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Tecman posted:- Deus Ex had many modern day conspiracies. Is there any modern day conspiracies in Deus Ex Human Revolution? I thought DX1's stealth WAS based on line-of-sight and it was DX2 that was shadow-based? OneEightHundred fucked around with this message at 18:15 on Aug 12, 2011 |
# ¿ Aug 12, 2011 18:10 |
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# ¿ May 17, 2024 23:22 |
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It's based on a proprietary engine so it's impossible to tell how they store the data until someone actually looks at the files.
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# ¿ Aug 17, 2011 22:46 |
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DiabloStarCraft posted:Really? I thought it was UE3? Sounds like the question of whether people have figured out how to extract data from it has already been answered though.
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# ¿ Aug 17, 2011 23:04 |
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TheMostFrench posted:I still remember how it ran at like 5-fps for pretty much everyone playing it out of the box and they all swore a holy jihad upon Valve. Memories! I got it on launch day and it worked fine for me on my lovely 9600.
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# ¿ Aug 18, 2011 16:02 |
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I found that early rocket launcher and wound up never using the typhoon at all. In retrospect I probably should have because that thing takes up a ton of space and the typhoon takes up only as much space as the ammo packs and candy.etalian posted:Also you get extra XP for being able to Ghost the through each level section. Oh yeah and hack everything. OneEightHundred fucked around with this message at 17:37 on Mar 5, 2012 |
# ¿ Mar 5, 2012 17:32 |
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Hogburto posted:I remember this not working for me. e: I can't remember, does taking the upgrade disable takedowns on Namir? If not you can cheese him by spamming takedowns when he hops a wall and it'll connect one and kill him instantly. OneEightHundred fucked around with this message at 19:39 on Mar 5, 2012 |
# ¿ Mar 5, 2012 19:29 |
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Gordon Shumway posted:Saving Malik is awesome, by the way, and not lifting a finger to help was really hard for me to do on my pacifist run. The big challenge isn't killing the guards with non-lethal means because they're all distracted by the chopper so you can stungun/takedown them with near impunity, the challenge is not letting any of them get blown up by the bot. I needed about 15 tries before finally getting it and from what I can tell the best thing to do is: - Tranq the 2 heavies in the back immediately, this will keep them from getting near the bot and give you a lot more time - Stungun the guard near the pillar on the right - Go around back, turn left, stungun the guard by the cinderblocks, throw an EMP grenade at the bot (which should have just landed) and DRAG THE GUARD AWAY FROM THE BOT - Stungun the guard on the other side of the yard - Go up the stairs, stungun/takedown the rest of the guards - Go up the ladder and stungun/takedown the sniper - Tranq the last sniper - Go back and make sure every single guard is asleep and not dead FactsAreUseless posted:and some energy bars. OneEightHundred fucked around with this message at 21:38 on Mar 5, 2012 |
# ¿ Mar 5, 2012 21:13 |
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80 pistol shots to the cranium but only 6 body shots with a stun gun? What the gently caress?
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# ¿ Mar 7, 2012 03:05 |
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Hogburto posted:That's why I gave a time left / total time. He can estimate his own time left based on how long he's taken so far and the ratio.
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# ¿ Mar 9, 2012 17:57 |
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Dice Dice Baby posted:There are exceptions. I rarely, if ever, used the tranq rifle and in at least one case I remember taking down a guy, only to later find him with a skull instead of Zs on his tooltip. There isn't a huge incentive to hit them in the head with it either since, unlike DX1, they don't notice that they've been hit by it. quote:This is certain at least in Detroit; in the building with some MCBs, one of the gang-bangers will be dead sometime later when you re-visit the building even if you did a takedown or used the stun gun. OneEightHundred fucked around with this message at 16:31 on Apr 2, 2012 |
# ¿ Apr 2, 2012 16:28 |
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fennesz posted:I can never bring myself to stealth that section.
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# ¿ Jun 5, 2012 17:50 |
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Amethyst posted:As in, it turns the game from a careful process of observing guards and taking windows of opportunity into a game of mindlessly waiting for your battery to recharge.
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# ¿ Jun 10, 2012 17:36 |
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My finest moment in Deus Ex was incapacitating all of the UNATCO agents before sending the signal in Hell's Kitchen, accomplished through the ancient art of blocking their vision with cardboard. 10 years later, I'm doing the same thing in the police station. Maybe in 10 years the AIs will start batting the boxes away, then I'm hosed. Either that or their next character will have an aug that generates cardboard.
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# ¿ Jun 19, 2012 00:09 |
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Chakron posted:Apply every single upgrade to the pistol, and run riots on the world until you get the nano sword. (mid-game story-related weapon spoiler) That said, I think the assault rifle is a better target for upgrades. Once you get Rifles 3, you can run-and-gun everything by dumping bullets into their skull while they stagger helplessly in their pain animation. There is also a shitload of ammo for it. The pistol tapers off in usefulness later in the game too. 10mm ammo becomes rare and enemies that can't be killed by a single pistol headshot (MIBs, MJ12 commandos) but can be killed by a sniper rifle or crossbow dart headshot become more common, and if you're not killing them in one hit, why aren't you using the assault rifle? OneEightHundred fucked around with this message at 23:36 on Jun 25, 2012 |
# ¿ Jun 25, 2012 23:31 |
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Hogburto posted:For regular DX human enemies, it goes like this for me: Super secret tip: This works in every Deus Ex installment. There's slightly less reason to do it in DX:HR though because the stun gun does the same thing in one easy step. OneEightHundred fucked around with this message at 23:54 on Jun 25, 2012 |
# ¿ Jun 25, 2012 23:47 |
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Anatharon posted:I managed to save Malik non-lethally once by accident. I couldn't reproduce it if I tried.
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# ¿ Jun 26, 2012 06:00 |
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The ogres almost completely ignore you in that segment if the helicopter is still alive and the stun gun takes them out instantly.gooby on rails posted:I thought the game didn't "blame" you for enemies killed by exploding robots? Or are you talking about RP purity and not the achievement. OneEightHundred fucked around with this message at 16:12 on Jun 26, 2012 |
# ¿ Jun 26, 2012 16:08 |
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Camel Pimp posted:I actually never, ever used the PEPS (I doing a half-rear end pacifistic run). Is it good? Does it do anything neat? I dislike it. If I want to incap a bunch of enemies, I'd rather use a gas grenade, or a stun grenade followed by stun gun/takedown spam.
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# ¿ Jul 20, 2012 00:16 |
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Iacen posted:I always get the Typhoon as soon as possible, just to avoid boss battles. GOTTA STAY FAI posted:... considering the goodies you can yoink off of baddies and poo poo stashed around the crash site. Don't forget that you can use takedowns!
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# ¿ Jul 24, 2012 19:01 |
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gooby on rails posted:You might want to buy the Typhoon just in case the boss fights get frustrating. The main priorities I think should be inventory expansions and exploration-related augs (Hacking, punch through walls, high jump, lift heavy objects) that get you more XP and items. Things to hold off for last are probably Fortify (take Stealth instead), Social Enhancer (only needed for a select few social battles, most can be solved by not skipping content and reloading your save if you gently caress up), extra batteries (take recharge rate instead), recoil compensation (sucks) and a second point in radar (sucks).
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# ¿ Jul 26, 2012 18:07 |
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Anatharon posted:Also, unlike Deus Ex, it's not incredibly easy to accidently get infinite EXP.
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# ¿ Jul 26, 2012 19:05 |
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Mad Pino Rage posted:I think I messed up the Pacifist achievement because on my infiltrating the DRB hangout, I punched through a wall and grabbing a DRB gang member and snapping his neck. I don't know why it did this, but does this count against the Pacifist achievement? If it does it seems extremely ridiculous for the game to automatically kill someone when all I wanted to do was punch through a wall. quote:On this note, does hacking and setting turrents to fire on your enemies count against Pacifist? quote:I can't think of anything else that would count against, but is there anything I should watch for to earn this achievement? Exploding bots apparently kill enemies, but don't count against the achievement.
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# ¿ Jul 26, 2012 20:04 |
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tadashi posted:I talked Zeke down in the Sarif factory stand-off. Then I forgot to meet up with him back in Detroit before I left for the FEMA facility. When I got to Sandoval's "apartment" Zeke was waiting with the bait and hit me with an EMP. (I think my crowning achievement in single player games was hitting him with the stun gun even through all the poo poo EMPs do to you....) If I were to do his little side-mission back in Detroit at the beginning of the game, would he be more hospitable to me in Sandoval's downtown apartment?
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# ¿ Jul 27, 2012 21:20 |
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I think the reboot trend is going to run out of steam. A lot of the things that make the reboots work (i.e. being a novel reinterpretation, being more plausible) make it harder to keep them running as a franchise. I don't think Deus Ex needs it anyway. The conspiracy oriented nature of the story makes it easy to integrate new plot threads (fitting, given the title!), and the relatively widespread nature of augmentation and massive scale of various agencies in the story make it easy to make new major characters. It'd be VERY easy to make spinoffs within the universe.
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# ¿ Aug 3, 2012 14:17 |
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FactsAreUseless posted:You've even got the perfect tagline ready to go: "He wanted orange. The world gave him lemon-lime."
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# ¿ Aug 3, 2012 16:08 |
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GreatGreen posted:Actually, the game's shooting mechanics are probably the one part of Deus Ex that takes it from "best game ever made" to "one of the best games ever made." I'm not sure why anyone would cast it as a "pistol and sniper rifle only" game unless you're playing on low difficulty. You can't do that even if you want to in later parts because there isn't enough ammo for them. The assault rifle is faster than the pistol at killing pretty much anything that takes more than one bullet and is safer because of pain frame locking and the shotguns can kill bots. The only weapons I'd say are really questionable in it are the plasma rifle, flamethrower, stealth pistol, and PS20. OneEightHundred fucked around with this message at 21:17 on Aug 3, 2012 |
# ¿ Aug 3, 2012 21:11 |
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The only things batteries are even used for are takedowns, punch-through-walls, x-ray vision, typhoon, cloak, and run/land silence. I think limiting cell recharge isn't just to throttle takedowns, but to make doing cloak takedowns ALWAYS cost candy. I think it's justifiable from a balance perspective, but part of why is because the active aug system is so weak. It's really not very useful outside of stealth and blowing up bosses. Punch through walls should also really not cost a full battery.
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# ¿ Aug 30, 2012 01:58 |
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All they would have had to do to balance takedowns was make them only work on unaware enemies and add a delay to being able to use them after leaving cloak.Aleph Null posted:Of course, I also thought that having the only melee options be takedowns was poorly thought out.
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# ¿ Apr 5, 2013 16:10 |
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OldMemes posted:Any tips, aside from go slow and look for vents? Foxiest is lost if an alarm sounds, not if you're seen, you won't lose it if you're seen unless it triggers an alarm. Enemies can't see through each other. Shoot walls/floors opposite enemies with a silenced pistol to make them look at the bullet hole instead of you. Brainamp posted:Also remember that throwing poo poo to make noise is still a tactic. OneEightHundred fucked around with this message at 19:24 on Apr 5, 2013 |
# ¿ Apr 5, 2013 19:22 |
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# ¿ May 17, 2024 23:22 |
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Rolling Scissors posted:Nowadays this is not at all relevant (and the same would have been true in 2000 when Deus Ex came out), but when hard drive space was premium, it was awesome to get a great sounding music in game even though you might've only had a lovely soundblaster with a FM chip. I think the reason it wound up in Deus Ex was probably historical: Epic had been using tracked music for Jazz Jackrabbit when disk/CPU were even more at a premium, and decided it'd be a good idea to tap a bunch of demoscene musicians for Unreal/UT99, so they just stayed with it. ADPCM usually made more sense in that time period though. OneEightHundred fucked around with this message at 00:17 on Aug 4, 2013 |
# ¿ Aug 3, 2013 22:30 |