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Tormented
Jan 22, 2004

"And the goat shall bear upon itself all their iniquities unto a solitary place..."

Starting to look more and more like Endless Space 2.

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Eiba
Jul 26, 2007


Wiz posted:

Psst, a super-early screenshot with values altered to be used as a teaser will not give you an accurate idea of what those values will look like on release. Of course we're not going to make a basic starting ship require you to have resources you can't produce in your home system.
Haha, well that makes more sense.

Though I had no idea how rare those materials were going to be. Honestly I was kinda assuming you'd be able to produce them early on somehow, which would be a logistical pain in the rear end in the early game. It looks like it didn't cost any minerals, just other resources, and I thought you might have been hinting at "ship part factories" or something. We've got no idea how totally these systems are being reworked, so good sense didn't really enter into it!

Anyway, the rest of the sweeping changes have been fantastic so I suppose I should assume future ones won't be incredibly dumb!

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Wiz posted:

Psst, a super-early screenshot with values altered to be used as a teaser will not give you an accurate idea of what those values will look like on release. Of course we're not going to make a basic starting ship require you to have resources you can't produce in your home system.

Based wiz, shut up and take more of my money

Meme Poker Party
Sep 1, 2006

by Azathoth
How's the AI coming along on this game?

Last time I played (three or four months ago?) was prime time "every AI planet you conquer will be undeveloped wilderness with starving pops." Thinking about playing some more Stellaris if that's no longer the case.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

My naked speculation is that the purple ore and brown minerals seen in the build cost line are refined from minerals and/or energy somehow. That would explain why the ship itself appears to not cost minerals, and why you can trade those materials. Interesting if true, loads of other questions, like how do you convert them, and are raw minerals still used for anything else? Can sources of the refined materials be found in the wild?

Chomp8645 posted:

How's the AI coming along on this game?

Last time I played (three or four months ago?) was prime time "every AI planet you conquer will be undeveloped wilderness with starving pops." Thinking about playing some more Stellaris if that's no longer the case.

This was sorted out in the last patch, haven't seen an issue with that since then.

Meme Poker Party
Sep 1, 2006

by Azathoth

PittTheElder posted:

This was sorted out in the last patch, haven't seen an issue with that since then.

Oh cool, thanks. Time to commit some space war crimes.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Tormented posted:

Starting to look more and more like Endless Space 2.

Only not boring as sin.

Meme Poker Party
Sep 1, 2006

by Azathoth

Taear posted:

Only not boring as sin.

:eyepop:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Eiba posted:

Haha, well that makes more sense.

Though I had no idea how rare those materials were going to be. Honestly I was kinda assuming you'd be able to produce them early on somehow, which would be a logistical pain in the rear end in the early game. It looks like it didn't cost any minerals, just other resources, and I thought you might have been hinting at "ship part factories" or something. We've got no idea how totally these systems are being reworked, so good sense didn't really enter into it!

Anyway, the rest of the sweeping changes have been fantastic so I suppose I should assume future ones won't be incredibly dumb!
I think it's safe to assume the 140 rainbow ignots are some form of refined minerals. I'm going to go out on a limb and say that the amount of minerals you can suck out of a planet (or habitat) is going to take a big hit, with most minerals coming from space and gravity wells/habitats being where refinement happens.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

I think it's safe to assume the 140 rainbow ignots are some form of refined minerals. I'm going to go out on a limb and say that the amount of minerals you can suck out of a planet (or habitat) is going to take a big hit, with most minerals coming from space and gravity wells/habitats being where refinement happens.

That is a very exciting idea. A new refining specialisation for starbases could be interesting, coupled with starbase templates.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Wiz posted:

Psst, a super-early screenshot with values altered to be used as a teaser will not give you an accurate idea of what those values will look like on release. Of course we're not going to make a basic starting ship require you to have resources you can't produce in your home system.

Yes, but how many of those altered values are special?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

The Endless games are bad.

Meme Poker Party
Sep 1, 2006

by Azathoth

Taear posted:

The Endless games are bad.

It is with a heavy heart that I agree.

Nickiepoo
Jun 24, 2013
Yeah, not to siderail this thread too much but I've always wanted to love those games and I've never been able to, despite trying my darndest.

But that's fine because I've got Stellaris now.

RedSnapper
Nov 22, 2016

I'm a bit wary of the supposed multiple resources thing but I like how in the screen he's using the same ship type, symbol and color scheme as my current civ. Different pattern, though.


Taear posted:

The Endless games are bad.

Chomp8645 posted:

It is with a heavy heart that I agree.

I remember actually enjoying ES1, but I got Endless Legend last week and my total play time is a bit over an hour. Which is weird, because I'm sure I got nearly 30 turns in and I remember each turn taking about 10 minutes.

OwlFancier
Aug 22, 2013

Taear posted:

Only not boring as sin.

Sin is seldom boring, I feel, and does not merit the comparison to endless space.

Chalks
Sep 30, 2009

Endless space had some interesting ideas but they never quite worked. Credit to them for trying though, and inspiring better games with their systems.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I can't say anything negative about the game that brought us Horatio.

turn off the TV
Aug 4, 2010

moderately annoying

RedSnapper posted:

I'm a bit wary of the supposed multiple resources thing but I like how in the screen he's using the same ship type, symbol and color scheme as my current civ. Different pattern, though.

The resource thing seems like it could be really cool if it comes with trade route mechanics, allowing you to cut other Empires off from vital resources.

Truga
May 4, 2014
Lipstick Apathy
endless legend is good and endless space 2 is amazing

it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Truga posted:

endless legend is good and endless space 2 is amazing

it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me.

THERE CAN BE ONLY ONE space based 4X videogame

fake edit: EL > ES2

Sedisp
Jun 20, 2012


Truga posted:

endless legend is good and endless space 2 is amazing

it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me.

I like both.

Kinda makes sense to only like one though, Endless game's are heavily narrative based and in Stellaris you kind of have to make your own narrative.

Nickiepoo
Jun 24, 2013

Truga posted:

endless legend is good and endless space 2 is amazing

it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me.

People poo poo on the other because they're kind of 'the same' but in reality are so different that fans of both are going to be a pretty thin slice of the venn diagram.

I own but am yet to play ES2 though, so maybe I'll be part of that slice!

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I can see criticisms for ES (Haven't played 2) but EL is extremely good

The Bramble
Mar 16, 2004

Truga posted:

it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me.

The schism is the church of MOO2 has been difficult for all true believers. It is my hope, and the hope of all the 4X priests, that this rift can be mended. We've eliminated the GalCiv heretics and the reconciled the Doctrine of Ship Design with the Revealed Truth of Real-Time Combat. It is time for us to come together!

Often Abbreviated
Dec 19, 2017

1st Severia Tank Brigade
"Ghosts of Honcharivske"

Aethernet posted:

THERE CAN BE ONLY ONE space based 4X videogame

Unfortunately for this thread it is Spaceward Ho!

Staltran
Jan 3, 2013

Fallen Rib
I like EL but the AI in it is just so bad I don’t think I’d call it good.

Nuclearmonkee
Jun 10, 2009



Rainbow space wood and rock candy required to make ships now!

turn off the TV
Aug 4, 2010

moderately annoying

Often Abbreviated posted:

Unfortunately for this thread it is Spaceward Ho!

Weird way of spelling Aurora.

Truga
May 4, 2014
Lipstick Apathy

Aethernet posted:

fake edit: EL > ES2
I'd agree if it weren't hampered by the fact that a few factions pretty much require playing manual battles because their power is derived from unit abilities and AI is really bad with those since it just rushes in and my favourite faction can rely on those a lot early in the game, which can really drag turns out and gets annoying

Sedisp posted:

Kinda makes sense to only like one though, Endless game's are heavily narrative based and in Stellaris you kind of have to make your own narrative.
Ehhh, I guess. After the first few games flew by, I just play both the same way, really. Both are paint-the-galaxy simulators, though ES2 gives you a few extra win-screen options (science, economy, industry, etc), if you choose to enable them

Ms Adequate posted:

I can see criticisms for ES (Haven't played 2) but EL is extremely good
ES1 was decent, probably good even, when it released, but there's much much better things out there now, with stellaris and ES2 easily taking the cake.

As for my dumb take on stellaris vs ES2,
Endless games are a lot shorter than stellaris, I'll give stellaris that easily. If you want to play a single game/empire/galaxy for a couple dozen hours and have poo poo to do and read all the way through, it's just not going to hold up like stellaris easily can in a big galaxy, whereas playing a long ES2 game just means you push end turn a lot while build/research queues tick away. There's also less exploration going on, since galaxies are tens instead of hundreds of systems. A lot less poo poo to colonize, too, and also each system is a single colony, rather than how stellaris handles planets. Stellaris can in general stretch its exploration and expansion content far further and longer than ES2, easily.

Stellaris is also much more multiplayer friendly. Since it's realtime, there's no waiting for turns, and if someone does get overwhelmed by text or events, a paused game for a minute every now and then still isn't nearly as bad as waiting for the guy with 10 fleets/30 colonies that need babysitting to finish his turn every 5 turns. Simulturns help a bit, but are not a universal remedy. This is also the reason I have way more hours in stellaris than ES2 :v:

On the other hand, ES2 has an empire I can play as literal space commies, and they have an amazing faction theme, and I love just playing them and assimilating the galaxy into my fully automated gay space communism where everyone is constantly at max happiness, while listening to industrial sounds and a chorus. Their main output is industry and influence, yes that influence, but there's a catch. They're the only faction that can flat out bankroll industry and science by spending influence and everything that costs industry to build awards a decent chunk of influence, so it's feedback loop which feels really good when you use and abuse it to snowball yourself to a victory on higher difficulties.

In stellaris, no factions get unique mechanics like that. The biggest thing on that level we have right now I feel is robots. There's a couple civics that go in that direction with purifiers/isolationists. Those change your diplomacy and warfare options a lot, and through that also how you'll expand and cope with neighbours. However, there's really nothing apart from robots (and arguably shroud, but that arrives pretty late) that makes internal empire development and economy quirks distinct between playthroughs. You mine minerals first, keep a steady income of energy and food and it ends there. It's not bad, it just... gets samey after a while, since it's just making crystal numbers grow as fast as possible every time.

I think what I'm trying to say is, I should mod that kinda poo poo into stellaris somehow. Also, apparently an endless legend expansion was announced today lol

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ms Adequate posted:

I can't say anything negative about the game that brought us Horatio.
The g2g vote chose cloning a hamfisted portal reference from another faction as the Horatio achievement.

One of the alternative was naming one of your worlds "Horatio".

There is nothing good or pure left in that game.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Truga posted:

ES1 was decent, probably good even, when it released, but there's much much better things out there now, with stellaris and ES2 easily taking the cake.
ES1 was a good game that was slowly destroyed by fan pandering. Every update made it worse.

Stellaris was a mediocre game that is being improved by telling fans they don't know what they want. Every update makes it better.

Thus is birthed the conflict between our houses.

Splicer fucked around with this message at 00:45 on Jul 13, 2018

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


So, what, shipyards process minerals into... components? Modules? Anyway, industrial throughput of some kind.

OwlFancier
Aug 22, 2013

If you put the Star Ruler economy into Stellaris I will be pretty hype because I enjoyed that. Nothing quite like filling an enitre planet with spaceports to give you maximum stockpile transfer rates to your orbital shipyards.

Because in that game you actually had to build buildings to transfer resources into and out of your galactic bank, so you could build massive amounts of actual production infrastructure but you needed to also build massive amounts of logistics infrastructure too, otherwise your production capacity would be hamstrung by your inability to ship resources to it.

Truga
May 4, 2014
Lipstick Apathy

Splicer posted:

ES1 was a good game that was slowly destroyed by fan pandering. Every update made it worse.

Stellaris was a mediocre game that is being improved by telling fans they don't know what they want. Every update makes it better.

Thus is birthed the conflict between our houses.

Honestly, I have no idea about that sorry. I played so much ES1 in early access I burnt out and barely touched it post-release.

OwlFancier posted:

If you put the Star Ruler economy into Stellaris I will be pretty hype because I enjoyed that.

:same:

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
The ES games were kind of poopy to me, but Endless Legends was good stuff. If they crib some ideas from both games, and say the diplomacy of GalCiv, I won't ever need to play another 4x game again.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

OwlFancier posted:

If you put the Star Ruler economy into Stellaris I will be pretty hype because I enjoyed that. Nothing quite like filling an enitre planet with spaceports to give you maximum stockpile transfer rates to your orbital shipyards.

Because in that game you actually had to build buildings to transfer resources into and out of your galactic bank, so you could build massive amounts of actual production infrastructure but you needed to also build massive amounts of logistics infrastructure too, otherwise your production capacity would be hamstrung by your inability to ship resources to it.

I want the Stellaris economic model to move closer to the one in Distant Worlds, where you can grow so massive your own economy gets hamstrung by the sheer volume of resources and number of ships needed to move everything around. It won't be quite Victoria 2 levels of Voodoo Economics but it's close enough.


Re: ES2, I find it's pretty to look at but ultimately very shallow. After the opening turns when everything readily accessible has been surveyed and borders begin to establish themselves I just begin to lose interest. I can't quite put my finger on why; planets just strike me as bland and uninteresting and fleets become a pain to constantly manage and shift around. Just starts to feel more like a chore at that point than fun.

Pakled
Aug 6, 2011

WE ARE SMART
ES2 has a very polished presentation, I'll give it that much.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
I'm glad that we'll get another slider for the Redacted bars.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

HiKaizer posted:

I'm glad that we'll get another slider for the Redacted bars.
New difficulty setting just hides bits of the interface from you.

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