14:20 |
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You could use them to make a soup stock! Slice up some Mandragora, a pinch of Alraune shavings... Yeah, we can work with this.
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# ? Mar 14, 2017 16:24 |
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I believe bisque is made by grinding fish and shellfish bones into paste, and then using it to thicken a cream base for a soup. So the idea isn't without precedent, assuming these fish are just straight skeleton.
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# ? Mar 14, 2017 21:42 |
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Update 22. End of the 15th floor. You know what that means, right? BOSS TIME BABY HELL YEAH GO READ THIS AND THEN GO VOTE FOR THE PARTY
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# ? Mar 18, 2017 00:13 |
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Raven Death-Bringing, Sasha Adamantine, Mio Love
Reco fucked around with this message at 00:18 on Mar 18, 2017 |
# ? Mar 18, 2017 00:15 |
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Raven
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# ? Mar 18, 2017 00:16 |
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Hivac posted:Raven, Sasha, Mio
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# ? Mar 18, 2017 00:17 |
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I should note, btw: if you don't specify a spec, I'll just default to whatever that character currently has.
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# ? Mar 18, 2017 00:18 |
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Raven, Alexis, Cecil, Mio
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# ? Mar 18, 2017 00:21 |
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Raven, Gram (Falcon), Mio (Love), Lanzon (Destroying)
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# ? Mar 18, 2017 00:32 |
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Lanzon (Destroying), Kaelin (Ruler), Alexis And may I just say that I'm pretty jazzed about how you chose to use my ghost backstories/personalities, because it wouldn't be nearly as funny if B didn't know that repeatedly exploding and re-coalescing was his entire afterlife's purpose.
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# ? Mar 18, 2017 01:06 |
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So there is an enemy that is a coffin filled with mummies. Its drop is an Empty Casket. And it's used to build either a Scythe or Heavy Armor but not Coffin weapons for the Necromancer... Sure, why not. (Alcharagia's link to the secret Joestar technique has the wrong background color.) The goblet event is pretty cool. Hallucinations are not used that often in EO probably because they usually try to be rooted more in the ancient technology setting. This time around they are far more willing to go for outright magic and stuff like necromancy. ("but the other other skeletons keep laughing" - it's right before you lose the 140 TP and I think there's an "other" too much.) alcharagia posted:hi my names wiglaf Going back to town at this point is so anti-climactic it's hilarious. "I will hold them off, you go on ahead." "Yeah, ok. We go back to town. Have fun with the undead." Anyways: Gunpowder Sasha, Spirit-Destroying Lanzon, Single Peerless Jana and Does Not Get A Cool Title Dosen
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# ? Mar 18, 2017 01:25 |
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Sasha, Lanzon
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# ? Mar 18, 2017 02:00 |
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Lanzon (Destroying), Mio (Love), Raven, and Sasha (Gunpowder)
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# ? Mar 18, 2017 02:12 |
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Alexis, Lanzon (Destroyer), Raven (Death-Bringer), Mio (love)
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# ? Mar 18, 2017 02:12 |
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That winged form boss design is really cool looking.
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# ? Mar 18, 2017 03:07 |
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Raven, Alexis, Mio, Lanzon
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# ? Mar 18, 2017 03:18 |
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Current results are:quote:Raven Death-Bringing: 8 ...Uh-oh.
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# ? Mar 18, 2017 04:29 |
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Raven, Sasha, Lanzon, and Cecil. Base classes.
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# ? Mar 18, 2017 05:15 |
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Undead King looks rad. I didn't expect an colorful Egyptian themed boss from how the Stratum is like, but he still looks great. Mechanically interesting, too. I'm really liking how the boss encounters are designed in this game. And, uh, Ragnar's choice x4.
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# ? Mar 18, 2017 06:10 |
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# ? Apr 26, 2024 04:41 |
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Raven, Ragnar's choice x3
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# ? Mar 18, 2017 06:15 |