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LazyMaybe
Aug 18, 2013

oouagh

Poodlebear posted:

Is there a way to make a public game but limit it to only 2 or 3 players?
basically the only way to do this is wait until 1-2 join, then press ESC and tick the "friends only" box in the lower left(and not have any friends join).

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I just ping it a few times and then go about my business. If several others repeatedly ping it a bit later I might ping it again if it’s in view, but otherwise I’ve already done my part.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Re: grenade mods on the PGL:
I use the rocket jump OC because I can make it almost as good as some of the others at "Delete trash that just spawned" AND I get to go jumpies!

Also I tried the Goo Bomber OC for the sludge pump and while it has some excellent and even truly abusive quircks (just jumping in front of a Dreadnaught and aiming a charged shot straight up is just WRONG and hilarious) I think I far prefer the Antri-Grav mix. Suddenly the sludge pump does something no other Driller primary does in that it just lets you reach out and melt someone.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
Does the anti grav also apply to charged shots? That’s kind of intriguing. I usually pick sludge blast for that purpose…

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Yup. Doesn't apply to the chunks after the charge shot hits: those still fall normally. The charge shot itself has no drop though so it's great for laying a charge shot on a Praet or Dreadnaught/Bulk from a good ways away.

You still have to adjust for travel time because it's a SLOW shot, but the Sludge Pump has the strange effect where if you're lucky a miss can do more damage than a hit.

Ass_Burgerer
Dec 3, 2010

Loot bugs find and eat loose minerals. Those are minerals you don't get back.

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





Ass_Burgerer posted:

Loot bugs find and eat loose minerals. Those are minerals you don't get back.

Pick up your minerals, slacker (also you do get those back, if you leave loot bugs unkilled they poop out minerals from time to time).


Captainicus posted:

people who don't kill lootbugs are weirdos

That's easy gold and nitra just waiting to be collected

They're wiggly blorbs that have a literal pet button, and you don't ever need their nitra to finish a mission (unless it's maybe a bad haz 5 salvage, but that's a niche case). It's a cute shopping cart test that you're all failing violently :colbert:

Squeezy Farm
Jun 16, 2009
Lootbug go pop

Ardent Communist
Oct 17, 2010

ALLAH! MU'AMMAR! LIBYA WA BAS!
What's the pet button? I've just been killing them when they get in the way or if i need some resources for a supply drop....but I didn't know you could pet them!

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


Ardent Communist posted:

What's the pet button? I've just been killing them when they get in the way or if i need some resources for a supply drop....but I didn't know you could pet them!

hold RMB + click LMB

Ardent Communist
Oct 17, 2010

ALLAH! MU'AMMAR! LIBYA WA BAS!
I uh, should say I'm playing on PS4, since it was this month on playstation plus. Definitely great though. Got my engineer at the highest level, 11 or something, haha. Dunno if I'll focus on that to get a promotion or continue to spread it out based on what the team needs.

Edit: Although that sounds like it would be equivalent to a power slam or whatever the pick axe upgrade is.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Ass_Burgerer posted:

Loot bugs find and eat loose minerals. Those are minerals you don't get back.

Loot Bugs drop any minerals they may have eaten when they die or when you pet them enough. It is possible to empty a Loot Bug without killing them.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



You're going to want to get at least one dorf up to 25 ASAP for promotion to unlock the meat of the game. Overclocks (powerful super-mods) for your weapons, the third primary weapon, deep dives (at least for any character you've promoted).

Of course it's not that long of a trip so don't be afraid to do a mission or two as something else sometimes.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



the one big bottleneck is promoting at least one dwarf at level 25, yeah. being able to do things that get you matrix cores is really nice and the sooner you're able to the better since they're slightly time-gated in a way in terms of availability.

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

BMan posted:

hold RMB + click LMB

:lol:

Triarii
Jun 14, 2003

They're called lootbugs, if they don't want me to loot them then they should get a better name

grieving for Gandalf
Apr 22, 2008

Johnny Joestar posted:

the one big bottleneck is promoting at least one dwarf at level 25, yeah. being able to do things that get you matrix cores is really nice and the sooner you're able to the better since they're slightly time-gated in a way in terms of availability.

.. the meat of the game isn't until you promote? this is the best game ever made

I had a crazyass hour long dreadnought hunt earlier today where we spent the last twenty minutes whacking away with pickaxes because we'd run out of ammo on the first two monsters. I couldn't believe it when we pulled through

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





Ardent Communist posted:

What's the pet button? I've just been killing them when they get in the way or if i need some resources for a supply drop....but I didn't know you could pet them!

V

(It's the same interact button as everything else, E by default on PC)

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



grieving for Gandalf posted:

.. the meat of the game isn't until you promote? this is the best game ever made

I had a crazyass hour long dreadnought hunt earlier today where we spent the last twenty minutes whacking away with pickaxes because we'd run out of ammo on the first two monsters. I couldn't believe it when we pulled through

primarily you get access to deep dives, and those along with the weekly assignment separate from the 'normal' one will give you a blank matrix core, a weapon overclock core, and a cosmetic item core when you complete them. blank cores are used in little mini events that spawn in missions occasionally and if you complete them in time you get to insert a blank core and write it into an actual core out of a choice of 3 where it'll tell you which class they're all for and if they're a weapon mod or cosmetic. so with those you get a little bit more choice over the entirely random ones the other rewards in deep dives and whatever will give you. once you have a matrix core available you can craft it in the forge for a fee of credits and materials.

basically they're not ESSENTIAL things exactly but weapon overclocks in themselves are a really fun way to further diversify weapons and maybe find ways to enjoy weapons you didn't much care for before. like a couple days ago i got one for the driller's subata pistol that turns it into a full-auto gun and that thing feels fun as hell compared to the normal one even if it's doing nothing other than turning it into a little smg of sorts. other overclocks do much wilder poo poo.

grieving for Gandalf
Apr 22, 2008

that is so tight. i love to shoot bugs and mine rocks

Shifty Pony
Dec 28, 2004

Up ta somethin'


If i go by what I spend the most time doing in game I love rotating the terrain scanner while becoming increasingly confused.

Hwurmp
May 20, 2005

Shifty Pony posted:

If i go by what I spend the most time doing in game I love rotating the terrain scanner while becoming increasingly confused.

press Spacebar while scanning to orient yourself in the same direction as your scanner

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



grieving for Gandalf posted:

that is so tight. i love to shoot bugs and mine rocks

the game loves giving you plenty of interesting and varied ways to shoot bugs! just gotta get that first promotion done. definitely should be a focus for anyone starting out. get a feel for what classes you enjoy and maybe focus on the one you like the most to get it to 25.

DuhSal
Aug 16, 2004

I will, brother. I promise.



Pillbug
Is this game still good with 2 players or is 4 players the best option?

Hwurmp
May 20, 2005

4's best but 2's still good; enemy counts & healthbars will scale

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





DuhSal posted:

Is this game still good with 2 players or is 4 players the best option?

The more the merrier, but game is legit good with any player count.

WhiteHowler
Apr 3, 2001

I'M HUGE!

DuhSal posted:

Is this game still good with 2 players or is 4 players the best option?

I've played about half my games with two players, and most of the rest with four players. Things are more dynamic with more players, but it's well-balanced and fun at any count.

Jadus
Sep 11, 2003

DuhSal posted:

Is this game still good with 2 players or is 4 players the best option?

2 is a lot of fun. I've been playing a lot with a partner and we generally don't feel the loss of 2 classes abilities - as others have said the game scales down pretty good.

That being said, 2 player means only 1 person to come save you when a loving cave leech picks you off Doretta and munches away. Which then grabs player 2 and ends in mission failure - that one is still a little raw.

LazyMaybe
Aug 18, 2013

oouagh
You might as well play as a duo but leave the lobby public for random joiners. Variety's the spice of life and all that

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Jadus posted:

2 is a lot of fun. I've been playing a lot with a partner and we generally don't feel the loss of 2 classes abilities - as others have said the game scales down pretty good.

That being said, 2 player means only 1 person to come save you when a loving cave leech picks you off Doretta and munches away. Which then grabs player 2 and ends in mission failure - that one is still a little raw.

The anti-leech perk isn’t bad! Especially for this kinda situation, horizontal leeches/thin wall leeches are a thing and sometimes the director spits out cluster hazard levels of leeches on normal maps

2-player usually means being more inventive with traversal, especially with a scout player who can’t combo. Mostly for engineer who will learn a lot about efficient platform stairs and other fun things if they haven’t done that already

Poodlebear
Aug 24, 2006

but if y'all put
feathers on a dog
that don't make it
no chicken
I’ve been playing this game for years with 4 players and it’s great, but the other day I played through a series of games with just one other friend, it was also great.

I found it less chaotic, with more of an emphasis on teamwork. Depending on what combo of classes you bring, your approach to combat or traversal completely changes. It’s neat and I wish there was an option to easily create public games with player caps.

Control Volume
Dec 31, 2008

Unsinkabear posted:

Pick up your minerals, slacker (also you do get those back, if you leave loot bugs unkilled they poop out minerals from time to time).

They're wiggly blorbs that have a literal pet button, and you don't ever need their nitra to finish a mission (unless it's maybe a bad haz 5 salvage, but that's a niche case). It's a cute shopping cart test that you're all failing violently :colbert:

The planet is trying to kill me nearly at all times. Im surviving by trying to kill it unconditionally at all times :colbert:

Fishstick
Jul 9, 2005

Does not require preheating

IronicDongz posted:

You might as well play as a duo but leave the lobby public for random joiners. Variety's the spice of life and all that

On Haz 4 this is basically the ultimate hazard modifier, playing the pubbie roulette. Are you getting semi competent dwarfs, or the driller that pops all the eggs and fucks off 200m ahead of everyone to die?

Shifty Pony
Dec 28, 2004

Up ta somethin'


Two player is a lot of fun.

There will be times where you will say "drat this would be easy if one of us was a ______" so if that sort of thing rubs you the wrong way then it might not be for you. For my friend and I we just see it as a fun challenge, like built-in puzzles. you also know exactly who is to blame for calling Molly away right when you are getting ready to deposit.

Heightened senses is a good perk to have because a cave leech can totally wipe the team, and Friendly is less useful because there's just fewer other players running around to accidentally hit.

Aquasnake
Jan 30, 2013

"I... I did well, didn't I?"
Hello, I would like to be more flexible with my builds, but I feel like some perks (like, Thorns) are pretty much mandatory. Are there any passives or actives that are over or undervalued on different haz levels or numbers of dwarfs or whatever.
And do you generally mix it up, or are all of your perk setups pretty much the same across all loadouts?
Just curious how others play.

Brasseye
Feb 13, 2009
me and a friend took our mini nuke launchers on an escort mission yesterday and it was amazing fun. turning the drilldozer corridor into a forced radioactive bug death march is truly a great feeling

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Aquasnake posted:

Hello, I would like to be more flexible with my builds, but I feel like some perks (like, Thorns) are pretty much mandatory. Are there any passives or actives that are over or undervalued on different haz levels or numbers of dwarfs or whatever.
And do you generally mix it up, or are all of your perk setups pretty much the same across all loadouts?
Just curious how others play.

thorns becomes less essential once you develop more awareness and don't get jumped by packs of swarmers

i like keeping the same set of perks on all my builds so i dont have to remember which builds can do what. personally i like being aware of and supporting my teammates so i usually take field medic for the instant revive and shield link so i can slap someone with a boost after i revive them. on any build where i have to reload my primary i'll take born ready as well so that instead of reloading i can just switch to my secondary and keep shooting. otherwise i'll take vampire

Hwurmp
May 20, 2005

Aquasnake posted:

Hello, I would like to be more flexible with my builds, but I feel like some perks (like, Thorns) are pretty much mandatory. Are there any passives or actives that are over or undervalued on different haz levels or numbers of dwarfs or whatever.
And do you generally mix it up, or are all of your perk setups pretty much the same across all loadouts?
Just curious how others play.

Thorns is nice for Swarmageddon or naedocytes but otherwise limited. Every dwarf can reserve one of their weapon slots for grunt and swarm clearing; even Scout has the bouncy splash DRAK now.

I don't bother switching up my perks much. My actives are always two out of Field Medic, Iron Will, Heightened Senses, and Dash, and my passives are always three out of Resupplier, Friendly, Elemental Resistance, and Born Ready(or Vampire on Driller).

Krowley
Feb 15, 2008

Doesn't thorns have a cooldown?

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Hwurmp
May 20, 2005

It does not. Every bug that gnaws on your succulent smoky dwarf flesh will take the damage.

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