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Anime Store Adventure posted:I’m biased because I like the visual style of Airport CEO more anyway, but it does seem like airport CEO was a bit more... fleshed out and is basically the same game? Not sure if others would agree with me though.
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# ¿ Jan 18, 2021 21:04 |
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# ¿ May 3, 2024 08:23 |
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Two questions about the game: 1) is there a pause key? My settings are not in English. 2) How do you make refined oil? Doesn’t seem to be with the oil refinery.
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# ¿ Jan 21, 2021 20:47 |
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The output of the oil extractor has to be a conveyor, not a sorter. Also the conveyor has to start in the middle spot (where the oil patch is), not the edge of the extractor like other machines. In the refinery, the Plasma Refining recipe will turn crude into refined + hydrogen.
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# ¿ Jan 21, 2021 21:22 |
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What the heck do you do with all the refined oil you make while making hydrogen for red science? I know you can sort of loop it around with 2 H to make 3H, but other than that I’m just making boxes and boxes of polymers and it’s getting kind of annoying.
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# ¿ Jan 22, 2021 03:05 |
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Deadmeat5150 posted:Save it in tanks to make sulphuric acid later. I need to quit for the day.
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# ¿ Jan 22, 2021 04:12 |
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Skyl3lazer posted:DSP: You can stack the research labs on top of each other and they just work off of the bottom input/output, so don't worry about having to build a new footprint!
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# ¿ Jan 22, 2021 17:53 |
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Stuck again. What do you do once you need (thousands of) yellow science and your planet has no titanium deposits?
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# ¿ Jan 22, 2021 20:20 |
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Just built a building that apparently requires more power than the total of the rest of my base. Good stopping point, I think.
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# ¿ Jan 23, 2021 07:02 |
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I just can’t figure out the interplanetary shipping, can use some help. I want to ship titanium from planet A to planet B. Both planets have an interstellar logistics station on them. Each station has 2 drones and 4 vessels, just for the heck of it. Both stations are fully charged. Both stations have conveyor -> box setups connected, one as a feeder, the other as a dump. Station A is full of titanium. Station A is set to local supply and remote demand. Station B is set to local demand and remote supply. Nothing is happening. What am I missing?
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# ¿ Jan 23, 2021 22:14 |
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spckr posted:I made the same mistake at first. "Local" means intraplanetary, "remote" means interplanetary. So you need to set A to remote supply and B to remote demand. Thanks a lot, that was driving me nuts.
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# ¿ Jan 23, 2021 22:57 |
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toasterwarrior posted:I hosed up by trying to build a interstellar transport chain without sufficient power, and man, you need a LOT of fuckin power.
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# ¿ Jan 24, 2021 06:12 |
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Alkydere posted:You're making more and more and more hydrogen as a byproduct and almost looking for something to do with.
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# ¿ Jan 24, 2021 08:28 |
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fappenmeister posted:So Dawn of Man is on my list, what about Founders' Fortune or Astroneer?
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# ¿ Feb 13, 2021 05:09 |
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SkyeAuroline posted:
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# ¿ Mar 23, 2021 15:37 |
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In voxel tycoon what does the radius around a research lab represent?
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# ¿ Apr 16, 2021 20:04 |
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lunar detritus posted:But you can already do this, unless I'm not understanding the problem.
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# ¿ Apr 17, 2021 18:51 |
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Arsenic Lupin posted:e: I just want to buy 5 trucks at a time, dammit, without cycling through that set of menus for each one.
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# ¿ Apr 18, 2021 02:04 |
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Arsenic Lupin posted:Awesome. Thank you.
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# ¿ Apr 18, 2021 03:35 |
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At first glance, seed goonygoon shows promise. Two of the cities are pretty close to each other (and wood and coal) and in between them (but north, like a triangle) is a large area that’s relatively flat.
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# ¿ Apr 18, 2021 22:32 |
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DurosKlav posted:I feel like the card system is kind of fun to begin with, but you quickly reach a point where you're constantly getting wildcards so it stops really being a thing.
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# ¿ Apr 30, 2021 01:27 |
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Poil posted:Yeah, if you pick the wrong things you don't really make any money. When I stopped, I was netting about 15,000 per month. A combine costs 300k. Game is slow.
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# ¿ May 13, 2021 14:10 |
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explosivo posted:EG2 feels like the intersection of a couple different genres with no particular one standing out as the primary focus, and it makes it feel like a game that was made by 8 different teams who all brought their parts of the game together in a couple weeks or something.
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# ¿ May 16, 2021 21:23 |
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As I remember it, Factory Town had zero failure or time pressure.
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# ¿ May 21, 2021 23:25 |
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Mayveena posted:I can see my way forward in Anno.
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# ¿ May 22, 2021 20:46 |
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quote:In Anno I don't have to. I look at the supply/demand counters and my inventory and make as is obviously needed.
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# ¿ May 22, 2021 22:06 |
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Kvlt! posted:I have too many games on my plate too but I absolutely adore this art style.
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# ¿ May 26, 2021 06:10 |
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It does. The only gotcha is it only copies buildings and inserters, so you have to have your conveyor belts already built.
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# ¿ May 28, 2021 21:35 |
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zoux posted:I'm watching the (very good) For All Mankind and it makes me wanna run a space program. I know KSP, but what's out there that won't require a calculator Edit: no I was mixing up two games. There’s another that’s called Mars Horizon. WithoutTheFezOn fucked around with this message at 21:44 on Jun 12, 2021 |
# ¿ Jun 12, 2021 21:40 |
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From the little I’ve seen, Patron is Banished with a research tree.
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# ¿ Jun 27, 2021 01:54 |
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StrixNebulosa posted:Quick, Sim Airport or Airport CEO? SimAirport if you want to focus on cool terminals and mediocre airports. Airport CEO if you want to focus on cool airports and mediocre terminals.
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# ¿ Jun 28, 2021 18:21 |
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Lack of money isn’t really a factor in TF2 once you realize a certain concept which I won’t mention because it really does change the game a lot. The only mods I remember using regularly were ones that added item demands to cities. Because after a while it got annoying that (as an illustration) your only forestry was in Seattle, your only lumber mill was in St. Louis, and the only people that wanted planks were in San Francisco.
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# ¿ Jul 9, 2021 01:53 |
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SkyeAuroline posted:it's very unclear what's going on 90% of the time. Could just be me though.
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# ¿ Jul 25, 2021 00:58 |
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Agean90 posted:what I want is a city builder where you don't have divine control over what gets built and have to actually engage in politics 1) People figure out One Weird Trick and there’s one strategy that’s significantly easier than any other, making the challenge trivial. 2) People realize dealing with local politics is not fun at all.
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# ¿ Jul 30, 2021 17:43 |
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I really wish that W&R had a way to upgrade roads in place, like paving one side while letting traffic flow slowly through the other side. Making sure there’s alternate routes to everywhere before upgrading a road is a pain.
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# ¿ Aug 28, 2021 15:55 |
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Well the simplest solution is just to pay cash for instaroad. But I usually just do that for the driveways connecting the buildings to the actual road.
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# ¿ Aug 28, 2021 16:42 |
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Filling up homemade lakes would be my guess.
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# ¿ Sep 17, 2021 18:55 |
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Does power do anything for the inventor huts or are the ports there just so you can pass power through the building?
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# ¿ Sep 17, 2021 20:19 |
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It’s kind of bullshit that your possible settings on floodgate height are only 0, 0.5, and 1, IMO. Three inch long slider bar with only three detents.
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# ¿ Sep 18, 2021 13:48 |
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Setting it to 1 will flood some of your shore tiles.
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# ¿ Sep 18, 2021 13:55 |
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# ¿ May 3, 2024 08:23 |
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Arsenic Lupin posted:On the default map, where do you folks usually seed your second district? Up and to the left?
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# ¿ Sep 20, 2021 01:02 |