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Drifter posted:I get that you have to make money, and if you want to do new content stretch goals for the DLC stuff without delaying the current game any longer, that might be cool, but just a blanket statement of "hey do you want more stuff in this game" seems kinda iffy. quote:We've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in new stretch goals to fund additional development. If not, no worries: we're still going to deliver on everything you've backed. Please let us know your thoughts in this thread on our forums.
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# ¿ Dec 10, 2013 23:52 |
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# ¿ Apr 27, 2024 02:17 |
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chiefnewo posted:I've already sent Obsidian a message via the pledge website, but I want to whinge about it here too. I donated extra money during the Kickstarter for international shipping and an addon. The addon is $5 cheaper on the pledge website, so when I get to the checkout it mentions that I have money remaining. The balance shown on the checkout sheet correctly shows that international shipping will be taken out and there is $5 remaining. When I select to donate the $5 as additional funding it also takes the $30 for international shipping, then wants to charge me another $30 on top for the shipping I've already paid for!
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# ¿ Dec 10, 2013 23:56 |
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Airfoil posted:Is the music in the trailer original? If so, I'm curious if the chorus is actually singing in a PoE conlang.
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# ¿ Dec 11, 2013 00:05 |
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Drifter posted:So will adding additional content make the game take longer to get released? E: Personally, I think more wilderness areas would feel really cool and I believe players would enjoy them. I also would like for players to have every character class represented by a companion. Right now we're 3 short. We don't want to go buckwild on this stuff, but we do think it would feel better with those additions. If we thought it would fundamentally make the game worse, we wouldn't even be asking. rope kid fucked around with this message at 00:11 on Dec 11, 2013 |
# ¿ Dec 11, 2013 00:08 |
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CottonWolf posted:Would adding companions at this 'late stage' not limit the degree to which they'd be able to be tied into the story? There's no point doing it if they were going to be obviously subpar versus the initial envisaged ones.
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# ¿ Dec 11, 2013 00:17 |
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Scorchy posted:I just have bad memories of NWN2 where they did the 'one-of-each-class' thing and it ended up really suffering as a result.
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# ¿ Dec 11, 2013 01:46 |
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Mymla posted:Adding characters also add exponentially to the workload if you want things like banter between the different NPCs. Which you probably do want.
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# ¿ Dec 11, 2013 01:52 |
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Perception.
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# ¿ Dec 11, 2013 02:04 |
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coffeetable posted:If only there was the possibility of some additional pot of resources that could be used to pay for the additional workload.
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# ¿ Dec 11, 2013 02:07 |
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chiefnewo posted:I've already sent Obsidian a message via the pledge website, but I want to whinge about it here too. I donated extra money during the Kickstarter for international shipping and an addon. The addon is $5 cheaper on the pledge website, so when I get to the checkout it mentions that I have money remaining. The balance shown on the checkout sheet correctly shows that international shipping will be taken out and there is $5 remaining. When I select to donate the $5 as additional funding it also takes the $30 for international shipping, then wants to charge me another $30 on top for the shipping I've already paid for!
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# ¿ Dec 11, 2013 02:49 |
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SoggyBobcat posted:No Charisma stat? Good.
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# ¿ Dec 11, 2013 02:56 |
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What we do when a publisher isn't breathing down our neck is make a game where a release date is not the primary motivating factor for saying we're done. I get what you're saying, but I know too well that falling short can be as damaging as being spread too thin. The first expansion I worked on was Icewind Dale: Heart of Winter. It was a modest expansion with a small number of areas and a small number of quests. It was pretty stable when it was released, but it felt short, and cramped, and not fitting with the precedent established by Baldur's Gate, Tales of the Sword Coast, and Icewind Dale. We've never talked internally about just "adding stuff". It's always been about two things: wilderness areas and companions (and no more than 3). If we were just making "a game", I wouldn't suggest adding these things, but we're not making "a game", we're making something we proposed as an heir to established traditions. I think adding a modest number of wilderness areas and companions would make the game feel more Baldur's Gate-y (in a good way), and that's worth discussing.
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# ¿ Dec 11, 2013 03:55 |
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jammu posted:Wasn't this map fixed during the kickstarter? I remember we having discussion about impossible dividing rivers VS natural combining rivers.
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# ¿ Dec 11, 2013 04:24 |
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fermun posted:No way, it was totally inspired by the Dalelands just flipped.
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# ¿ Dec 11, 2013 07:14 |
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Slime Bro Helpdesk posted:Rope Kid tell me why fighters won't suck I need this to sleep well!
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# ¿ Dec 11, 2013 08:14 |
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Well, I've seen more than a few people expressing dissatisfaction over fighters being slow-and-steady defender types. If you want to be a melee character who hops around and breaks engagement and ganks someone for a boatload of damage before getting smacked hard and falling down, play a rogue. Rogues in PE aren't "Oi Govna" street urchins who pick pockets as their main profession. They're skirmishers and opportunistic killers (whether soldiers or actual thugs/assassins) in the vein of Bronn.
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# ¿ Dec 11, 2013 18:07 |
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Slime Bro Helpdesk posted:edit- I think the important thing is having some ability to manage groups of enemies, since in my experience with ISO RPGs the fighter's real weakness is more how they don't contribute to fights with large numbers of enemies sometimes. Namaste
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# ¿ Dec 11, 2013 18:22 |
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Fintilgin posted:I'm perfectly fine with it, bit maybe you should just "manage expectations" and change the names of the classes from fighter/rogue to something where people have less inbuilt D&D preconceptions?
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# ¿ Dec 11, 2013 18:44 |
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Furism posted:My main character was always a Dwarven Defender in NWN so thank you and screw them. However I think some people have a point when they associate certain class names to certain D&D archetypes, especially since PoE is a spiritual children to all those D&D games but not realy. When talking about fighters and rogues, specifically, some people have the expectation that fighters should get both the defensive abilities and the high damage output and that rogues should -- at best -- get some form of sneak attack but ultimately be skill characters. That's not something I think we should support at all.
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# ¿ Dec 11, 2013 19:05 |
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Fintilgin posted:Right, and it might be easier to do that by not using the same class names that are tied to years and years of D&D preconceptions. VV
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# ¿ Dec 11, 2013 19:12 |
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4E already made those changes to fighters/rogues and it was the right thing to do.
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# ¿ Dec 11, 2013 19:21 |
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Sensuki posted:Is there gonna be non-hit reaction, hit reactions?
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# ¿ Dec 11, 2013 19:49 |
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Combat tuning is literally never finished.
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# ¿ Dec 11, 2013 19:57 |
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DatonKallandor posted:They're doing a real-time take on Opportunity attacks. Fighters (all melee characters?) project a zone of control as long as the reach of their weapon and anyone moving through is subject to a free attack which roots if it hits. At least that's what I remember. Most characters can only engage one enemy at a time. If they don't have a target, it's the first enemy who enters the radius. If they do have a target, it's them. For fighters in Defender mode, it's the first three, one of which is typically someone they are attacking.
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# ¿ Dec 11, 2013 22:22 |
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TooManyUzukis posted:Will there be visual UI elements that depict this engagement radius?
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# ¿ Dec 11, 2013 22:39 |
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Scorchy posted:An RPS interview appears: http://www.rockpapershotgun.com/2013/12/11/obsidian-on-dungeoniest-dungeon-ever-eternitys-length/
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# ¿ Dec 12, 2013 00:27 |
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New map btw: https://eternity.obsidian.net/img/media/artwork/pe-pillarsofeternitymap-1750x1426.jpg
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# ¿ Dec 12, 2013 02:01 |
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What I don't want to do is force characters to attack or drop attack against someone else. Our system is symmetrical for classed/leveled characters, so that would mean party members could be affected by it, too. For core class abilities, I don't think that feels right for this sort of game (Charm/Domination are a different beast).
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# ¿ Dec 12, 2013 03:52 |
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kujeger posted:Since we have Hel's Gate Citadel are you doing actual Norse gods or is it one of those ~~cosmic coincidence~~ things All of the day names in the Dyrwood are Eld Aedyran (e.g. Godansdag, Rytlingsdag). All of the month names are Vailian (e.g. Majprima).
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# ¿ Dec 12, 2013 16:56 |
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shovelbum posted:So I've seen a lot of 4E talk coming from Rope Kid, is this game basically going to be a love letter to 4E combat? I never really got into it, the classes felt very samey with the hyperstandardized mechanics, they felt like each class or set of classes was an overly-focused part of the skillset of a more complete character. "I use my power" "Oh, miniboss, I use my bigger power" "Oh, boss, time to blow all our dailies"
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# ¿ Dec 12, 2013 18:19 |
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kujeger posted:Might have been answered elsewhere, but do you plan on putting up a dictionary/translation for Eld Aedyran? Godansdag and Rytlingsdag are "Gods' Day" and "Children's Day".
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# ¿ Dec 12, 2013 19:16 |
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Otto Skorzeny posted:So Eld Aedyran is faux-Middle Frisian?
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# ¿ Dec 12, 2013 19:43 |
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Quantumfate posted:That palatinate comes from rome's palatine. In all places where Aedyrans use Romance-based words, I've tried to specify in the design docs that they took the idea from Vailians. rope kid fucked around with this message at 18:16 on Dec 13, 2013 |
# ¿ Dec 13, 2013 18:12 |
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Barbarians have great group-fighting abilities (both melee offense and personal defense). Rangers and rogues both lack crowd control capabilities, but rangers have the edge defensively due to range and the interference their animal companions can run. Animal companions share Stamina and Health with the ranger, but they are very durable, DT-wise. Rogues have the highest single-hit damage potential and they have a lot of ways to qualify for Sneak Attacks. There are no creature type restrictions on Sneak Attack and it's automatically triggered by a lot of different conditions on the target. Additionally, rogues gain more and more ways to cause those conditions! Paladins have modal auras, powerful single-target support abilities, high defenses, and a Smite analogue in Flames of Devotion. Priests have better support abilities, worse defenses, and some crowd control abilities that paladins completely lack. Also a few single-target strike spells.
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# ¿ Dec 14, 2013 00:20 |
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Druids are crowd control kings and their beast modes give them nice single-target strikes + various special powers.
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# ¿ Dec 14, 2013 00:46 |
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coffeetable posted:Offensive AOE kings, iirc
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# ¿ Dec 14, 2013 01:09 |
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Drakyn posted:Weren't those called Roars last time we heard about them? They're a great concept no matter what they're called, but that was pretty cool. You're walking around chanting random gibberish and you periodically break into huge screams, that sounds like a class I want to play.
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# ¿ Dec 14, 2013 03:55 |
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Evil Sagan posted:As it is with all games like this, I spend a lot of time thinking about which class I'm going to play. Is there any chance I could play a Cipher like a psychic detective, or is it simply going change how my character contributes to combat encounters?
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# ¿ Dec 16, 2013 21:53 |
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Kurtofan posted:Do all classes have special conversations like that or is it just for a few classes?
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# ¿ Dec 16, 2013 22:53 |
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# ¿ Apr 27, 2024 02:17 |
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Otto Skorzeny posted:Is it only available to the PC, or if a party member would qualify for the gated dialogue can they butt in?
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# ¿ Dec 16, 2013 23:25 |