|
Having fun, Todd?
|
# ? Nov 24, 2018 02:02 |
|
|
# ? Apr 28, 2024 15:02 |
|
Magmarashi posted:It would still crash. But the boobs would be so huge
|
# ? Nov 24, 2018 02:13 |
|
[gif - dogmeat stops, rotates smoothly around his y axis, begins moving in new direction]
|
# ? Nov 24, 2018 02:13 |
|
Hakarne posted:I don’t know why but that really pisses me off more than any other weird glitch I’ve gotten so far. It’s just so blatantly loving obvious and has zero reason to exist except for this being a low-effort cash grab where they could reuse as many Fallout 4 assets as possible without even attempting to improve on anything directly carried over from the last game. The most charitable viewpoint is that 76 could have been remotely decent given a few more months of playtesting, but the bean-counters pushed it out the door in Nov. so that grandma could put it under the Christmas tree. The least charitable is that the company was too cheap to hire new artists and 3D modelers, and the coders were huffing airplane glue.
|
# ? Nov 24, 2018 02:22 |
|
Have they said at all when they started working on this game? Because if it's 4 years or more I'm going to die of laughter
|
# ? Nov 24, 2018 02:29 |
|
I bet Valve are pretty pleased Bethesda decided not to put this on Steam after all, now they've dodged a "no man's sky" level of refunding.
|
# ? Nov 24, 2018 02:37 |
|
corn in the bible posted:actually its because ulysses was his npc from fallout van buren and they were going to use him no matter what god loving drat it nobody disrespects chris avellone isn't most of new vegas from van buren. i remember there was supposed to be like a chinese imperial invasion with an AI emperor or some poo poo.
|
# ? Nov 24, 2018 03:17 |
|
It's a real shame that Ulysses wasn't done better, because the buildup to him in the base game and the other DLCs is really interesting, and one of the things that Avellone does best is make something as mundane as two people talking sound like the most epic thing ever. "Where two couriers fought under an old world flag at the edge of the world." That is a hell of a line and completely in step with Obsidian's writing style. You only have to look at the difference between Ron Perlman's diction for the introduction to Fallout 1 and Fallout 2 to see how Black Isle and then Obsidian changed the direction of Fallout into something more mythic. Fallout 1 has a great opening where the world is matter-of-factly described before throwing you into the unknown. Fallout 2 begins with Ron saying "the reasons for the war are pointless", because centuries have passed and the old world has fallen into legend as the Wasteland has developed. By the time New Vegas starts, the Great War is reduced to a single line about atomic fire consuming the earth before shifting to focus on recent history. The old world does not matter to the Wasteland, except when its shadow threatens the present. People hung up on prewar America have got a bad case of the old world blues, and Ulysses might just be the worst example. He's a man obsessed with trying to understand history and utterly failing to do so, but he's developed his entire persona around history to such an extent that he cannot see how far his misguided quest for revenge has driven him loony. There is something brilliant that you could do with that concept, but as he is presented in Lonesome Road, he fails to live up to the vaunted expectations Obsidian set with their earlier hints. He accuses the player of not taking responsibility for their actions based on events the player has no knowledge about and no options to have the courier "remember". He's so hung up on the Great Man theory of history that he can't comprehend that tragedies can happen based on factors outside of one's control. The Courier had to know what happened to the Divide because they allegedly caused it, and he can't accept any other answer. Things don't happen because of a number of factors, the Divide was all the Courier's fault and nobody else mattered. The Bethesda games are so hung up on Americana and nostalgia for the past that their entire ethos for Fallout might as well be Old World Blues manifested. There's plenty of that in New Vegas as well but it is examined as a state of mind rather than as window dressing. The Strip is a toybox for Mr House to literally play house by dressing up all these tribals like the elements of Vegas he remembered liking. It's a snowglobe in macro, an idea surrounded by walls, only able to exist in its current state, or shatter when an outside force acts on it. Nostalgia in New Vegas is fragile and often fatal if you don't learn to move on and let the past be. Arc Hammer fucked around with this message at 05:45 on Nov 24, 2018 |
# ? Nov 24, 2018 03:48 |
|
Dapper_Swindler posted:isn't most of new vegas from van buren. i remember there was supposed to be like a chinese imperial invasion with an AI emperor or some poo poo. I dunno about that part but a lot of elements made their way into the final game one way or another. A very different incarnation of the Burned Man was a major part of Van Buren, but ended up in Honest Hearts. Ulysses is well written and would be a compelling character if I had any investment in the poo poo he was talking about but there's no foundation for his whole deal aside from his nearly unrelated references in the other DLCs.
|
# ? Nov 24, 2018 03:48 |
|
Ulysses is a good character.
|
# ? Nov 24, 2018 03:52 |
|
Backhand posted:I thought it was because Chris Avellone was super pissy and whiny about Fallout getting too deep into civilization and too far from when the bombs dropped, and used Ulysses as a mouthpiece to rant about all the things he hated in the setting. If this is true then I like Avellone even more, because he is completely right
|
# ? Nov 24, 2018 04:44 |
|
Arcsquad12 posted:It's a real shame that Ulysses wasn't done better, because the buildup to him in the base game and the other DLCs is really interesting, and one of the things that Avellone does best is make something as mundane as two people talking sound like the most epic thing ever. just gonna quote this because its a good post
|
# ? Nov 24, 2018 04:52 |
|
Bholder posted:If this is true then I like Avellone even more, because he is completely right Other series do "oh god everything's exploding" better IMO. One of Fallout's strengths is that the greater distance between "now" and the apocalypse gives the writers more room to try different things (admittedly, not all of them work.)
|
# ? Nov 24, 2018 05:49 |
|
My bird is sick
|
# ? Nov 24, 2018 05:57 |
|
Arcsquad12 posted:It's a real shame that Ulysses wasn't done better, because the buildup to him in the base game and the other DLCs is really interesting, and one of the things that Avellone does best is make something as mundane as two people talking sound like the most epic thing ever. The DLCs for New Vegas were made by different teams, and it shows. Lonesome Road has good gunplay and exploration but gawdawful writing, whereas Dead Money has top-notch writing but horrible gameplay.
|
# ? Nov 24, 2018 06:05 |
|
StandardVC10 posted:Other series do "oh god everything's exploding" better IMO. One of Fallout's strengths is that the greater distance between "now" and the apocalypse gives the writers more room to try different things (admittedly, not all of them work.) Fallout has never really been about the Apocalypse itself. It's been about how different groups have tried to impose their vision of the future on a destroyed world, ranging from the restoration of the spirit of the old world government (NCR), restoration of the actual, corrupt old world government (the Enclave), the hording of technology and knowledge to prevent the tragedies of the past from arising again (Brotherhood), the proliferation of technology and knowledge to alleviate misery and suffering in the present (Followers), and the radical altering of humanity itself (The Master). The real function of blowing up the world was to create a blank canvas, which could be filled by these new factions and in turn influenced by the player. Blowing up the world just to blow up the world, however, gets you Fallout 3 and 4-games whose factions have no real ideology, and few expressed goals other than mere survival and expansion. And while there's an aesthetic and gameplay appeal to the immediate aftermath of nuclear holocaust, having an aesthetic for the mere sake of having an aesthetic is ultimately hollow, which is why the stories and characters of those games have left far less of an impact than 1, 2, and New Vegas.
|
# ? Nov 24, 2018 06:10 |
|
Gynovore posted:The DLCs for New Vegas were made by different teams, and it shows. Lonesome Road has good gunplay and exploration but gawdawful writing, whereas Dead Money has top-notch writing but horrible gameplay. Dead Money's gameplay design was very, very good. The tuning was awful.
|
# ? Nov 24, 2018 06:14 |
|
I still love Dead Money the most out of the New Vegas DLCs, but God does the level design hate you. Thankfully the engine is janky enough to cheese some areas. If the ghost people were toned down, the radios more sparse, and the holograms more tunnel visioned, it would be perfect. I even like the traps, though it does get telegraphed a lot when every doorway has a tripwire. When I don't feel like dealing with the Traps I just take Light Step and have more fun not exploding.
|
# ? Nov 24, 2018 06:19 |
|
Don't get me wrong, I don't think Ulysses is a completely worthless character. More, he's a DUMB character - not in the sense that he's poorly written (though he might be, depending on how the writers expected him to be received), but more in the sense that he's a guy who thinks he has the whole world figured out and in reality, views it through a very, very narrow lens. Ulysses is smart and capable as hell, and idealistic to boot... but he's obsessed with symbols, to the degree that he can only see what people "represent" rather than who they actually are. It blinds him to an awful, awful lot. He never really catches on to that, either. In my first playthrough of Lonesome Road, I just had my Courier (I had figured out his character pretty well by then, or at least well enough) pretty much lie his rear end off, convincing Ulysses to stand down pretty much just by being insanely melodramatic and speaking in the grandest, most sweeping terms possible - because that's the kind of thing that clearly appeals to him. Given that my little strategy there WORKED, and worked because I think I pretty much hit the nail on the head about who Ulysses was, I wind up feeling really conflicted about whether Ulysses was a good character or not. EDIT: And yes, Dead Money had insanely good writing and really tedious gameplay. The gameplay was fitting, mind you - it was very, very thematically appropriate and felt exactly like the way they were trying to portray the Sierra Madre. Confusing, claustrophobic, short on supplies, and dangerous in very unconventional ways. I loved it for that, narratively speaking.... but I can definitely understand why a lot of people hated it.
|
# ? Nov 24, 2018 06:27 |
|
The issue is you can really only play Ulysses game or tell him to gently caress off. It's nice that you can tell him to gently caress off but you can't otherwise engage with him unless you buy into his symbology nonsense, whether you as the player believe you are lying or not. You can't convince him that his world view is wrong or that there are ways to view people beyond symbols and history. There's no option to tell him "no, me firing a nuke at Hopeville to get to your stupid temple is not evidence of my guilt, it was an outcome you planned in order to validate your view that I am responsible for the Divide, you self-deluded manipulative idiot. Hey, maybe that's just like what happened with the divide in the first place? NCR hired me to deliver a package assuming something would happen, does that make me responsible because I didn't know it would blow the valley to hell? How about this platinum chip? You walked away from that job to let me take the fall, does that make me responsible for House programming the chip's software 200 years ago? No it doesn't."
Arc Hammer fucked around with this message at 06:36 on Nov 24, 2018 |
# ? Nov 24, 2018 06:33 |
|
You know, thinking about it it's almost depressing how absurdly easy it would have been to give both Fallout 3 and 4 some actual ideological gravitas with only relatively minor changes. Take Fallout 3. Part of the game's existing theme already is isolation—you play as the Lone Wanderer, exiled from a Vault that itself was designed to exist in complete isolation from the world. All they would have needed to do was expand that theme to the main plot—instead of the moral choice being the utterly nonsensical 'turn on the purifier and save everyone, or kill everyone because a computer told you to', make the choice be about who the water goes to—whether it stays with the Brotherhood/Rivet City, whether it's distributed throughout the wasteland as it is in the main plot, or whether it goes to the Enclave. Ramp up the necessity of turning on the Purifier by sprinkling in some dialogue about how the DC Wasteland is running out of drinkable water, and without it everyone will have died of thirst within a few years, and BAM! You've got a legit moral choice-whether you should focus on securing the future of those closest to you (Brotherhood/Rivet City), whether you should risk the future to help everyone (Widespread distribution), or whether you should maximize your own personal gain (Enclave, who presumably promise to make you a Senator or something instead of just being dumb genocidal morons). It's not genius, but it's something. Fallout 4, you've got the same deal—Self-Determination. The main plot is ultimately a mess, since the question 'should the basically human robots live or die, and if so how hard' is a very stupid and shallow one, but you could easily make a few changes to make it more explicitly about whether the Commonwealth will be ruled by the Institute, Brotherhood, or neither, with the Synth question being an underlying subplot. This even ratchets in with the whole settlement system—on a micro scale, you're rebuilding towns, and on the macro scale you're rebuilding the Commonwealth. There's even shades of how this could have gone when Shaun asks you to dictate a message from the Institute to the wider wasteland, and the devs could have also made a bigger focus on who your character decides to become when their entire world vanishes in nuclear fire. but they didn't, because Bethesda is dumb and incapable of writing a coherent plot with unified themes. OH WELL.
|
# ? Nov 24, 2018 06:40 |
|
When you are given quest and plot ideas by drawing from a hat and then going to program them, there's little chance for planning.
|
# ? Nov 24, 2018 06:45 |
|
There's shreds of good storytelling in FO4. Nick Valentine, Curie, the Railroad, the Institute vs Brotherhood thing, that Paladin who turns out to be a synth. The pieces are there, but it's just not quiiiite dynamic enough and interwoven to the degree that FO:NV was, and it feels like wasted potential when several big main quest ultimatums and impasses could be solved with easy things the player can think up.
|
# ? Nov 24, 2018 07:12 |
|
synths are too big a leap of faith for me. I don't believe the institute could make realistic humans given their technology at the time, and I don't understand why they would do it. why did they make robots and why is that the main plot? why is the password to the railroad "railroad"? why is bethesda obsessed with the 50s kitsch aesthetic? feel free to answer these in any order, thanks
|
# ? Nov 24, 2018 07:18 |
|
Meyers-Briggs Testicle posted:synths are too big a leap of faith for me. I don't believe the institute could make realistic humans given their technology at the time, and I don't understand why they would do it. why did they make robots and why is that the main plot? why is the password to the railroad "railroad"? why is bethesda obsessed with the 50s kitsch aesthetic? We all know the answers to these questions though, it's because what ~Fallout~ is is a nice compendium of nuance and cool stuff with a slick paint-job and retro look. Bethesda looked at the cover, ate the paint, and passed out. This kinda reminds me of Fallout:Tactics in the way that my friends and I loved that game because we'd set up a LAN and play it against each other and had a fantastic time everytime. I thought the single player game was fantastic as well and just loved it to bits. It was also my first Fallout game, so naturally when I get on the internet I see that a bunch of No Mutants Allowed jerks are being big shitheads and hating the cool Fallout game that I like. Years later I'd understand what their problem with it was but then Bethesda did Fallout 3 and that alone elevated Tactics to 'good but weird' game in the Fallout pantheon. Plus everyone seems to have forgotten it. KakerMix fucked around with this message at 07:27 on Nov 24, 2018 |
# ? Nov 24, 2018 07:24 |
|
Meyers-Briggs Testicle posted:synths are too big a leap of faith for me. I don't believe the institute could make realistic humans given their technology at the time, and I don't understand why they would do it. why did they make robots and why is that the main plot? why is the password to the railroad "railroad"? why is bethesda obsessed with the 50s kitsch aesthetic? Yeah I agree the end goal of the Institute isn't really very clear. I would have liked to have known more about why they were replacing random people, how they did it, what happened to the originals, and what it meant for the personhood of the replacement. I also feel like the Railroad vs Institute conflict lacked authenticity because their goals really weren't that far out of alignment but there's never an opportunity to try to bridge the gap or make them see eye to eye. Whatever the most extreme extent of a faction's ideology can be is what it will be without compromise or nuance. I don't have as hard a time with the synths because the whole gen3 vs gen2 thing is clearly a lift of human Cylons vs Centurions.
|
# ? Nov 24, 2018 08:09 |
|
mango sentinel posted:Dead Money's gameplay design was very, very good. The tuning was awful. Having replayed it just a few days ago, I think the start is still fantastic, but the gameplay gets monotonous by the time you get to the Salida and Puesta del Sol. Those areas also don't have enough environmental direction. Yes at first getting lost adds to the claustrophobia, but it eventually turns to frustration after you've killed off most ghosts but still have trouble finding your way around. The beginning didn't suffer from this because the points of interest are all distinct, individually interesting areas, and there's plenty of in-world signposting.
|
# ? Nov 24, 2018 08:17 |
|
Near as I could figure the Institute's (or at least Father's) goal was to gently caress with people. Nothing they did was of any real merit or purpose other than "eh, let's gently caress with folks for a bit." They pumped out the super mutants for no reason for years, made robo-gorillas because it sounds kinda cool, and made synths that are either so advanced that became self-aware, or were inherently flawed and became rebellious (depending on how you interpret the synths' sense of self). Instead of stopping production to figure out where they went right or wrong, they keep pumping them out and dedicate massive (dwindling) resources to trying to control their mistakes instead of starting over. The Institute is a collection of either the smartest idiots or the dumbest geniuses, and I'm not sure which is worse. Maybe the Institute made fallout 76.
|
# ? Nov 24, 2018 08:20 |
|
As Nero Danced posted:Near as I could figure the Institute's (or at least Father's) goal was to gently caress with people. Nothing they did was of any real merit or purpose other than "eh, let's gently caress with folks for a bit." They are basically the boogiemen The Brotherhood has been afraid of and techno fascist about. They science for the sake of sciencing, with no real endgame beyond "well, we did it" and no real regard for anything outside of doing science. They'll burn the world down a second time just to compare how hot it burned this time to the last.
|
# ? Nov 24, 2018 08:27 |
|
Magmarashi posted:They are basically the boogiemen The Brotherhood has been afraid of and techno fascist about. They science for the sake of sciencing, with no real endgame beyond "well, we did it" and no real regard for anything outside of doing science. They'll burn the world down a second time just to compare how hot it burned this time to the last. That's a good way to put it. They work as antagonists, it just feels unfulfilling to join them outside of an "I want to be evil" playthrough. You don't really get the sense of them being the only light for the Commonwealth that they claim to be.
|
# ? Nov 24, 2018 08:43 |
|
Is all headgear cosmetic in FO76? E:love the post-login 5 second freeze on ps4
|
# ? Nov 24, 2018 08:50 |
|
Magmarashi posted:They are basically the boogiemen The Brotherhood has been afraid of and techno fascist about. They science for the sake of sciencing, with no real endgame beyond "well, we did it" and no real regard for anything outside of doing science. They'll burn the world down a second time just to compare how hot it burned this time to the last. why are they sciencing though, that's the part I don't get. dr. evil has more dimensions than these clowns. e: whatever, thinking about this is exhausting. has anyone refunded 76 yet? I heard that is happening now.
|
# ? Nov 24, 2018 08:56 |
|
Meyers-Briggs Testicle posted:why are they sciencing though, that's the part I don't get. dr. evil has more dimensions than these clowns. Because they were raised to, by scientists before them, and scientists before even them. They don't know why they do it anymore because that isn't as important as doing it. They cling to science as a God of the old world without understanding why, like the surface survivor who holds to a task or habit with ritual awe, no longer aware of its mundane significance before the world ended. There Must Be Science.
|
# ? Nov 24, 2018 09:03 |
|
Humanities time is over. The Institute is working on a replacement sentient being to be the top of the food chain when the inevitable happens and humanity becomes extinct. Either through it's own doing, at the hands (claws) of some runaway breeding of mutant monsters or the slow genetic breakdown to the point of infertility/compounded negative mutations. The Institude as an organization isn't "evil", but at the time of fo4, it's effectively indifferent to the suffering of those above ground. Most of the scientists on an individual level have a conscious but appear to bury it because they unironically believe what they are doing is for the greater good. Railroad is a problem because they have effectively taken alpha/in-development sentient (or near enough) beings and throwing them out into the world, bugs and all. I mean it takes a certain level of loving cautiousness to give life to something that has human (and beyond) levels of intelligence and then make them slave labor in the pursuit to make them obsolete, but the end goal is ultimately to create humanities replacement so I guess they figure they aren't going to settle.
|
# ? Nov 24, 2018 09:44 |
|
Rinkles posted:Is all headgear cosmetic in FO76? I found a gas mask that says it protects from stuff, but I haven't found a place where I can use it.
|
# ? Nov 24, 2018 09:52 |
|
Why don't holotapes autoplay despite the "play" prompt!?
|
# ? Nov 24, 2018 10:11 |
|
SolidSnakesBandana posted:I found a gas mask that says it protects from stuff, but I haven't found a place where I can use it. There’s a large section of the map engulfed in toxic mist that harms you if you’re not wearing one.
|
# ? Nov 24, 2018 10:47 |
|
a little over a week after the release of this AAA game by a AAA studio it is already down to 22 euros
|
# ? Nov 24, 2018 11:13 |
|
Thats what happens when your initial sales are down 80% and metacritic is giving you a 2.8. Better throw up some big sales, hope to trick a few more fools, drop any future plans and move onto the next project because you arne't going to recoup any further financial investment.
|
# ? Nov 24, 2018 11:28 |
|
|
# ? Apr 28, 2024 15:02 |
|
This may come as a shock but people have discovered a large number of duping bugs in this video game.
|
# ? Nov 24, 2018 11:39 |