Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Eiba
Jul 26, 2007


Baronjutter posted:

I'm still seeing most youtubers absolutely terrified of going over admin cap. No one had a problem with the creeping unity and tech penalties from expansion before, but now that it's a very visible cap they freak out and refuse to expand until they figure out how to increase that cap.
I mean, psychologically that makes sense. It's a cap. Why is there a cap if you aren't supposed to go over it?

Maybe it would be better if there were always a small administrative penalty and then a point where the penalties started getting a lot worse so it didn't feel so bad to hit the "cap", even if the gameplay effects are negligible at first.

Adbot
ADBOT LOVES YOU

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


straight rip off the war3 upkeep system for indicating it, green/yellow/red

Xenaero
Sep 26, 2006


Slippery Tilde
How many new empire 'types' (like War Council) are there? I want to start writing mini bios for them before the patch even drops.

Bedurndurn
Dec 4, 2008

Eiba posted:

I mean, psychologically that makes sense. It's a cap. Why is there a cap if you aren't supposed to go over it?

Maybe it would be better if there were always a small administrative penalty and then a point where the penalties started getting a lot worse so it didn't feel so bad to hit the "cap", even if the gameplay effects are negligible at first.

Maybe just no scaling cost so that games can actually end in an amount of time that is reasonable. Hell maybe it'd even help the AI if we can change their heuristics to
code:
function DoIWantMoreShit(worldstate) { 
  return true;
}

Brother Entropy
Dec 27, 2009

Baronjutter posted:

I'm still seeing most youtubers absolutely terrified of going over admin cap. No one had a problem with the creeping unity and tech penalties from expansion before, but now that it's a very visible cap they freak out and refuse to expand until they figure out how to increase that cap.

does the number still turn red when you go over the cap even a little?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Brother Entropy posted:

does the number still turn red when you go over the cap even a little?

Nope, I remember wiz or someone was saying it used to do that but they had to get rid of it for the obvious reason that people were flipping out and refusing to colonize that size 25 gaia world because it would set their admin penalty over the cap and and give them a 2% research penalty.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

There's no way to tell a vassalized hivemind to stop eating people is there? I like Bob but they have to stop eating the delicious bird aliens if they want to remain alive.

Brother Entropy
Dec 27, 2009

Baronjutter posted:

Nope, I remember wiz or someone was saying it used to do that but they had to get rid of it for the obvious reason that people were flipping out and refusing to colonize that size 25 gaia world because it would set their admin penalty over the cap and and give them a 2% research penalty.

yeah that's why i brought it up

sounds like just removing that might not be enough to stop the cap from discouraging people

Baronjutter
Dec 31, 2007

"Tiny Trains"

The other problem is that everyone on youtube is playing a megacorp which has stricter penalties too.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Maybe people ought to go back to looking at pornography until the game comes out, then play the game!

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Nessus posted:

The thing I hate most about Heinlein is how he has entered internet political discourse when he was, while not a bad author, no better than Clarke or Asimov or so forth. Yet for some reason he gets quoted like a political thinker.
Yeah. It kind of makes discussing his work tricky. I'd like to end my contribution to this tangent by saying:

Nessus posted:

On the other hand in this new system I can build the Caves of Steel, as God intended.
drat right.

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.

Baronjutter posted:

Nope, I remember wiz or someone was saying it used to do that but they had to get rid of it for the obvious reason that people were flipping out and refusing to colonize that size 25 gaia world because it would set their admin penalty over the cap and and give them a 2% research penalty.

Honestly they should just have it show the research penalty like have it be x/x(0%), or even just 0% with the admin cap showing when you hover over it.


Nessus posted:

Maybe people ought to go back to looking at pornography until the game comes out, then play the game!

Does stellaris porn even exist :v:

Shalebridge Cradle
Apr 23, 2008


Nessus posted:

Maybe people ought to go back to looking at pornography until the game comes out, then play the game!

I have some bad news about tumblr

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.
Also I hope you'll be able to do yakuza style organized megacrime builds, like, sustained, lower crime with way less chance of offices being shut down, less resource gain, and less diplomatic damage.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nessus posted:

Maybe people ought to go back to looking at pornography until the game comes out, then play the game!
No.

Magil Zeal posted:

From the article:


This sounds suspiciously familiar.
Oh dear.


Speaking of underprioritised AI, what's the mechanical upside to upgrading from robots to synths in leguin? It seems to be all downside, apart from some pretty minor resource upgrades that look easily wiped out by the increased housing and upkeep.

Splicer fucked around with this message at 09:25 on Dec 4, 2018

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Splicer posted:

No.
Oh dear.


Speaking of underprioritised AI, what's the mechanical upside to upgrading from robots to synths in leguin? It seems to be all downside, apart from some pretty minor resource upgrades that look easily wiped out by the increased housing and upkeep.

The increased housing and upkeep are only if you treat them as if they're actual people

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Rumda posted:

The increased housing and upkeep are only if you treat them as if they're actual people
But otherwise they get happiness penalties to production and also try to kill you, which seems a strict downgrade from leaving them as droids. And doesn't even robots -> droids increase housing and upkeep?

Truga
May 4, 2014
Lipstick Apathy

Nalesh posted:

Does stellaris porn even exist :v:
There was an article linked here some days ago that linked to the slab, apparently there's a stellaris section there now lmao

Splicer posted:

But otherwise they get happiness penalties to production and also try to kill you, which seems a strict downgrade from leaving them as droids. And doesn't even robots -> droids increase housing and upkeep?

Yeah I'm gonna try to do a FALGSC playthrough where I never upgrade past robots. Would someone want to give a conveyor belt self-awareness??

Truga fucked around with this message at 09:48 on Dec 4, 2018

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.
I must be really out of touch if I don't even know what the slab is :v:

Truga
May 4, 2014
Lipstick Apathy
it's a website that specializes in skyrim mods. big tiddies, sex positions, the works. it was posted a lot in the terrible mods thread, it's lovers lab or somesuch so the thread called it slab :v:

e: It's awful/awesome mods thread.

Demiurge4
Aug 10, 2011

Splicer posted:

Speaking of underprioritised AI, what's the mechanical upside to upgrading from robots to synths in leguin? It seems to be all downside, apart from some pretty minor resource upgrades that look easily wiped out by the increased housing and upkeep.

That works well for the thematic aspects though. Even a materialist empire wants to be careful about giving sapient AI full rights because of those downsides, which makes rebellions more likely and that's Fun.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Demiurge4 posted:

That works well for the thematic aspects though. Even a materialist empire wants to be careful about giving sapient AI full rights because of those downsides, which makes rebellions more likely and that's Fun.
I fully see the twin sticks of increased housing vs getting stabbed by your vacuum cleaner, I'm trying to work out what the carrot is. Even the materialist faction requirement is less a carrot and more a third stick. An additional +10% minerals from tiles jobs doesn't seem worth it.

Splicer fucked around with this message at 10:54 on Dec 4, 2018

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Splicer posted:

I fully see the twin sticks of increased housing vs getting stabbed by your vacuum cleaner, I'm trying to work out what the carrot is. Even the materialist faction requirement is less a carrot and more a third stick. An additional +10% minerals from tiles doesn't seem worth it.
What tiles? :smaug:

Upgrading to intelligent robots is going to be a stepping stone into becoming invincible Cybermen yourself, which is a staunchly desired RP end.

Strategic Tea
Sep 1, 2012

Truga posted:

Yeah I'm gonna try to do a FALGSC playthrough where I never upgrade past robots. Would someone want to give a conveyor belt self-awareness??

DISRUPTION

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nessus posted:

What tiles? :smaug:

Upgrading to intelligent robots is going to be a stepping stone into becoming invincible Cybermen yourself, which is a staunchly desired RP end.
Tiles haunting me from beyond the grave! I meant jobs/districts.

So we have:
Prerequisite for going full synth yourself
Stop materialist faction getting pissy
Gross resource increase but possibly a net resource decrease

Again, unless I'm missing something fundamental it seems like a trap option for non-materialists, and a forced trap option for materialists.

e: even if you're going synth it seems like the smart option is to put off the synth tech as long as possible.

Splicer fucked around with this message at 11:08 on Dec 4, 2018

Staltran
Jan 3, 2013

Fallen Rib
A faction getting a bit pissy if you don't do something doesn't force you to do that thing. Losing a bit of happiness and influence isn't the end of the world. Similarly, spiritualists aren't forced to not use robots, or to go for psionic ascension. In fact, I'd say both of those are bad decisions in 2.1, and I'm guessing 2.2 as well.

Demiurge4
Aug 10, 2011

Synths are good at everything though, not just minerals and they will outproduce most organics in any one field. Synths basically upgrade robots from being +10% to food and minerals to being +10% (or more) to everything.

Edit: I think an interesting concept would be to use the slave/robot ownership mechanic to simulate networked AI. When you get synths you can start to build actual sapient AI as a separate pop that takes up a new type of slot and takes ownership of X amount of robots. That way you can introduce new upkeeps to sapient AI functions but remove the housing cost since it's just part of your infrastructure network.

For particularly hosed up ethics you could also use this to create a gestalt conciousness for psionic pops that lets you interact with the shroud in new ways.

Demiurge4 fucked around with this message at 11:36 on Dec 4, 2018

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

OwlFancier posted:

Are there still any buildings that produce jobs per pop?

There's 1-2 event added ones, but I think no normal buildables. The prosperity finisher adds jobs per job though.

OwlFancier posted:

I was more concerned that it's going to be very easy to end up with more pops than jobs. Particularly if you're using robots.

I mean, you gotta keep an eye on it, but my capital world in my current game is at 120 pops/124 jobs and I still have plenty more growth potential.

Nalesh posted:

Does stellaris porn even exist :v:
https://www.pcgamer.com/meet-the-modders-determined-to-add-nudity-to-the-least-likely-games/
:negative:

Magil Zeal posted:

Something I'm noticing a lot of the people playing doing is not paying attention at all to the relationship between pops and jobs; they tend to create far more jobs than there are pops because of the mentality of "I have resources I must build something!" This is especially bad when they build districts, which increase empire size, but both buildings and districts seem to cost you upkeep even while they aren't worked and give you nothing.

Yeah, just spamming buildings because you can is a fast way to ruin, or at least slow down, your economy.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Given that we literally don't know any of the stats in the new tile-free world it seems a bit of a stretch to assume synths are definitely a trap option. We don't know that they'll require more housing, for example - and definitely not that they'll require the same amount as biopops, although they will require amenities. We don't know that their buffs to production haven't been increased. And I'd be surprised if Wiz has gone lolfucksynths*, as that would go against prior design decisions.

*except, of course, as a synth job.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
The AI going back to not being able to play the game is a real shame, as well as the slow down.
I hope that is just part of that person's beta build and not the released product.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Aethernet posted:

Given that we literally don't know any of the stats in the new tile-free world it seems a bit of a stretch to assume synths are definitely a trap option. We don't know that they'll require more housing, for example - and definitely not that they'll require the same amount as biopops, although they will require amenities.
I'm 90% sure I saw it say exactly that in a dev diary but I can't find it.

Aethernet posted:

We don't know that their buffs to production haven't been increased. And I'd be surprised if Wiz has gone lolfucksynths*, as that would go against prior design decisions.

*except, of course, as a synth job.
That's why I'm asking what I'm missing. It seems like an obviously bad idea so I'm waiting for the "Ah but you're forgetting..."

e: and it's not so much synths are bad as much as they seem worse than robots/droids outside very specific circumstances.

Splicer fucked around with this message at 12:55 on Dec 4, 2018

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Taear posted:

The AI going back to not being able to play the game is a real shame, as well as the slow down.
I hope that is just part of that person's beta build and not the released product.

Yeah I'm a little :ohdear: on this but still confident I'll have a good time. All the same, hoping for some kind of release day patch on that issue.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Have something good to look at instead:

https://twitter.com/StellarisGame/status/1069917733452767233

Demiurge4
Aug 10, 2011


An absolutely disgusting lack of planetary modifiers. Save us, Guilli.

Staltran
Jan 3, 2013

Fallen Rib
I know I'm in the minority here but most planets don't need modifiers. I tried Guilli's mod once back in 1.9 and didn't like it at all.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I posted a thing a while back about modifiers and a more involved colonisation process and I stand by it.

Demiurge4
Aug 10, 2011

Looking over some release features again in anticipation, why is it that mega projects still cost flat minerals? Ecumenopolis is 20k minerals and 10 years, why isn't that just 166 minerals per month for 10 years?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Demiurge4 posted:

Looking over some release features again in anticipation, why is it that mega projects still cost flat minerals? Ecumenopolis is 20k minerals and 10 years, why isn't that just 166 minerals per month for 10 years?
Because nobody listens to me :argh:

Truga
May 4, 2014
Lipstick Apathy

Demiurge4 posted:

Looking over some release features again in anticipation, why is it that mega projects still cost flat minerals? Ecumenopolis is 20k minerals and 10 years, why isn't that just 166 minerals per month for 10 years?

probably same reason why colony ships no longer cost energy upkeep. having something with a high upkeep that you really can't/don't want to cancel to fix is annoying.

maybe if there was a pause button.

Adbot
ADBOT LOVES YOU

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Staltran posted:

I know I'm in the minority here but most planets don't need modifiers. I tried Guilli's mod once back in 1.9 and didn't like it at all.

I don't remember when I did it, but the mod now has an option menu to let users decide how many modifiers should spawn, and since my last update you can also turn features off. There's a 'low modifiers' setting that spawns far less of them. If the low setting still spawned too many let me know and I might include an "extra rare" setting for planet modifiers in a future update.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply