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GunnerJ posted:https://twitter.com/Martin_Anward/status/1017432328250028033 Starting to look more and more like Endless Space 2.
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# ? Jul 12, 2018 17:00 |
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# ? May 9, 2024 23:16 |
Wiz posted:Psst, a super-early screenshot with values altered to be used as a teaser will not give you an accurate idea of what those values will look like on release. Of course we're not going to make a basic starting ship require you to have resources you can't produce in your home system. Though I had no idea how rare those materials were going to be. Honestly I was kinda assuming you'd be able to produce them early on somehow, which would be a logistical pain in the rear end in the early game. It looks like it didn't cost any minerals, just other resources, and I thought you might have been hinting at "ship part factories" or something. We've got no idea how totally these systems are being reworked, so good sense didn't really enter into it! Anyway, the rest of the sweeping changes have been fantastic so I suppose I should assume future ones won't be incredibly dumb!
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# ? Jul 12, 2018 17:05 |
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Wiz posted:Psst, a super-early screenshot with values altered to be used as a teaser will not give you an accurate idea of what those values will look like on release. Of course we're not going to make a basic starting ship require you to have resources you can't produce in your home system. Based wiz, shut up and take more of my money
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# ? Jul 12, 2018 17:07 |
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How's the AI coming along on this game? Last time I played (three or four months ago?) was prime time "every AI planet you conquer will be undeveloped wilderness with starving pops." Thinking about playing some more Stellaris if that's no longer the case.
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# ? Jul 12, 2018 17:15 |
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My naked speculation is that the purple ore and brown minerals seen in the build cost line are refined from minerals and/or energy somehow. That would explain why the ship itself appears to not cost minerals, and why you can trade those materials. Interesting if true, loads of other questions, like how do you convert them, and are raw minerals still used for anything else? Can sources of the refined materials be found in the wild?Chomp8645 posted:How's the AI coming along on this game? This was sorted out in the last patch, haven't seen an issue with that since then.
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# ? Jul 12, 2018 17:15 |
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PittTheElder posted:This was sorted out in the last patch, haven't seen an issue with that since then. Oh cool, thanks. Time to commit some space war crimes.
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# ? Jul 12, 2018 17:18 |
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Tormented posted:Starting to look more and more like Endless Space 2. Only not boring as sin.
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# ? Jul 12, 2018 17:19 |
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Taear posted:Only not boring as sin.
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# ? Jul 12, 2018 17:20 |
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Eiba posted:Haha, well that makes more sense.
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# ? Jul 12, 2018 18:20 |
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Splicer posted:I think it's safe to assume the 140 rainbow ignots are some form of refined minerals. I'm going to go out on a limb and say that the amount of minerals you can suck out of a planet (or habitat) is going to take a big hit, with most minerals coming from space and gravity wells/habitats being where refinement happens. That is a very exciting idea. A new refining specialisation for starbases could be interesting, coupled with starbase templates.
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# ? Jul 12, 2018 18:57 |
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Wiz posted:Psst, a super-early screenshot with values altered to be used as a teaser will not give you an accurate idea of what those values will look like on release. Of course we're not going to make a basic starting ship require you to have resources you can't produce in your home system. Yes, but how many of those altered values are special?
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# ? Jul 12, 2018 19:26 |
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The Endless games are bad.
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# ? Jul 12, 2018 20:30 |
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Taear posted:The Endless games are bad. It is with a heavy heart that I agree.
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# ? Jul 12, 2018 20:32 |
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Yeah, not to siderail this thread too much but I've always wanted to love those games and I've never been able to, despite trying my darndest. But that's fine because I've got Stellaris now.
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# ? Jul 12, 2018 20:36 |
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GunnerJ posted:https://twitter.com/Martin_Anward/status/1017432328250028033 I'm a bit wary of the supposed multiple resources thing but I like how in the screen he's using the same ship type, symbol and color scheme as my current civ. Different pattern, though. Taear posted:The Endless games are bad. Chomp8645 posted:It is with a heavy heart that I agree. I remember actually enjoying ES1, but I got Endless Legend last week and my total play time is a bit over an hour. Which is weird, because I'm sure I got nearly 30 turns in and I remember each turn taking about 10 minutes.
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# ? Jul 12, 2018 21:07 |
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Taear posted:Only not boring as sin. Sin is seldom boring, I feel, and does not merit the comparison to endless space.
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# ? Jul 12, 2018 21:27 |
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Endless space had some interesting ideas but they never quite worked. Credit to them for trying though, and inspiring better games with their systems.
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# ? Jul 12, 2018 21:45 |
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I can't say anything negative about the game that brought us Horatio.
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# ? Jul 12, 2018 22:20 |
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RedSnapper posted:I'm a bit wary of the supposed multiple resources thing but I like how in the screen he's using the same ship type, symbol and color scheme as my current civ. Different pattern, though. The resource thing seems like it could be really cool if it comes with trade route mechanics, allowing you to cut other Empires off from vital resources.
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# ? Jul 12, 2018 22:28 |
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endless legend is good and endless space 2 is amazing it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me.
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# ? Jul 12, 2018 22:33 |
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Truga posted:endless legend is good and endless space 2 is amazing THERE CAN BE ONLY ONE space based 4X videogame fake edit: EL > ES2
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# ? Jul 12, 2018 22:36 |
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Truga posted:endless legend is good and endless space 2 is amazing I like both. Kinda makes sense to only like one though, Endless game's are heavily narrative based and in Stellaris you kind of have to make your own narrative.
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# ? Jul 12, 2018 22:42 |
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Truga posted:endless legend is good and endless space 2 is amazing People poo poo on the other because they're kind of 'the same' but in reality are so different that fans of both are going to be a pretty thin slice of the venn diagram. I own but am yet to play ES2 though, so maybe I'll be part of that slice!
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# ? Jul 12, 2018 22:42 |
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I can see criticisms for ES (Haven't played 2) but EL is extremely good
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# ? Jul 12, 2018 22:45 |
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Truga posted:it's really weird how much stellaris thread hates endless and endless thread hates stellaris, to me. The schism is the church of MOO2 has been difficult for all true believers. It is my hope, and the hope of all the 4X priests, that this rift can be mended. We've eliminated the GalCiv heretics and the reconciled the Doctrine of Ship Design with the Revealed Truth of Real-Time Combat. It is time for us to come together!
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# ? Jul 12, 2018 23:00 |
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Aethernet posted:THERE CAN BE ONLY ONE space based 4X videogame Unfortunately for this thread it is Spaceward Ho!
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# ? Jul 12, 2018 23:46 |
I like EL but the AI in it is just so bad I don’t think I’d call it good.
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# ? Jul 12, 2018 23:53 |
GunnerJ posted:https://twitter.com/Martin_Anward/status/1017432328250028033 Rainbow space wood and rock candy required to make ships now!
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# ? Jul 13, 2018 00:17 |
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Often Abbreviated posted:Unfortunately for this thread it is Spaceward Ho! Weird way of spelling Aurora.
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# ? Jul 13, 2018 00:23 |
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Aethernet posted:fake edit: EL > ES2 Sedisp posted:Kinda makes sense to only like one though, Endless game's are heavily narrative based and in Stellaris you kind of have to make your own narrative. Ms Adequate posted:I can see criticisms for ES (Haven't played 2) but EL is extremely good As for my dumb take on stellaris vs ES2, Endless games are a lot shorter than stellaris, I'll give stellaris that easily. If you want to play a single game/empire/galaxy for a couple dozen hours and have poo poo to do and read all the way through, it's just not going to hold up like stellaris easily can in a big galaxy, whereas playing a long ES2 game just means you push end turn a lot while build/research queues tick away. There's also less exploration going on, since galaxies are tens instead of hundreds of systems. A lot less poo poo to colonize, too, and also each system is a single colony, rather than how stellaris handles planets. Stellaris can in general stretch its exploration and expansion content far further and longer than ES2, easily. Stellaris is also much more multiplayer friendly. Since it's realtime, there's no waiting for turns, and if someone does get overwhelmed by text or events, a paused game for a minute every now and then still isn't nearly as bad as waiting for the guy with 10 fleets/30 colonies that need babysitting to finish his turn every 5 turns. Simulturns help a bit, but are not a universal remedy. This is also the reason I have way more hours in stellaris than ES2 On the other hand, ES2 has an empire I can play as literal space commies, and they have an amazing faction theme, and I love just playing them and assimilating the galaxy into my fully automated gay space communism where everyone is constantly at max happiness, while listening to industrial sounds and a chorus. Their main output is industry and influence, yes that influence, but there's a catch. They're the only faction that can flat out bankroll industry and science by spending influence and everything that costs industry to build awards a decent chunk of influence, so it's feedback loop which feels really good when you use and abuse it to snowball yourself to a victory on higher difficulties. In stellaris, no factions get unique mechanics like that. The biggest thing on that level we have right now I feel is robots. There's a couple civics that go in that direction with purifiers/isolationists. Those change your diplomacy and warfare options a lot, and through that also how you'll expand and cope with neighbours. However, there's really nothing apart from robots (and arguably shroud, but that arrives pretty late) that makes internal empire development and economy quirks distinct between playthroughs. You mine minerals first, keep a steady income of energy and food and it ends there. It's not bad, it just... gets samey after a while, since it's just making crystal numbers grow as fast as possible every time. I think what I'm trying to say is, I should mod that kinda poo poo into stellaris somehow. Also, apparently an endless legend expansion was announced today lol
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# ? Jul 13, 2018 00:34 |
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Ms Adequate posted:I can't say anything negative about the game that brought us Horatio. One of the alternative was naming one of your worlds "Horatio". There is nothing good or pure left in that game.
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# ? Jul 13, 2018 00:38 |
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Truga posted:ES1 was decent, probably good even, when it released, but there's much much better things out there now, with stellaris and ES2 easily taking the cake. Stellaris was a mediocre game that is being improved by telling fans they don't know what they want. Every update makes it better. Thus is birthed the conflict between our houses. Splicer fucked around with this message at 00:45 on Jul 13, 2018 |
# ? Jul 13, 2018 00:43 |
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So, what, shipyards process minerals into... components? Modules? Anyway, industrial throughput of some kind.
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# ? Jul 13, 2018 00:49 |
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If you put the Star Ruler economy into Stellaris I will be pretty hype because I enjoyed that. Nothing quite like filling an enitre planet with spaceports to give you maximum stockpile transfer rates to your orbital shipyards. Because in that game you actually had to build buildings to transfer resources into and out of your galactic bank, so you could build massive amounts of actual production infrastructure but you needed to also build massive amounts of logistics infrastructure too, otherwise your production capacity would be hamstrung by your inability to ship resources to it.
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# ? Jul 13, 2018 00:54 |
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Splicer posted:ES1 was a good game that was slowly destroyed by fan pandering. Every update made it worse. Honestly, I have no idea about that sorry. I played so much ES1 in early access I burnt out and barely touched it post-release. OwlFancier posted:If you put the Star Ruler economy into Stellaris I will be pretty hype because I enjoyed that.
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# ? Jul 13, 2018 01:06 |
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The ES games were kind of poopy to me, but Endless Legends was good stuff. If they crib some ideas from both games, and say the diplomacy of GalCiv, I won't ever need to play another 4x game again.
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# ? Jul 13, 2018 01:55 |
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OwlFancier posted:If you put the Star Ruler economy into Stellaris I will be pretty hype because I enjoyed that. Nothing quite like filling an enitre planet with spaceports to give you maximum stockpile transfer rates to your orbital shipyards. I want the Stellaris economic model to move closer to the one in Distant Worlds, where you can grow so massive your own economy gets hamstrung by the sheer volume of resources and number of ships needed to move everything around. It won't be quite Victoria 2 levels of Voodoo Economics but it's close enough. Re: ES2, I find it's pretty to look at but ultimately very shallow. After the opening turns when everything readily accessible has been surveyed and borders begin to establish themselves I just begin to lose interest. I can't quite put my finger on why; planets just strike me as bland and uninteresting and fleets become a pain to constantly manage and shift around. Just starts to feel more like a chore at that point than fun.
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# ? Jul 13, 2018 03:11 |
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ES2 has a very polished presentation, I'll give it that much.
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# ? Jul 13, 2018 03:29 |
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I'm glad that we'll get another slider for the Redacted bars.
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# ? Jul 13, 2018 04:04 |
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# ? May 9, 2024 23:16 |
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HiKaizer posted:I'm glad that we'll get another slider for the Redacted bars.
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# ? Jul 13, 2018 07:39 |