Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

THREAD SOUNDTRACK
https://www.youtube.com/watch?v=_ZzteZNLZmI
THREAD TESTIMONIALS

Captain Foo posted:

okay i bought DU3 because of this thread, let's see if i click with it

Char posted:

I just spent 5 hours on The Void Rains Upon Her Heart

how
how did this happen

this game is fantastic

FishMcCool posted:

Ok, despite what the screenshots make it look like, Crimzon Clover does indeed feel like an amazing entry point. It's not long (5 stages), there's a novice mode, infinite continues, and a practice mode to just work on a single section. In novice mode, I can reach the 4th stage boss on 1 credit after 3 runs, so it doesn't feel that far off from a first 1cc, although stage 5 is a lot wilder. And there's there's the non-noob mode, obviously, and plenty more modes for varying things.

I'm absolutely impressed at how crazy it looks while remaining quite manageable in the end. It definitely feels a lot more approachable than the 1941/42/43 of yore.

Jester Mcgee posted:

This thread motivated me to try out some shmups. And the Full Extent of the Jam guide gave me a new perspective on how people enjoy these games.

And now I’m incredibly hooked. I started with Touhou 7 and Mushihimesama on the Switch.

madmatt112 posted:

I broke down, bought Ikaruga. Holy poo poo this is amazing. Never played shmups before

WHAT IS A SHMUP?
A shmup, or STG, or just shooter, is a game genre where the player flies around in a tiny ship shooting at tanks, planes, bugs, aliens, schoolgirls, and so on. Usually the maps scroll automatically. It's one of the oldest genres, and one of the most commercially successful in the early years of gaming. You probably know (or think you know) the deal already. Bullet hell refers to a particular type of shmup that fires an assload of bullets at you. IMO bullet hells are FAR easier than old school stuff like Gradius or Raiden because the bullets and enemies are easier to see and dodge. They will also usually respawn you instantly instead of resetting the entire level.

This thread is for new players like me that want to learn the ropes, talk strategy, and access this extraordinary body of work for the first time.

WHO CARES?
I do, and you should too. I'm too young to have spent time in the arcades, so the mystique of Gradius, Raiden and other famous cabinets eludes me. For many years I wrote off SHMUPs as an antiquated form, games created exclusively for the most diehard hikikomori, so dedicated that they'd actually leave their house not only to play, but master. In the 2000s, many of the biggest games, Touhou chief among them, featured an assortment of anime girlfriends. Wtf is that about?

I've never been interested in high scores or competition, at all. But recently these games have completely dominated my free time and left me wondering how I'd never given them even a moment of serious consideration. Shmups contain some of the most elegant design in the medium and probably 99% of gamers have never given them a fair shake. This thread here to convince you to try. If you've ever been awed by the difficult but fair nature of the Dark Souls/Bloodborne/Elden Ring set, or raised a controller in joy at the defeat of a tough boss, or drooled over gorgeous sprites, you will find something to love in what you're about to play. There is a lot more to do in shmups than score.

The Electric Underground addresses longstanding misunderstandings about shmups as a genre:
https://www.youtube.com/watch?v=CziyNG8ls3A

SHMUPS ARE CHEAP!
Here's the first issue out of the way. Most shmups found on modern systems are inexpensive. With some exceptions for major arcade titles and Japan-only releases, most of them clock in around $20, and a few stone cold gems can be had for as little as $2 with no sale in place. And being one of the oldest genres, there is a ton of variety in terms of visuals, systems, and mechanics to choose from.

SHMUPS ARE BEAUTIFUL
pictured: me securing a personal best score in Crimzon Clover on Switch, played in TATE (vertical) mode
https://imgur.com/cNIB6bu.mp4
I mean come on. These games are gorgeous beyond compare, especially if you like chunky 2D sprites. Shmups originated in the arcades, as a public spectacle. Most of the titles regarded as the peak of genre were for many years available only on printed circuited boards torn directly from an arcade machine, and now you can play these rare wonders in the comfort of your living room, possibly laying on your back if you own a Switch or a Steam Deck. The effect of this visual hype is quite powerful.

SHMUPS ARE FAST
If you're reading this, you are probably an adult with a job. Since shmups are hard, you could conceivably spend 20 minutes on playing something like the fabulous Progear and complete 10 run-throughs - as in dying on the first or second level - though we all know dying is fun by now, right? If you have the experience to beat the whole game (or infinite credits), a full run will take between 20-40 minutes tops. There are virtually zero cutscenes or dialogue, no forced tutorials, no lovely unlock mechanics, no pay to win (because you aren't actually in the arcade), no chaff at all. The gameplay is everything.

SHMUPS ARE NOT THAT HARD
OK OK so they're cool as gently caress. But aren't they only for prodigies and freaks? The answer is no. Certain titles will absolutely mug the player for all of their quarters with no remorse, but thanks to the wonders of modern game design this is usually not an issue. A good, modern port of classic a shmup, and almost always new titles, will include a wealth of accessibility features. You can choose individual levels and bosses, and many games have save state support built-in, along with speed controls and rewind for practice. Even old games have difficulty settings built in - they were on the PCBs in arcades too, selectable via DIP switch - and there is no shame in playing on easy mode. Devs are sensitive to that as well, and for years have been adapting "default" difficulty modes into novice versions into something that anyone can enjoy without feeling patronized.

WHERE DO I PLAY SHMUPS?
Every platform has access to quality shmups at this point. I can only speak personally to the Switch and PC, both of which have awesome libraries. The Switch in particular supports TATE (vertical) mode in handheld. For PC, there is of course Steam, but also MAME emulation if you want the arcade experience. MAME is not recommended because it's a pain in the rear end. For a more streamlined experience, Fightcade supports many of the major shmups, with automated download and online matchmaking(!). Whatever you choose, pick something with level selects and/or save states.

WHICH SHUMPS SHOULD I PLAY?
Here are a few awesome shmups to get you started. Pick your favorite based on the visual style, because you will be pasting your loving eyelids open for many hours as you dodge, attack, bomb and meditate your way to the true last boss.

InfectedZero posted:

Hi everyone! Just wanted to drop this beginners list that a bunch of folks over in the Shmup Junkie discord have been working on as a good starting point to get into the genre. https://docs.google.com/spreadsheets/d/1MZz8Q_8HdGyh2QU9BX4lNgyVAP9JZxxuy_YYbOLf1CM/edit?usp=drivesdk

BULLET HELL

Gunvein
This is maybe the perfect 1st bullet hell. Forgiving difficulty, excellent training modes, flashy graphics, indie pricing, tons of fun. Look for a port to Switch in 2023.
https://www.youtube.com/watch?v=UC6KGwlACNc

DEATHSMILES I+II
Deathsmiles was Cave's late 00's attempt to bring new players to their arcade machines by incorporating gothy anime art and reduced overall challenge. Features a forgiving, stage-by-stage selectable difficulty, with varying routes. Stages are brief and punchy, with a ton of visual flair. Scoring is based on pairing particular shot types to each enemy. Deathsmiles II incorporated full 3D modelling, and it looks rough, but the gameplay holds up. DS is one of Cave's most polished and cohesive releases. Includes the awesome Black Label arrange mode, originally limited to a 300 PCB run.
https://www.youtube.com/watch?v=VJbkevnvYF0

Crimzon Clover: World Explosion
A glorious game, designed by a world record setting superplayer. Made to appeal to new players as well as the most hardcore via variable difficulty. Easier to understand and more forgiving than it seems in video!
https://www.youtube.com/watch?v=JsKx1eomF3w
https://www.youtube.com/watch?v=YpN0eKjwtRE

Danmaku Unlimited 3
A super friendly game intended to onboard noobs. Developed first as a mobile title and later ported to PC and Switch. This is the game that set me down this mad path.
https://www.youtube.com/watch?v=gzFvnsNQgSI

ZeroRanger
A gorgeous indie game. PC only for now. More continues unlock as you progress further through the game. Maybe not truly a bullet hell.
https://www.youtube.com/watch?v=LCJSj-WOqdc

Mushihimesama
A classic from the master studio CAVE (the FromSoft of shooters). This is often cited as their most accessible game. It has super simple controls and ship selection, and highly legible graphics. The Novice mode is a ton of fun and does a nice job easing the player into the mess.
https://www.youtube.com/watch?v=ihS8ILnvMzc

DRAINUS
Old school level design meets bullet hell, with a full blown leveling and equipment selection system. Brought to you by Team Ladybug, better known for their Metroidvania Record of Lodoss War: Deedlit in Wonder Labyrinth. A gorgeous game and definitely worth a try. Difficulty level is relatively low, and the equipment system allows for all sorts of cheesy strats and optimization.
https://www.youtube.com/watch?v=0jv8xwNCuoE

Progear no Arashi
Another from CAVE and my personal favorite. I'm currently working clearing this game in 1 credit. It's included this on the list because it costs a mere $2, as part of the Capcom Arcade Collection (individual titles are available a la carte). It is slightly less intense than other CAVE games, and features a unique mechanic where catching bullets in exploding enemies deletes them. Be sure to turn the difficulty down to 2 in the US version because it has been set too high by default! You can also play it on the JP rom, which defaults to the normal arcade level. Giga Wing is another great shmup available in this collection, with more of a souped up Sega Genesis look and feel.
https://www.youtube.com/watch?v=LOUxSbUg0Mo

Jamestown
An indie darling with many fans in this thread. Remembered for bringing in a lot of casual players at release.
https://www.youtube.com/watch?v=xp4qpKBzq1o

ROGUELIKES

Monolith
Hugely popular in both the roguelike and shmup circles, Monolith is a 4 directional shooter, where the player moves through proc gen mazes full of bullets, collecting various upgrades along the way. Features distinctive movement including a dash button. A very special game.
https://www.youtube.com/watch?v=kSwRkqvd6_E

The Void Rains Upon Her Heart
A newer entry to the scene and possible classic in the making.

Ciaphas posted:

my drug of choice is The Void Rains Upon Her Heart, a criminally-underrated boss-rush shmup with roguelite-ish elements- no wait come back it's good i promise



the game's initial story mode has you going through 8-10 fights against one of dozens (like 80+? not sure) monsters and their various alternates. each monster has a level from 1 to at least 12, and more levels means more & faster bullets in each pattern, sometimes with entirely new patterns or different versions of the same pattern. each monster drops a set of "gifts" when defeated - passive boosts, helpers, Panics (bombs), consumables, all that sort of thing. not far in, you unlock Quickplay, which lets you pick a monster, their level & set of gifts and throw down for top score without the story bits

(...)

tl;dr: TVRUHH is great, it's thirteen bucks on steam, please play it!

Operation STEEL
Traditional hori shmup married to a roguelike. Lots of flexibility in the systems here:
https://www.youtube.com/watch?v=XexinO9UgOE

CHUNKY 3D with 2D gameplay

Cotton Fantasy aka Cotton Rock n Roll
A new entry in an old school favorite series. Notable for its high production value and breezy, non-bullet hell style. Features 7 characters with completely different mechanics and a relatively low difficulty.
https://www.youtube.com/watch?v=xY_hErptXFo

RADIANT SILVERGUN
Treasure's first shoot em up, and an all time classic. Level up your weapon systems by chaining kills of like-colored enemies. There's really nothing else like RSG. One of my favorite games period and a remarkable piece of work. The visuals and music are in a class of their own.
https://www.youtube.com/watch?v=jxFZ3T_Azzg

Ikaruga
Treasure's follow up to Radiant Silvergun and in many ways its polar opposite. Devourer of many an unsuspecting player, Ikaruga is different from every other game in this post. Designed to check the player's aggression at every point and force them to reckon with the demanding mechanics. Stages are built around a polarity mechanic where the player can absorb roughly half of the bullets on screen, while vulnerable to the rest. Not recommended for noobs at all but here it is if you're curious.
https://www.youtube.com/watch?v=R8MoniJKCjY

Rolling Gunner
Another relatively new game much lauded by shmup fans. Directed by former Cave developer Daisuke Koizumi.
https://www.youtube.com/watch?v=NrSVN7K6Zy4

Psyvariar Delta
A clear inspiration for Danmaku Unlimited 3: bullets can be grazed to influence score, encouraging a risky playstyle. The publisher of the most modern port is in rough shape, so it may be wise to snatch this quick before it's deslited.
https://www.youtube.com/watch?v=Syu4G2VHy2s

G-DARIUS
One of the most beloved series in STGs, with a storied history. The 1st Darius utilized an ultrawide cabinet with 3 horizontal monitors to display the action. This installment was a major turning point for the series and is well remembered by fans. The modern port was developed by M2, known for their fidelity to the arcade and generous emulation features.
https://www.youtube.com/watch?v=tuXp5XtI2so

OLD SCHOOL AND APPROACHABLE

Aleste series
A friendly and still modern-feeling series from Compile. These games have a tight scope, with fewer enemies than bullet hell games. Friendly to the player and quite well designed, this series was designed from the start for console players instead of the arcade. The definition of "comfy" shmups. A few of them have been ported by M2 (JP only but region free), who went so far as to create an entirely new game exclusive to the port collection. Some of these have selectable movement speed, which makes them especially suited to retro handheld devices. If you only play one of them, go with MUSHA.
https://www.youtube.com/watch?v=VMbzgsdRDxA

The Voice of Labor posted:

musha 1cc'ed on normal. it's not easy, not too hard. pretty much the goldilocks of shmup. had to recover from some absolute hard fails too, so it's good enough that if you loose all your powerups you're not dead in the water

a few tips

set the speed to 6 and leave it there. leave the satellites at forward. try and stick with the laser mostly. figure out the powerup system, consecutive elemental weapons power up, ie.. two lightnings in a row or two missiles in a row will pump your weapon to level 1 (it starts at zero), but picking up a lighting followed by a missile will leave it at zero. the little glowy pod things that come four per canister power up your main shot and your satellites. remember that there's no timer, on a few of the bosses the best strategy is really to shoot them a few times, move away from their shot, rinse and repeat, play it safe and don't rush. if an enemy has a trick to it, it will only have one, you'll get surprised by it the first time but a couple of practice sessions and you should be good. there's a level select code, so you can practice specific levels and there's an easy setting. musha isn't exactly one of those games where you need to 100% anticipate where every enemy is coming in and be at the top of the screen waiting for them, rote memorization isn't necessary. you do, however, need to play aggressively and get close to the enemy you're firing at. there are enough back attacks that cruising at the bottom of the screen isn't a great idea, but it's generally safe to retreat to.

Soldier series
Still gorgeous 30 years later! These are old favorites by Hudson Soft. Similar in style to Aleste. Inspiration for the fantastic modern title Raging Blasters.
https://www.youtube.com/watch?v=JcWbjLW4mV4
Raging Blasters:
https://www.youtube.com/watch?v=TTL6zgtC5mQ

EUROSHMUPS
Euroshmups are a broad category with no solid definition. Typical characteristics include health bars, inertial movement, slower pace, and selectable upgrades. They tend to be a little controversial.

Tyrian
A classic and possibly the archetypal euroshmup. Free on GOG!
https://www.youtube.com/watch?v=TiazAACfxPk

Jet's n Guns 1&2

Ineptitude posted:

Jets’n’guns 2 is the gold standard.

They decided to take seriousness out of the equation and just go off the rails with wacky items and gear combos.

JnG 1 is great as well, but 2 is a lot better.

Sky Force and Sky Force Reloaded is also great, not as good as JnG but easily in 2nd place. Reloaded is their corny way of naming the sequel, they are 2 different games.
https://www.youtube.com/watch?v=MQjbCS5-vEc

OTHER

Cambria Sword
A sprawling indie epic that's unlike anything else. Released in 2016 and updated significantly since. Featuring a de-emphasized scoring system in favor of rich gameplay. Not available on Steam, click here for the official store link. Here's a System11 post with more info: https://shmups.system11.org/viewtopic.php?f=1&t=62806&start=0

quote:

The most epic tale starring a flying Sarotrocercus - The first thing anyone will tell you about this game is that it's long. Like, really long. A full playthrough of all 11 stages takes over three hours, but for those of you who balk at that length (i.e. sane people), the game allows you to skip stages, allowing you to reach the ending in as little as four stages (1 to 1.5 hours). Clearly a game this long isn't going to have the tight design and conciseness of a CAVE or Psikyo game, and I'm not going to pretend that it does. There are definitely parts that could have been cut down or compressed if the goal were to make a shorter game that would realistically fit in an arcade setting, but what makes the game great is that that's not the point and it knows it.
https://www.youtube.com/watch?v=kWTFdsGlfxs


GUIDES AND ADVICE
Shmups are distinctive in that they are fully about learning. Even if you don't play for score, you'll want to treat each run as an opportunity to learn something new. How does that mini boss actually work? Is there a trick to downing that mass of tiny planes? What does my lock on shot actually do? It's helpful to have a goal in mind for every session. Fire up the 2nd level only and get to problem solving, or try the full game and see how you've progressed!

These two guides will tell you everything you need to know to get started. They apply to any given shmup, especially bullet hells.

The Full Extent of the Jam
The best gaming strategy guide I've ever seen. Details the actual journey of a scrub to world-record contender. The techniques here are easy to understand.

quote:

==========> Music Analogy <==========
DoDonPachi is a song that's pretty easy to play in the beginning, and gets harder and harder. It's a song that lasts 45 bloody minutes. And the last few minutes are horribly hard to play.
When approaching this kind of work with mastery in mind, you may naturally try playing the song until you reach parts that seem way too hard for you. Then you will start over from the beginning until you reach them again. And again. And again. After a while, you will realize it's pretty stupid to play through the easy parts every time you want to try the first part that is hard for you, so you will start focusing on the hard parts. Bar by bar, you will decompose and study the song. The hardest bars will be the bars you study and practice the most.
=======> End of Music Analogy <=======

This video cribs heavily from the guide above, with some extra tidbits here and there. Great watch.
https://www.youtube.com/watch?v=Mje1q66Zazo

Another very brief guide to common shmup mechanics:
https://www.youtube.com/watch?v=c_vUM1V_s1A

For further reading and discussion, see the shmup megathread here: https://forums.somethingawful.com/showthread.php?threadid=3520923

ZackHoagie posted:

Play DodonPachi yall, it will change your life.

Racketboy's Shmups 101. Lots of good foundational information here: https://www.racketboy.com/retro/shmups-101-a-beginners-guide-to-2d-shooters

Bamd's Quick Start guide: https://shmups.wiki/library/User:Bamd

A collection of informational shmup reading: https://1cclog.blogspot.com/p/precious-shmup-links.html?m=1

Restart Syndrome: A public leaderboard for casual and hardcore players alike to post their scores: https://www.restartsyndrome.com/

System11 is the main English language shmup forum: https://shmups.system11.org/

A well-maintained list of Switch shmups and their current sale status: https://www.dekudeals.com/lists/h9wbjf?sort=release_date

A quick overview of essential shmup mechanics from a design perspective:
https://docs.google.com/document/d/1iM9Fc2DsPppedlJVDYQ3g1VB5sFfilomGIYFIwJka9w/edit
https://twitter.com/boghogooo/status/1520874464078090246

Solid Twitter accounts to follow:
https://twitter.com/STGshmups
https://twitter.com/ShmupJunkie
https://twitter.com/NShmups
https://twitter.com/shmups

This is a link of the entire above post as of 8/25/22 as pastable text. Please feel free to share and modify for use in any way elsewhere, since it is unlikely that offsite users will ever see it.

beer gas canister fucked around with this message at 18:34 on Sep 22, 2023

Adbot
ADBOT LOVES YOU

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

victrix posted:

This is easily one of the weirdest genres in gaming for me - I've 1ccd and beaten tons of the ancient ultra ball busting games and I probably have hundreds or thousands of hours put into them over the years

... but I almost never talk about it

because any conversation starter feels like I first have to do the door to door evangelist bit just to get someone to try one

And the genre is so broad that while there probably is a game for almost anyone who likes action games even a little, finding the right match between theme and gameplay is time consuming - and therefore very poorly suited to twitter length modern gaming conversations

what I'm saying is shmups are really good and you should play a bunch until you find the ones that click for you, but I ain't guiding you :v:

This is precisely why now is such a great time to try them. I never cared at all about these games until about a couple of months ago, and now I can hardly play anything else. The genre has been so heavily refined over the years that the best games from the past are still stunningly good, even for someone with zero nostalgia. Newer entries have features so brilliant that it's kind of dazzling - take Monolith for example. Since they are so cheap and plentiful on current hardware it's easy to try out a slew of them.

I've bought several in pairs, trying out hori and tate games, old stuff, new stuff. I even credit fed fully through DoDonPachi on an rg531p rotated 90 degrees to see the early bullet hell designs. There's a whole thread of conventions and language that runs through these games that really tickle the game-design-liker center of my brain. The best have all of the elements game critics rave about : diegetic world building, a pedagogical difficulty curve, precise friction-heavy control, all that stuff.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
The first time I landed on the Progear leaderboards was amazing. It took a couple of weeks to clear the minimum score, and I spent every day thinking about how to score better, and it was helpful, because the levels are always exactly the same.

There is a special rhythm to the learning process for shmups. First run or two is stupefied confusion and surprise, often to the point of comedy. Then once you figure out the controls, you start to recognize enemies patterns and shots in between the deaths, then that turns into memorization over segments of then an entire level. That becomes a 1 credit level clear, then you clear the level without dying at all, and the comical confusion has turned into a wrestling match with the level designer before you know it.

Once it gets too easy, every screen or so of a good 1st level will begin to scream the scoring mechanics at you, bunching up enemies, spacing out encounters enough to allow for a broad interpretation of the core elements (charge meter, score multipliers, etc). Some games, like Progear, are actually made easier with good scoring practices, because cancelled bullets grant score and can chain delete more bullets. Crimzon Clover has a risky point-blanking mechanic to coax out more points. Competitive scoring aside, guides beyond basics aren't needed for most shmups because they're so good at training the player to handle them.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
DoDonPachi is wonderful and the PS1 port is good if you'd rather not hassle with MAME. Make sure to turn ON slowdown emulation in the pause menu.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

japtor posted:

Practicing the hardest parts the most is a somewhat foreign concept to me cause it's not an option in the arcades :v:. Never got into it myself, although the occasional credit feed accomplishes some of the same effect. What keeps the "easy" parts fun is the scoring recognition/mastery element. It's like discovering a whole other composition for those parts that makes the music sound even more amazing.
Credit feeding definitely does work. I find that periodically running further into the game allows me to discover new mechanical concepts that might be less obvious on early levels, often because the scoring rate ramps up. I've been using practice primarily for mini-bosses, like the big plane mini boss in Progear level 2, and main bosses.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

Hwurmp posted:

Get some old-school shmups like Tyrian 2000 or Raptor: Call of the Shadows.

Tyrian is legit one of the best games of all time :corsair:

Now that you mention I did play most of Tyrian 2000 about a decade ago and had a great time. The fine-grained ship customization thing combined with an actual HP bar soften the rough bits a lot.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

DrankSinatra posted:

In addition, the game saves the 20 or so most recent points at which you died, and actually stores a snapshot of the game state a few seconds before (I think ten, but I don't remember exactly)! After a session, you can go and replay the points where you died, and see what you can do to repair or avoid the situation in the future.
That is so helpful. Hopefully they release a few in English on Switch. I'd gladly pay $40 for EspRaDe but probably won't bother with a JP account.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
R-Type is the series that I want to enjoy the most but don't. The shmup community refers to them as a classic example of a "memorizer" that will kill you quick with unexpected enemies, tricky terrain, shots from behind etc. All shmups rely on memorization of levels to progress, but moreso with R-Type.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Rolling Gunner, Ikaruga and Psyvariar Delta all have chunky 3D graphics. People have raved about Rolling Gunner since release, I think some ex-CAVE staff worked on it or something. The two Darius collections might do it for you too.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Ikaruga is an odd bird. It's so different from everything else in terms of level design and priorities that I get my rear end beat anytime I return to it from a different game. Aesthetically I think it's in a class of its own but I don't have as much fun playing the thing compared to a more traditional bullet hell. It'll probably just a minute to click. Also the easy mode seems harder?? since there aren't enough bullets to consistently charge lock shots. The port plays perfectly well and has a lot of options including tate

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
https://www.youtube.com/watch?v=kWTFdsGlfxs

drat that owns

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
somebody on system11 commented that Ikaruga seems to be built around a notion of "balance" where it's important not to be overly aggressive, nor passive. coming to it from Crimzon Clover today i was getting wrecked trying to point blank everything

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Note that Crimzon Clover has an Arrange mode with a Gradius style upgrade system if you're into that. You can set it up to auto select the upgrades or do it manually

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

bare bottom pancakes posted:

Is this new for the Switch port? That sounds awesome!

it's part of the World Explosion release

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
I used to play 1943 on NES back in the day and it's a major reason that I never played shmups seriously as I aged. Anything with tiny bullets drives me crazy now. Tried Loop Master on the Capcom Arcade collection and it doesn't really do it for me.

Just picked up Mushihimesama for Switch and I have a flipgrip arriving on Monday :getin:

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Tyrian 2000 is free these days and still fun: https://www.gog.com/en/game/tyrian_2000 I keep a copy on my rg351p and it plays great.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Eurogamer has a nice overview of several Switch releases quite different from those in the OP: https://www.eurogamer.net/the-switch-remains-the-best-console-for-shmups-since-the-saturn-and-these-are-some-of-the-best

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Bullet Hell Monday and Danmaku Unlimited 3 seem to be the top recs for native mobile. If you're down for emulation Android is great for that

e: the Darius series on sale right now, what would be a good version for a newcomer to the series? G-Darius seems to get the most love in discussions

beer gas canister fucked around with this message at 00:16 on Aug 9, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Cute-em-ups are awesome. Big fan of those gimmicks in the review, especially that destructible building that alters your route. If anybody has recs for more friendly/chill games like that I'll add a section to the OP for them.

Ultimately I'd like for the OP to remain in the forums/Google search results for a long time as a resource for new players who might find it in the future, so if anyone wants to throw out similar lists for various categories I will add them. Hell if anyone with a blog or other platform wants to swipe all this poo poo for content please do it so the info can get out there. Still have 40k characters to work with so :justpost:

Some possible categories that I have little experience with:

-Retro console games. Retro handhelds are growing in popularity, and when I bought one I had to scour waaay too many lists to figure out what was good.
-Very easy/chill games
-Early arcade offerings that are newbie/returner friendly
-Euroshmups
-Weird games (Cho Aniki)
-roguelites

beer gas canister fucked around with this message at 01:00 on Aug 10, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

The Voice of Labor posted:

that allows you to fill it with mars matrix 4000 times

https://www.youtube.com/watch?v=731ZuP8iLnE

hot drat hope Capcom gives it the gigawang treatment

e; this inspired me to credit feed through Giga Wing and LOL at the last level and boss. Holy poo poo how brutal

beer gas canister fucked around with this message at 07:12 on Aug 10, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

Lynx Winters posted:

I like shmups a lot but I'm pretty bad at them because I don't put in the time to focus on one very often, but a game I did focus on and learn to 1CC is Gun Nac for NES and if I can do it, so can you.

Gun Nac has:
  • A variety of weapons where none of them are terrible but there's a couple that stand out
  • Multiple types of bombs, and you're encouraged to use them because you get a ton of them
  • Getting hit doesn't instantly kill you, but it does take your powerups so you have some leeway but it'll be rough for a little bit
  • Goofy enemies
  • A shop between stages to buy powerups you lost when the boss shot you
  • A ton of extra lives
  • More stages than you would think, because it's by Compile and they made some pretty long shmups

https://www.youtube.com/watch?v=KYF22YbDEZM

Fired it up and the gameplay is smoother than I'd expected and generally runs much better than a typical NES game. The powerup-bomb-damage relationship is interesting and got me thinking before the 1st level was over.

beer gas canister fucked around with this message at 20:22 on Aug 11, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

Social Animal posted:

Compile shmups are comfy and perfect for getting your feet wet with 1CCs. Highly recommend Super Aleste for SNES and if the game is too slow for you at least you can enjoy the music.

Jeez Super Aleste plays great too and is easy to read on an RG351p. The movement speed control feature that many of these old school games use is so useful for handheld play. "Comfy" is the perfect descriptor. I tried out Super R-Type on a whim too, and while it's more difficult it gave me a similar feeling.

https://www.youtube.com/watch?v=rJVNw-zIFzo

That Mode 7 trick at the beginning of level 2 is cool as gently caress!!

beer gas canister fucked around with this message at 01:18 on Aug 12, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Make a JP Nintendo account with a different email from your main, then buy points from a shop like Play Asia and add them to it. Then purchase with the JP account on the Switch. You can play on your main

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Also get a flipgrip

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Here's my current progress with Crimzon Clover:

stage 5 mini boss, no continues used yet, 2 lives remaining. Damage is significantly greater at point blank range, and it fills the kill-everything bar
https://imgur.com/6ytogxx.mp4

final run to the stage 5 boss... 0 continues used, 0 lives remaining
https://i.imgur.com/ydw8Eq1.mp4

here we go...
https://imgur.com/uTcc9B6.mp4

:bighow: :bighow:

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

madmatt112 posted:

Like I’m offended nobody made me consider these games before now. I’m 31 goddamnit

Same. I'd imagine gamers born in the 90s have mostly ignored the entire genre. You should play Zero Ranger

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Digital distribution is a huge factor now as well. Scuttlebutt says that the Xbox 360 was the last console to have an abundance of high budget shmup ports and new releases, including many of the now-classic 00s Cave arcade titles like Mushimesama. Most of those titles were not issued on the MS online store, so players often had to import physical versions. Now they're cheap and plentiful, and still most people have no clue that shmups of that caliber were ever made in the first place, much less that they could be played at home. I had a 360 from launch and played it well into 2014 and never heard a peep about shmups

Of course it helps that good shmups are essentially evergreen. It's isn't like going back to play Goldeneye, they are slick as hell and still look and play fantastic. And if you're like me, then there's no craving for "modern" features since you never played the classics in the first place. Low cost, plentiful high quality titles, widely available - it's a gold mine

beer gas canister fucked around with this message at 20:53 on Aug 13, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Anybody that's playing something at the moment should feel free to post high scores, replays, screenshots etc. One obstacle to growth that shmups face is the lack of a hot game of the moment that everyone is playing. There's a good mix of noobs and veterans in this thread so you never know who might see your stuff and offer some pro tips...

All it will take to make a modern shmup hit is to marry a quality game to solid social features, like replays automatically posted to every leaderboard entry. Neon White shows us that competitive scoring gameplay can still be a driver for many players if it's effortlessly implemented. Shmups have been doing that for like 40 years so I'm sure someone will replicate it online soon

beer gas canister fucked around with this message at 22:37 on Aug 13, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
The 00s doujin shmup revival was mostly restricted to PC, right? That was just before the western indie scene blowup enabled by digital distribution systems. Maybe doujin shmups boomed a little too soon to take full advantage of that wave.

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
In an attempt to better understand some of the old style games I picked up G-Darius and R-Type Dimensions for Switch. G-Darius is gorgeous and really tricky holy poo poo!! It's so fun to play a game where the dev team was obviously bursting with creative energy.

beer gas canister fucked around with this message at 05:56 on Aug 15, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

Hyperlynx posted:

And now, decades later, I can play the menu theme from Major Stryker and the Bravo Sector music on guitar :rock:

(edit: well, I say "can play" in the sense of "have successfully played flawlessly exactly one time". I should really get practising again)

That counts as 1CC. I did the same thing with Big Blue

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
G-Darius is so loving cool


https://imgur.com/io7NZxu.mp4

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
G-Darius was originally published in arcades, hence the excessive visuals. It was supposed to be a big sendoff for the series, and they wouldn't do another until Dariusburst 12 years later. Also the latest Dariusburst is said to be an exceptional port job, and does include ghosts on the leaderboards like a racing game

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Fresh beginner friendly port landing on Switch today: Hell Blasters. Developed by a veteran shmup player. Features a story mode that doubles as training. First released on Steam in 2021. Shmup Junkie liked it enough to host a scoring caravan event last year.

https://www.youtube.com/watch?v=kZXam10cNUY&t=765s

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
All of the vertical shooters I've played are thoroughly legible in hori. Since you like Aleste check out Raging Blasters and other games by that publisher. Progear no Arashi (play the JP rom, EN difficulty is set too high by default) and Gigawing are both hori and they're cheaper than a red bull. Other horis include Deathsmiles, Steredenn, Cotton Reboot, Terra Force, and Rolling Gunner.

Also Metal Slug 3

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Hell Blasters on Switch is really cool. Video doesn't express how well it plays. The scoring system is based on chaining hits, but it's super generous. Also the leader boards are almost blank right now so if you've ever wanted to see your name up there now is the time to try! The easiest difficulty mode, dubbed Journalist, is a cakewalk, so if anyone's on the fence due to challenge this would be a perfect entry point. All leaderboard scores include replays too! For $10 it's totally worth it.

A bit more re:mechanics:
The super shot charges by shooting enemies with normal bullets, with charge accumulating faster at close range. Super shots cancel enemy bullets, so there's incentive to get in close, charge up, fire super to clear bullets, repeat.

Story mode is pretty brilliant and I hope more games include it. Its "levels" are actually fragments of arcade mode levels presented one at a time, each with their own independent high score. I like it as an alternative to more sterile training modes.

beer gas canister fucked around with this message at 19:30 on Aug 17, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Crimzon Clover if you want a bullet hell, Zero Ranger if you like pixels.

beer gas canister fucked around with this message at 16:04 on Aug 18, 2022

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Welcome! Keep us updated on your progress. R-Type Dimensions is a great port if you'd like to revisit it.

Here's that big list of Switch shmups on Deku Deals again:https://www.dekudeals.com/lists/h9wbjf?sort=release_date

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Yeah I did not know until a month ago that Zero Wing is actually a really good game

Adbot
ADBOT LOVES YOU

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop

Saoshyant posted:

All Toaplan games are, brother. Check Fire Shark next and then Truxton/Tatsujin.

Holy poo poo these are hard. Truxton is quite appealing. Gotta admit checkpoints drive me nuts

Testing out some TG16 CD stuff tonight. I don't like most them mechanically but they're all gorgeous. Spriggan kicks a ton of rear end

https://www.youtube.com/watch?v=kb5q0mXmIo4

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply