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Taear posted:I had the Great Khan spawn and start taking systems. They vassalised one large empire and were slowly pushing towards a Despoiler I was at war with. The machine empire will go fight hostile ship types (pirates and marauders and such) outside of their borders if they're close enough. Diodachies are treated as normal empires, so as soon as the Khanate splits up, they're no longer a valid target.
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# ? Mar 3, 2018 01:18 |
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# ? Apr 26, 2024 05:57 |
JerikTelorian posted:Should I be using this beta patch? Are there any killer bugs in it? i played it yesterday, and i'd stick with 2.0.1 until they fix the bug in the beta that makes traditions too cheap - which is worse than the status quo in 2.0.1 where they're too expensive, imo.
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# ? Mar 3, 2018 01:20 |
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Modding is hell. Is there some sort of secret resource that I'm not aware of or is everyone else just bumbling along like I am?
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# ? Mar 3, 2018 01:38 |
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GotLag posted:Source your quotes Which of my points isn't common sense? I'm obviously speculating anyways. Just think about this misuse of the common green and what happens if fewer people buy certain kinds of expansions at full price. There are consequences to group behavior.
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# ? Mar 3, 2018 01:41 |
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Business Man, CEO: It seems this game isn't selling at all any more and not making us money. What should we do? I know, spend money and time to release free unpaid content. That'll get us dollars. Business Man, CEO, days later: poo poo why is my company bankrupt now. edit: I mean poo poo this patch came with a ton of free content but i guess don't buy apocalypse that will make them release more unpaid content??
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# ? Mar 3, 2018 01:57 |
Lake Effect posted:Which of my points isn't common sense? I'm obviously speculating anyways. Just think about this misuse of the common green and what happens if fewer people buy certain kinds of expansions at full price. There are consequences to group behavior. paradox has already dealt with this on their end, by not half-pricing DLC for roughly a year after release. they're presumably happy enough with the gain in revenue compared to their old policy of half-pricing after a DLC is no longer the newest DLC since they've stuck with the same price pattern for a while now, so why chide people on a forum about it
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# ? Mar 3, 2018 02:04 |
And people are ok with it given that apocalypse was near the top of the steam charts for a while.
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# ? Mar 3, 2018 02:11 |
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Jazerus posted:they've stuck with the same price pattern for a while now, so why chide people on a forum about it I'm sorry. I sincerely wasn't aware of this.
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# ? Mar 3, 2018 02:17 |
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Lake Effect posted:Which of my points isn't common sense? I'm obviously speculating anyways. Just think about this misuse of the common green and what happens if fewer people buy certain kinds of expansions at full price. There are consequences to group behavior. Consider that people still buy hardbacks despite knowing cheaper paperbacks are coming later.
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# ? Mar 3, 2018 02:18 |
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ulmont posted:If you hit 100 WE the other side can force you into a status quo peace. Isn't that part also removed in the latest beta patch? You just take some pretty nasty penalties until you decide to make peace (whichever way you are able to).
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# ? Mar 3, 2018 02:40 |
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TalonDemonKing posted:Modding is hell. Is there some sort of secret resource that I'm not aware of or is everyone else just bumbling along like I am? What are you trying to do, my dude? The wiki has a bunch of reference material but it's far from a silver bullet.
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# ? Mar 3, 2018 02:43 |
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Dallan Invictus posted:Isn't that part also removed in the latest beta patch? You just take some pretty nasty penalties until you decide to make peace (whichever way you are able to). That's right. Things are moving fast.
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# ? Mar 3, 2018 02:47 |
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okay, I'm getting annoying behavior from an opposing AI navy. My fleet is locked on them from another system, but the enemy fleet keeps engaging then disengaging jump drive, cancelling my fleet's orders.
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# ? Mar 3, 2018 02:58 |
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TalonDemonKing posted:Modding is hell. Is there some sort of secret resource that I'm not aware of or is everyone else just bumbling along like I am? There's the wiki, but most people are bumbling through. Some of them are people with years of experience with Paradox data structures though.
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# ? Mar 3, 2018 03:00 |
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Xmas Pterodactyl posted:The enemy retaking these seems to count for about 10% war exhaustion against me each time, piling the war exhaustion high early on Gotta be careful with your losses. When war exhaustion is piled high, your people will plumb give out.
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# ? Mar 3, 2018 03:03 |
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I don't think the per-species military unit limits are working properly. I found a Very Strong primitive race to make into a warrior caste, and if I try to queue up a bunch at once, it eventually stops me from queuing more because "the species can only support 14 assault armies." But once they've actually been built, I can add more again.
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# ? Mar 3, 2018 03:58 |
Strudel Man posted:I don't think the per-species military unit limits are working properly. I found a Very Strong primitive race to make into a warrior caste, and if I try to queue up a bunch at once, it eventually stops me from queuing more because "the species can only support 14 assault armies." But once they've actually been built, I can add more again. wait, this is even a thing? it's definitely not working right if so, you can build as many armies as you want from a single pop though admittedly i've never tried to build 14 armies simultaneously
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# ? Mar 3, 2018 04:09 |
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Decided to hive mind with new patch + verenerable + all leader level boosters. All three of my scientists are mad scientists... the gently caress
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# ? Mar 3, 2018 04:18 |
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Jazerus posted:i played it yesterday, and i'd stick with 2.0.1 until they fix the bug in the beta that makes traditions too cheap - which is worse than the status quo in 2.0.1 where they're too expensive, imo. Ah no wonder. I went from like ~200 months per tradition to like 45-50.
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# ? Mar 3, 2018 04:25 |
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Alright so I am playing a Fanatic Purifier and I am Armageddon bombing a planet and its "Planetary Damage" keeps ticking up to 100%, then resetting to zero. Can anyone explain to me what is going on? Because I am pretty confused and the game is giving me zero feedback.
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# ? Mar 3, 2018 04:25 |
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AAAAA! Real Muenster posted:Alright so I am playing a Fanatic Purifier and I am Armageddon bombing a planet and its "Planetary Damage" keeps ticking up to 100%, then resetting to zero. Can anyone explain to me what is going on? Because I am pretty confused and the game is giving me zero feedback. Once it ticks to zero, it should do one of three things: Destroy a building Destroy a pop Destroy a tile
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# ? Mar 3, 2018 04:26 |
AAAAA! Real Muenster posted:Alright so I am playing a Fanatic Purifier and I am Armageddon bombing a planet and its "Planetary Damage" keeps ticking up to 100%, then resetting to zero. Can anyone explain to me what is going on? Because I am pretty confused and the game is giving me zero feedback. every time planetary damage hits 100% a pop and the building in its tile gets blown up. non-armageddon bombing can kill pops, but is more likely to just blow up buildings
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# ? Mar 3, 2018 04:28 |
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Pylons posted:Once it ticks to zero, it should do one of three things: Jazerus posted:every time planetary damage hits 100% a pop and the building in its tile gets blown up. non-armageddon bombing can kill pops, but is more likely to just blow up buildings Ahhh okay, and I guess the garrison takes damage slowly over time separate from that, since I can see their health bar slowly drain. Interesting. I saw plenty of craters show up on the planets but didnt notice other things happening. Maybe the game can count a partial/growing pop as a casualty because it took forever. You would think that a planet that is being bombarded and is generating negative food wouldnt have any pop growth... Anyway, thanks guys!
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# ? Mar 3, 2018 04:47 |
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Danny Glands posted:okay, I'm getting annoying behavior from an opposing AI navy. My fleet is locked on them from another system, but the enemy fleet keeps engaging then disengaging jump drive, cancelling my fleet's orders. Turning human_ai on it, seems the AI no longer has any idea how to use jump drives and will instead constantly waffle between jumping and normal hyper drives.
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# ? Mar 3, 2018 04:59 |
AAAAA! Real Muenster posted:Ahhh okay, and I guess the garrison takes damage slowly over time separate from that, since I can see their health bar slowly drain. Interesting. I saw plenty of craters show up on the planets but didnt notice other things happening. Maybe the game can count a partial/growing pop as a casualty because it took forever. You would think that a planet that is being bombarded and is generating negative food wouldnt have any pop growth... The other thing is that I think planets turn to Tomb Worlds only once you're bombed the population to zero.
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# ? Mar 3, 2018 05:03 |
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How the heck does this work. Pathetic + inferior + equivalent = equivalent?
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# ? Mar 3, 2018 05:24 |
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Strudel Man posted:How the heck does this work. Pathetic + inferior + equivalent = equivalent? My guess is rounding. There is likely some dictionary that maps the numerical ranges to english words like "inferior". Depending on how it's coded, there could indeed be a comparison for one part of the ui where .000000001 is > 0 but less than the .001 threshold for pathetic status or whatever, but else where they convert the float to its actual zero value so the ui prints equivalent. Who knows?
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# ? Mar 3, 2018 05:38 |
Strudel Man posted:How the heck does this work. Pathetic + inferior + equivalent = equivalent? current fleet is probably valued less than capacity and tech for the summed evaluation. this makes more sense from the AI's perspective as the player is likely to beef up to capacity when declared on if possible, and a low cap low tech player is thus a much more vulnerable target even with the same current fleet value. this has the side effect that it's way too easy to spook the AI with your naval capacity on normal AI aggressiveness
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# ? Mar 3, 2018 05:47 |
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How do you actually get armageddon bombardment as an option? I played a game as a fanatic materialist authoritarian and only got the option for indiscriminate.
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# ? Mar 3, 2018 06:15 |
metasynthetic posted:How do you actually get armageddon bombardment as an option? I played a game as a fanatic materialist authoritarian and only got the option for indiscriminate. you need to be one of the -1000 diplomacy empire types - fanatic purifiers, determined exterminators, or devouring swarm
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# ? Mar 3, 2018 06:16 |
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Meant militarist but yeah thank you
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# ? Mar 3, 2018 06:19 |
PepperKeibu posted:If my script is correct, there are 80. As far as I can tell this is every combination but I am too lazy to check. You're my time saving hero.
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# ? Mar 3, 2018 06:21 |
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Aethernet posted:I love getting refugees as Rogue Servitors. "Fleeing oppression? Have a seat and we'll get you a nice cup of tea*." https://www.youtube.com/watch?v=j4IFNKYmLa8
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# ? Mar 3, 2018 06:41 |
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President Ark posted:you need to be one of the -1000 diplomacy empire types - fanatic purifiers, determined exterminators, or devouring swarm I still think one of my favorite things to come out of the patch is that you can know make a warmongering swarm of post-apocalyptic cockroaches who terraform their new colonies from orbit.
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# ? Mar 3, 2018 06:55 |
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ThatBasqueGuy posted:Spiritualists experience the shroud like King of the Dragon Pass Hero Quests, Materialists like they're God-Learners This is a cool idea! How many space cows is the weregild for a battleship?
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# ? Mar 3, 2018 07:12 |
Jazerus posted:i played it yesterday, and i'd stick with 2.0.1 until they fix the bug in the beta that makes traditions too cheap - which is worse than the status quo in 2.0.1 where they're too expensive, imo. Wait, where does it say it's bugged? I thought they just fixed the multiplicative/additive issue, and made each system worth 1% rather than 2% penalty. Isn't that working as intended?
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# ? Mar 3, 2018 07:19 |
canepazzo posted:Wait, where does it say it's bugged? I thought they just fixed the multiplicative/additive issue, and made each system worth 1% rather than 2% penalty. Isn't that working as intended? they accidentally have it set up to add the system penalty twice while not adding the colony penalty at all. there's a bug report in the paradox forum and it's fixed already, they just haven't released the first wave of fixes to the beta
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# ? Mar 3, 2018 07:21 |
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Is it better to terraform planets or just build habitats?
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# ? Mar 3, 2018 07:32 |
StashAugustine posted:Is it better to terraform planets or just build habitats? Depends on size of the planet. Habs are pretty small and cost a ton of minerals and a good chunk of influence. Terraforming takes forever and and costs a ton of energy.
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# ? Mar 3, 2018 07:42 |
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# ? Apr 26, 2024 05:57 |
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Ok, current game I am playing I am trying to see all the mega-structures, colossus, and such. Trying to plan out my Perk choices and can't really decide what might be best. So far I've unlocked 2 and picked up Technological Ascendancy. I am thinking in the end I'll have: 1. Tech. Ascendancy 2. Executive Vigor OR Mastery of Nature 3. Voidborne 4. Master Builders 5. Galactic Wonders. 6. Colossus Project 7. Circle of Life Not sure between EV or MoN and if that would be a good order of progression for things. Some input would be appreciated. Militarist/Fanatical Materialist if you're wondering.
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# ? Mar 3, 2018 07:59 |